Hey guys!. I got a deckbuliding question for u guys too.(Have Fun!)
What kind of deck(s) would You use to counter the decks below.
The decks should be all unupped and preferably having no nymphs as you wont know who would have to face the decks.
You would have to use your own element and another element to make the deck. Try and make a deck which ppl would understand how to use it easily.
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vg 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vk 4vk 4vl 4vl 4vn 4vn 4vp 4vp 55v 55v 55v 55v 55v 55v
55q 55q 55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rk 5rk 5rk 5ro 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5rt
For the first deck, a Fire/Life duo with Deflags, Life Dragons and Rage potions. That deck is huge so you could basically out rush it with most anything, but tossing in deflags ensures you will win. Dragons are pretty safe from any chaos seed/panda effect and you could rage potion them for your finishing turn.
For the Dune Scorp deck, willng3's purify idea could work. The other idea that immediately comes to mind is Mitosis Pests. They would freaking own that deck.
The game of elements is about synergy. Whether that is synergy within an element, with one element, or between all the elements, synergy is the driving force behind effective decks. While I have heard each of you espouse the virtues of , there is one thing that I haven't heard anyone mention, and that is how works with other elements. Can you demonstrate, in some way, how your knowledge and experience with other elements has better aided you in understanding the full potential of ? And how has your knowledge and experience with helped you to appreciate what other elements have to offer.
This can take the form of anything. A link to a thread or post, something out of chat, simply something you write right now, or anything else that you can dream up.
As an aside, I just want you all to know how much I appreciate all the time and effort that you're putting into this. It has really come through in everything that you have done thus far.
If you will take a look at the decks on the War #2 Team Life Index,
http://elementscommunity.org/forum/index.php/topic,14221.0.html (
http://elementscommunity.org/forum/index.php/topic,14221.0.html) you will see that we had all duo decks. We pretty much made our whole strategy around duos. Life works well in a lot of duos. If you look at life cards, Forest Spirits are best used in conjunction with water and Rustlers in conjunction with Light. Furthermore Firefly Queens rely on Life as do Fallen Druids so that there shows you some of the more obvious synergies.
Life cards can actually work with all of the elements if you chose the right cards. Had we a bigger vault, I bet Team Life would have used even more Duos than we ended up having.
a few questions to all the players trying out for life master. 1. if you were thinking about who to bid for in war,what would you look for in a player?2.In general,would you play it safe and go on defence or go all out and go on offence in your battles soon to come?.3.if you were stuck in a situation where you would either make a suicide deck or would you make no suicide deck but make everyone have a weak deck?
1. hrmmm and players like hrmmm. I would look of course for players that have at minimum a couple Druidic staffs. That was a small problem in War #2. I would also look at not only post count, but how long the person has been posting. Plenty of new people have higher post counts than I but I am pretty regular in coming for the last 8 months even if I am not post crazy. Having people disappear is frustrating. Lastly I would try to read through the bidees' posts to ascertain their ability to dedicate time. hrmmm and I did a lot of work during the war and certainly some people are more into the playing aspect of war than the planning part, which hurts the team as a whole.
2. I am more of a risk taker, but I am not going to make a dumb decision and put all of my eggs in one basket. Better to give yourself multiple win conditions, even if they are a bit risky.
3. Depends on what is going on with other teams. Life always tried to field decks in War #2 and it worked out sometimes more than others. Suicide is fine, but if other teams are likely to suicide you have to think twice. People considered Life a weak element and therefore tended to send good decks there so they could take a win and therefore Suicide might be a necessity. If one suicide deck means 6 very strong other decks, it is totally worth it. If 1 suicide deck means 1 strong deck and 5 meh decks, it might not be worth it. So it depends, but I would probably choose suicide over making everyone weak.
Hi folks,
I've got a question for you as well.
- Not answering this question will probably result in me not giving a vote to you.
What do you think are the last thoughts of a turkey, which frizzles in the oven at 180°C.
Well when the turkey got its throat slit it was probably crapping its feathers in fear. Fear pretty much sums up how it felt.
I don't think that anyone cooks turkeys alive, that is just plain cruel.