Well, where can I start... I joined the forums in June 2010, essentially to add some reason to the mindless grinding. I was immediately enthralled by the various pvp events that were going on and immediately joined all that I could. I'm a pvp'er at heart and always will be. Hopefully my finishes in pvp events can show that.
Girlsgeneration is a good representative for Gravity and Elements as a whole. Why would I defend my opponent? That's just how I am.
Our personalities are probably on opposite ends of the spectrum lol
She has a fiery personality which can sometimes rub people the wrong way, but sometimes things do need to be said. And please don't vote against her by voting for me. She has done a lot, and she deserves respect.
I, on the other hand, have a very calm, down-to-earth demeanor. I don't like causing trouble or flaming, but I will defend people if I feel it is needed. I'm a hard worker and even though I've been passed over for several other positions (TO, pvpO, Council) I will still continue to do what I can for the community.
So, all-in-all, the point I'm trying to make is: YOU can't lose, no matter who you vote for!
As far as helping the community. I like doing projects lol
I have the [Oracle: ???] where people can find successful decks when the Oracle predicts their next FG. (I wish we could pick the FG opponent in trainer, because you could spend an hour waiting to fight one specific FG.
http://elementscommunity.org/forum/index.php/topic,13074.0.htmlI also did the new Ai2 and Ai3 decks
Ai2:
http://elementscommunity.org/forum/index.php/topic,18000.0.htmlAi3:
http://elementscommunity.org/forum/index.php/topic,17934.0.htmlPeople have asked me why I chose Gravity to be a Master of... well, first of all it was the Element I started the game as. There's no pleasure like nom nom'ing your opponents
I also think Gravity gets a bad rap in that it's too weak to compete in unupgraded format. I don't think this is true at all, and I aim to prove it! There are a few tricks I have up my sleeves.
Well, that's what I got for now... now I'll start answering the questions.
What does Gravity symbolize to you?
Gravity is power. Power to hold things together, to move otherwise immovable objects. Moving past impenetrable objects with ease. Any defense you're opponent puts up, does not need to be removed, because it has no effect on a Master of Gravity.
What will you do for Gravity as a Master? What is your vision?
I will show that Gravity can compete with the other 'powerful' elements.
What types of cards does Gravity need in game to finish covering the Element Gravity?
With the addition of Catapult, Gravity has all it needs. Overdrive is just icing on the cake.
If I could add another card:
Magnetic Sword
Weapon
Weapon: deal 5 damage at the end of every turn. Absorb your opponent's weapon.
(note: It would not target the weapon. It would add the opponent's weapon's damage to its own. The opponent's weapon would be destroyed. It would add some PC to Gravity and make it a very fearful Element.)
Is there something that you feel that you could do better to serve Gravity than what is being done now?
Win. As I said, I'm a competitor at heart and will do everything in my power to make sure the presence of Gravity is felt. You'll know it's there when you can't get off the ground!!!
Can (and how can) Gravity do well in unupped PvP events?
The problem Gravity had in the past was that it had to win with creatures that have bad attack-to-cost ratios. For instance Chargers are 4 damage for 5
, Colossal Dragons are 7 damage for 10
. So the only way Gravity could compete was to go elsewhere for damage. But now, with Catapults thrown in the mix, Gravity can switch up how they win, even going mono. When Acceleration hits comes into play, damage can pick up pretty quick. You'll definitely see a change coming to how people view Gravity.
Q: Name one thing that ‘weighs you down’ when it comes to the forum. (By ‘weigh’, I refer to the feeling of being depressed, disappointed, or unsatisfied) What would you change about that issue? If you think the forum is fine, you can state that as well.”
To be honest, nothing jumped out to me right away. But in thinking about it, something that would weighs me down, is the fact that in nearly all Elements the 2 people who will battle for the Master position have already been determined before the voting take place. It kinda made the voting less exciting.
What is Entropy?
Entropy is change. Mostly randomly. Mutations and stuff.
How much do you want to be next master (or mistress) of gravity?
I will work hard for it. I will FIGHT for it!
Explain to us the gravity of the situation.
The gravity of the situation is I'm not the most creative, but Gravity isn't an Element of creativity. Gravity is an Element of stability. So just like Gravity, I'm here to stay.
~Pandebonium~
Pandebonium isn't the fastest deck, which is why it needs Bonewalls and Pandemoniums to slow the opponent's assault. This Gravity deck utilizes a way to get around the Bonewalls and make the Pandemoniums ineffective. Just fling Basilisk Blooded Armagios and hit'em with your Titan.
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~Discord Graboid~
Immolations will mess with the Discord scrambling and Otyughs with Momentums can eat Graboids.
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Which of these qualities should a Master have and why?
Passion.. when someone signs up for Master, they should REALLY want to be the Master and all that it entails. That passion should last all the way through the time you are Master.
Which of these qualities should a Master NOT have and why?
Laziness.. you should be as active as you can be. (sometimes things happen, and that is understandable)
For the two decks, Chargers w/ Deflagrations for the first one and Catapults, Otyughs and Purifies for the second one.
How would you handle the delegation of tasks as new master, a serious problem in last war?
Find out who's good at doing what and put them to that task. As long the General is active, the other players will usually fall in line. (Also: see next question)
What kind of scouting do you intend to do before picking players to insure active, strong membership, also a problem?
If anyone on here knows me, they know I do extensive research on everything. I'll bring that to WAR as well. An active player is better than a good player.
design a
/
duo that can beat what you consider to be the most annoying mono from each element (say what they are), as well as what you consider to be the all time most annoying deck
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Question 1: Give an experience or "the moment" that caused you to gain the "addiction" we claim to have.
I wouldn't say I'm addicted, but when I discovered the pvp events.
Question 2: Consider this scenario: You did not win the trials and you did not get selected in the next war.
But you are a valued member of the community and known for
; many team members would like your input and advice before any rounds start. Give your advice to the these team members.
Prepare and start early. And playtest your decks.
Question 3: Consider this scenario: You become the master for
in the next war.
You successfully win the next war. However, a large majority of the community and even your own team agree, it wasn't a "spectacular" win, many utter it was "mediocre" at best.
Give a response or speech expressing your own view in this scenario
I would be a shame if anyone ever thought winning WAR wasn't spectacular, especially with an Element that isn't
or
.
How did
come to be your favorite element? (if it is not your favorite element, don't even bother answering)
is a pretty weak and slow element unupped, and is probably one of the least popular element among the new players. So how?
Gravity is not weak and it doesn't need to be fast. It has natural synergy with
(my other favorite Element) and
, two of the 'strong' Elements. Catapult let's you change it up a little, and Acceleration gives Gravity speed. Plus momentum can go right past shields. And of course, Otyughs... so what's there not to like in Gravity?
Since everyone is giving me a hard time :p
Recent Additions (upped):
+1 Gravity Shield
+3 Elite Otyugh
+1 Trebuchet