So why should you guys vote for me? I'm not the best PvPer (despite being tied with the best record of all us Gravy Trialers), I'm not even the most skillful. But, as kev mentioned, that is not what one's vote should be based on. Votes should be based on who
you think would best benefit the community and the element through becoming a Master. What would a Master need to benefit the community, one may ask. I wish the answers were simple, but they aren't. A Master needs determination, experience, activeness, maturity, and to be able to help people who need it. I feel like I am the person for this Mastership, that I fulfill most of, if not all of these requirements. I'm not going to go into paragraphs after paragraphs saying why I should be voted for, as I've been on the other end of this, and done the simple "Tl;dr", then voted for somebody else. I will say this, however: if you do not feel like I worthy of Mastership, ask me a question and let me convince you otherwise.
To all you Gravity chargers out there... let's hope that Shard of Focus is a great success.
Q: “Suppose Shard of Focus in completely implemented as is (no changes to its cost, stats, etc.). How would you use it? Would you avoid trying it out at all due to its perceived power? Or would you exploit/utilize it for as long as you can as a free PC card? Would you try to get it nerfed or changed as quickly as possible? Or would you try to defend its current status and attempt to justify its mechanic?”
Firstly, if I could get it before the needed nerf comes, I feel like it could be utilized in a variety of decks, whether they consist of Overdriven SoFs, using them to help make some kind of smexy stall, or even Fractalling them. I would not avoid using it, as I believe it could help make a better unupgraded FG grinder, and I would most likely work on that (and the fact that I don't play PvP1/2, and shards are banned in most tourneys). To answer your next two questions, I would try to get it nerfed as quickly as possible. An OP card is an OP card is an OP card, they should get nerfed. I feel like it may take longer than just one nerf to get it balanced, as it was with SoSac, but atm, any nerf would be welcome.
A point that quite bothered me in the past: do you associate gravity with being fat? Why?
Could you build a deck that could use Chimera halfway during the match, instead of them being a finisher?
Add a song that inspires you to the post.
Just ask nils... we are the fatties
. Mass is related to Gravity, and things with more mass seem to be thought of as larger or 'fat'. Also, with Gravity's lowest creature's health being 5 (upped), and the highest being either 30 or 50 (if flown Titan), it seems easy to think of Gravity as fat.
I believe that Chimera is an underused card due to it's semi-expensive cost, and because of this, is primarily used for finishers. I believe that I could make a deck that used Chimera halfway through a game instead of as a finisher, and that would most likely consist of large-HP creatures to add to the stall element (ex. Armagios), or if I wanted to go all the way, I'd use large-HP, large-ATK creatures (ex. Colossal Dragons, flown Titans).
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Hrmm, a song... possibly Eat It (
&ob=av3e) by Weird Al Yankovic mayhaps?
I was a gravity charger last war, and I know it's weaknesses.
Q:"We(Last gravity team) tried to build decks that can survive RT, in the end we got 8th place.Do you think people will still use RT as a counter against Gravity?"
Definitely. Gravity has the highest HP of any creature, making it practically invulnerable to any form of CC but Freeze, Reverse Time, and Ballisk Blood (Soft CC, yes, but still CC). When playing vagman in Trials, I could easily see how not having RT could be a problem, due to Gravity's tendency to use Overdrive to turn even a 1|25 Armagio into a 10|22 Armagio in just a few turns. Also, it may have to do with RT'ing Chimeras 'kills' all creatures in the Chimera.
Iman00b8
A n00b as a Master? Going for irony? .. You were on Team Gravity last War. Were there any times that the team went with a choice where you would have chosen differently?
Haha, no... I am (or at least, I hope I am) taking these Trials very seriously, and the story behind my username is one that will not be revealed yet.
As to your second question, yes, I do feel that there were times when Team Gravity went with a choice where I would've chosen differently. I'd say it had to be the first two rounds of War. Round 1, they had me using a basic Catatitans deck to counter my opponent, which was more or less a success, though I lost the game due to the RNG and my lack of experience with such a deck. Then, in Round 2, they had me using the same deck, though I had brought up the fact that my opponent most likely will pack something to counter a Catatitan, as I had used it last round. I ended up being right, and getting shut out in that round. I wish I had taken War a bit more seriously, as I did not, and my partial-activity contributed to most of, if not all of my losses.
All challengers: What makes you a better challenger than vagman, who if he had done phase 1 would be in a prime position to play nilsieboy? If you beat him in Phase 2, what factors attributed to that?
All challengers+nilsieboy: Activity is a big factor in my viewing of an elements player. What actions have you done in the past to show you have been active and how active do you plan to be in the future, disregarding events that you can't change (Like your computer breaking or losing internet)?
Iman00b: What made you choose that for your name? I would have asked vagman this, but alas, he's been mathematically eliminated.
As the only one who did beat him, I would have to say the one factor at contributed to my win over him would have to be the versatility of the one deck I used to get my three wins off of him. I used a modded version of Catatitans to beat him in Game 2 (he won game 1, didn't use that deck), and in game 3 he was prepared with Deflags, so I decided to then fly my Titans and use Overdrive on them, which even convinced him that I was using a different deck. In Game 4, he came prepared with RTs to counter my Overdriven Titans, so I used my deck as Catatitans to beat him yet again.
I hope you know the answer to your first question, but I will restate it: I am in Elements chat. A lot. I cannot predict the future, but I plan to be very active in the future, though maybe a bit less than I am now due to harder classes in the new school year/trying to work more hours. I will try to be as active as possible despite this.
Trying to be unbiased rank Gravity out of the 12 elements in terms of relative strength in War setting. You are not trying to sell me on Gravity here i want an honest opinion.
Tough question, as many elements have different strengths and weaknesses, but I would have to give Gravity a solid 7 (for the record, I put this before Dm did
). I feel that Gravity can be strong, such as with things like Catatitans or using Overdrive on various high-HP creatures, but it is easilyish countered. I'd have to say its one strength is the ability to bypass shields, and most popular, successful Gravity decks are based off of its most powerful card, Elite Charger.
Massive Dragon (8|30 for 11 ) is often criticized as UP and relatively useless. Design a deck where it is integral - that is, in which no combination of Armagios, Titans, and Chargers would work as well.
First off, I agree that Massive Dragon is underpowered. Colossal Dragon is 7|15 for 10
, and paying 1500 electrum gets you 8|30 for 11
. CC-wise, your creature could be considered immune to all of the damage-based CC (minus freeze + shockwave) if it has 20 or even 15 HP. So let me just say that I do think Massive Dragon should get an attack buff even if it is at the cost of not having 30 HP.
The deck will come once I finish it
what in do you think has been the biggest problem for gravity over th course of all war's why has never placed in even the top 5. What would you do diffrently to help gravity finally shine in the limelight?
First off, I think the biggest problem for Gravity has been uncreative deckbuilding, leading to decks being predicted, leading to decks being countered. Hell... even in Trials we had trouble against our opposing element because our most powerful card, Sapphire Charger, was banned.
Second question... hmm... Well, as I have been in only one war, I'd have to say I'd make it a point that deck building should be done together, or with people posting decks they are working on so others can help, as last war, we had some brilliant deck builders, but they were not working together to build.
@All participants: It feels like Gravity's main weakness is the fact that decks keep being reused and easily predicted. Design a competitive war-legal deck that you would use as a surprise (e.g. a new/different strategy that would counter common counters).
Challenge: Design a halfway competitive deck that utilizes Chimera+Photon+Gravity Pull [The combo being played in that order].
For the first part of your question, I would say this deck: Though minus a few ups to make it War-Soldier-Legal, it served me well in Trials, as it can be used as Catatitans or simply Overdriving the Titan(s) if PC is apparent.
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A question for all challengers:
During trials there is an (understandable) emphasis on PvP and deck building skills. However, I believe that the role of a Master involves "community". I believe that a Master should also be involved in promoting their element, helping to grow the Elements community and the general advancement of the game through things like events, card ideas, game balance changes, etc...
Do you agree with my view? How would you go about fulfilling this "community" role? Can you give any specific examples of how you would do this? It can something as simple as "I would regularly post new deck ideas using gravity" or it can be as expansive as a strategy to bring all the community elements into promoting your element.
I realise this is a bit vague and open-ended. I am mostly interested in what you think the Master's role in Community should be.
First off, I do agree with you... it is even said in the OP (I think) that votes should not be based off of the best PvPer or someone you are friends with. To answer the rest of your question, I would have to say I would first off try to keep the Gravity section of Cards alive, as it died some time ago, but I would also try to offer support and improvements to Gravity Card Ideas, Gravity Deck Help, and even try to make sure that Gravity cards do not get lost in the GS&F.
I'm not saying that if I become Master, I'll sit down every day and look over all of those for hours, but I am saying that they will not be ignored.