10men is one of the best players in elements. How are you comparable to him?
I know 10 men since the top50's, as he was always the #1. I was in 10 men's team in Draft II, which we won under his leadership. But as I was still a newbie in PvP I didn't learn much about him. It was CL last season and in War 4 I realize the ability of 10 men as a PvP player in Elements.
To be honest I cannot compared to him in any aspect, as he had great achievements in this game. I might not have the dedication he had (to constantly farm for high score), but I consider myself a competent PvP player. If I have the honor to face 10 men in the final battle, I would say it is a 50/50 game.
time has always come close to the top in war espcially in this last war but before that time was always a mid tier element for war coming between 8-5 place what changes do you feel need to be done or better implemented to make time come in the top 3 and or win war?
War is a big event that requires a variety of strategies. 10 men's team displayed great skill from choosing team members, deck building and deck's choice in War 4, which earn them a 4th place. Of course the event cards can be decisive, but I think time can get enough support from off-element cards to come in top 3 easily.
For everyone: I have only very lately learned to love time.
1- what makes time a bit less popular?
2- Drawing is an awesome ability, why isn't it enough to make time win wars?
3- If you could add a card to time, what would it be?
1. Time has never been unpopular. Back in the old days when SGbow sweeps through the whole community, people learnt the power of time, especially Hourglass and Eternity. It is true that time never had been the shining element in popular decks, usually just appearing as a support role. This is time's nature I am afraid, existing unnoticed, but possibly deadly when you trigger its power.
2. While drawing is an awesome ability, it doesn't work that well in unupped meta game, especially when time is the main element in the deck. Unupped Hourglasses are expensive quanta-wise combined with time's creatures. With the current rules, there are good decks that can be built base on Hourglasses (Look at Ghostal), but its power is still limited.
3. I like my card submission Big Crunch:
"In physical cosmology, the Big Crunch (http://en.wikipedia.org/wiki/Big_crunch) is one possible scenario for the ultimate fate of the universe, in which the metric expansion of space eventually reverses and the universe recollapses, ultimately ending as a black hole singularity." -- WikipediaAll creatures are rewound from the last creature slot to slot #1. Removes poison to prevent poison spam before Big Crunch. Rewind part affects both sides. Drain all of your quanta.
Card art by
meMaybe it needs some balance in its current form, but I like how it perfectly fits the theme of time.