AdrenalineAdrenaline is life's alchemy card pairing with Green Nymph, and allows creatures to attack multiple times in a single turn. For this reason adrenaline is usually used in rushes due to the extra attacks given to the creatures. Depending on the creatures Attack amount it can give and extra 1,2,3, or even 4 attacks. When looking at the most effective way to use this card, it is good to know where the 'sweet spots' for it are in regards to attack values. The 'sweet spots' are the maximum total damage for each number of attacks, these values are when a creatures attack is 0(5 attacks), 3(4 attacks), 8(3 attacks), or 15(2 attacks).
Another effective way to use Adrenaline is on creatures with passive abilities; venomous creatures (Scorpion, Puffer Fish, etc), quanta generating creatures (Firefly, Ray of Light, Gnome Rider, etc), vampire creatures (Vampire, Liquid Shadow targeted creatures, etc). By adding adrenaline onto creatures with these effects a scorpion can add poison to the opponent twice per turn, a devourer may steal tice the normal quanta, or a firefly can generate 4 light quanta per turn.
A few key cards that work exceptionally well with adrenaline include:
- Minor Vampire - as it can heal up to 8 hp in a turn while dealing damage (12hp if nightfall is in play)
- Animated Druidic Staff - it can heal up to 20 hp per turn, even if the staff is frozen or delayed.
- Overdrive - can ramp its damage very fast, and quickly change a 1attk creature to a 15+attk creature in a few turns.
Emerald ShieldEmerald shield is one of the 2 shields that life has, and both has a damage reduction and a spell reflection. Being a shield this deck is rarely used in rushes, but more so useful in stalls and slower rushes. The shield reduces incoming physical damage by 1, so paired with some form of healing this can help with those slower rushes that can't out rush the fastest rushes. Another benefit of emerald shield is that it is immaterial, meaning that it can not be destroyed or stolen, which is very good when wanting to guarantee a defense against multiple low attacking creatures.
A few key cards that work really well with Emerald Shield include:
- Shard of Wisdom and Quintessence - When paired with these two cards you can give you opponents creatures spell damage with your reflective shield they will continue to damage themselves, with the added benefit of the shield being immaterial so they cannot remove your shield.
- Fire Bolt, Ice Bolt, Drain Life - Spells that need time to 'charge' their quanta for critical damage need some way to stall while waiting to strike. Emerald shield can reduce the damage for stalling while waiting for the 'quanta charge' but more importantly, if the opponent plays a reflective shield and tries to render your bolts useless you can bolt yourself and reflect them to your opponent.
Forest ScorpionThe forest scorpion is a creature that will deal 1 damage per attack, adds 1 poison counter to the opponent per hit, and has a health of 2. At first glance this creature may not look like much due to it's low stats, but upon use and the right combination of cards this creature can be a real annoyance. When looking at where this creature fits in to deck types he is usually in breaks due to his poison being a bypass of shields, or in rushes when paired with adrenaline for the speed burst and muliple poison counters that can stack up quickly.
A few cards that pair really well with forest scorpion include:
- Adrenaline - This will allow Scorpion to deal up to 4 damage per turn, and apply 2 poison counters per turn. This can ramp up quickly if not destroyed or healed fast. By the fourth attack the scorpion has dealt over 16 direct damage and applied more than 8 poison counters totaling over 24 damage almost a quarter of your opponents full health.
- Antimatter - Antimatter will cause your scorpion to heal you opponent 1 hp, but it will also allow it to pass through shields regardless of damage reduction and still apply a poison counter. This is a nice combo because Antinmatter can be used on opposing creatures to heal yourself while waiting for the scorpions poison damage to reach massive amounts, or can be used on the scorpion itself to bypass shields to apply extra poison counters.
- Momentum - momentum allows creatures to bypass shields and adds 1 extra attack and health. By applying this buff to a scorpion the scorpion can bypass all shields and apply its poison counters to the opponent, while also gaining a minor attack and health boost.