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Offline kevTopic starter

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4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29098.msg371531#msg371531
« on: July 26, 2011, 02:46:04 am »
Phase 1 - Proving of Worthiness
Phase 1 has ended

See the tasks here (http://elementscommunity.org/forum/index.php/topic,29093.0.html).

Post your screenshots, links, shard commentaries, etc here.

Please use "modify" on your first post here rather than adding new posts as you progress through the tasks.  This will help avoid clutter.  Thanks.

Offline Bhlewos

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Re: 4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29098.msg371592#msg371592
« Reply #1 on: July 26, 2011, 04:57:18 am »
My OCD is trying to make me go back and test that deck out in Trainer...must resist and complete the tasks!

Task I - Arena
INCOMPLETE
Arena deck (not final) (http://elementscommunity.org/forum/index.php/topic,29156.0.html)

Task II - Shard Competition
a) Own Shard - Shard of Mercy (http://elementscommunity.org/forum/index.php/topic,28846.msg398252#msg398252)
b) Shard Reviews
i) Mormegil's Shard of Unity (http://elementscommunity.org/forum/index.php/topic,28846.msg394124#msg394124)
Love the concept, feels similar to the Magnet Tracer in the Crucible really. But this might be better for the game in terms of being accessible to anyone, not just someone with Gravity quanta. I agree with you that you should keep the creatures and Gravity permanents, instead of permanents and Gravity creatures -- creature control is (for now at least) more common among all elements, and if you could be able to choose which permanent of any element you wanted in your deck, that would have much fewer counters -- and therefore be just a bit more OP.

As it is, the Shard of Unity could vastly boost the speed of rush decks. However there's something that I'm not clear about on your description: you said "target creature or Gravity permanent". Does that mean you have to target a card with the Shard first? As in, the card you want has to already be on the field? If not, this would be a good way to balance the card out: you couldn't summon the card you wanted until you drew another copy naturally. In other words it would be more useful in decks that rely on multiple copies of a card for success. If this was already your intention, maybe you could add that in your post? ii) SpikeSiegel's Shard of Balance (http://elementscommunity.org/forum/index.php/topic,28846.msg394149#msg394149)
I like the idea of adding another denial card to the game, it would certainly give us all something to play around with. A semi-denial card with Dragons...taking away around 10 quanta with every card you summon. A synergy with Fractal would also be pretty fun. Also, I think this might be the first passive denial card of sorts, in that it's always "on". However, I'm worried about the balance of the card (no pun intended). Any player who doesn't pack PC would be punished, in effect, by only being able to wait until the effect's over (12 to 18 if you have all 6). This could be even more devastating for Immorushes which don't have steady quanta generation. But maybe this is what the metagame needs...and the random nature of the denial should balance it out. Right now I see it as either being devastating (to Immo or Nova rushes), or ineffective against decks with lots of pillars. Then again, SoB/EQ...
So on one hand, I would relish the chance to find new and fun denial combos, but on one hand I'm worried about whether it might be too OP. The other dilemma is I don't know which would be a good way to balance it -- changing it to 1 or 2 turns might seem good at first, but most players don't (or can't) usually play enough creatures to deny enough quanta to make a difference in that short amount of time.
For now I would say it's good as a "bonus" denial of sorts, but too situational to use as part of a main strategy. One or two in a dragon rush could be a nice way of offsetting their usual lack of control, for example. But IMO if you can find (or someone else suggests) a way to balance it a bit, you should try that out.iii) SnoWeb's Shard of Moderation (http://elementscommunity.org/forum/index.php/topic,28846.msg395472#msg395472)
This is the shard I've seen so far that IMO has the best thematic relation to the gravity element -- I see Gravity as akin to order, or the grey center between the extremes. Moderation fits with that better than it would with any other element.
As for the mechanic itself, I love it. It's another denial card, a clever one at that, and it rewards people who use those in bulk. Though you didn't include those in your examples, I assume it blocks quanta produced from creatures as well as pillars. If that's the case, card order might be involved in an interesting way. Fire Queen, for example, would only be able to generate fire quanta against 6 SoM's, since her Fireflies go before pillars and take up the four spots allowed. You might be able to lock her down in terms of :air and :life if you play the combo early enough. Come to think of it, would it stop Devourers as well? Because the darkness quanta they generate technically come from yours, so if that's the case the SoM could be a mini-Sanctuary of sorts.iv) ZBlader's Shard of Temperance (http://elementscommunity.org/forum/index.php/topic,28846.msg395100#msg395100)
I like the idea of this being a type of stacking shield of sorts that doesn't interfere with shield slots. I could see this having great synergy with OTK tactics like UG, Catapult, or firestalls that rely on spell damage rather than creature damage. With that in mind though, this feels like it can only be used in bulk. I understand why you gave it such high cost -- to prevent it from something used too freely -- but the cost is high enough that just one shard isn't really balanced: the benefits it provides doesn't really equal its cost, in other words. It might be Other, but you'd really only be able to use this in Monos or Duos. CCYB has a 7 :water Permafrost, but would 1 SoM really provide that much additional help in a rainbow? Probably not, I'd imagine, and players would more likely want to save their precious quanta for faster or more reliable cards.
This might not be a bad thing though, considering how much rainbows dominate. But considering that the competition asks that shards be usable for all elements, I think you should consider some way to make it easier for such a card to fit in decks that use multiple elements.v) azr4el's Shard of Altruism (http://elementscommunity.org/forum/index.php/topic,28846.msg394154#msg394154)
I like the idea -- it provides a soft benefit to the Gravity element as well, since they tend to have high HP. I could see this adding another use for the BB as well. Though I'm a bit confused on the wording: you say "add its HP to your max life points" -- does that imply you just add to the max HP you can have, or does it heal you for that amount as well, like the SoD? I assumed the latter, but maybe you could make it clearer by using wording closer to SoD or Stone Skin.
The only concern I have with the mechanics is the possible use on enemy creatures as well. For 4 random quanta, it's an instant kill. Maybe you could increase the cost, or balance it this way: have the owner of the creature be the one healed. That way players could suffer a drawback from using it as CC, instead of potentially having six instant kill cards with no drawback.vi) Kakerlake's Shard of Obedience (http://elementscommunity.org/forum/index.php/topic,28846.msg394161#msg394161)
More efficient LS/AM combo (one card instead of two). I like the idea, it would certainly make Gravity more dangerous in comparison to the other elements. I'm unsure on whether the "drain all but :gravity quanta" is necessary, however -- more specifically, your specification that it only happen if the user doesn't have a :gravity mark. I understand you included that because of the competition requiring you to benefit the Shard's element, but this feels like a punishment for non-Gravity players rather than anything.
If you like that enough to keep it, then I imagine this only being used in Gravity Monos, Duos, and Gravity PSNbows. It would certainly benefit the metagame since so many players use rainbow decks right now, but IMO Shards, while benefiting their native element, should still be used pretty freely among all elements. I think you could keep one or the other (high cost vs. drain all quanta).
My other concern is that this could potentially make LS/AM obsolete. Though it's true that both are useful by themselves, and LS/AM decks aren't very common to begin with...maybe this shard replacing the strategy would be a good thing, a simpler mechanic replacing the more complicated one.
Task III - Deck Help
i) baa410's Simple Charger Rush (http://elementscommunity.org/forum/index.php/topic,29078.msg397764#msg397764)
ii) calindu221's help with my decks pls? (http://elementscommunity.org/forum/index.php/topic,25455.msg398267#msg398267)
iii) Lupinxxx's Help For A Deck Please (http://elementscommunity.org/forum/index.php/topic,27839.msg398270#msg398270)
iv) patchx94's Discord/Black Hole Novabow (http://elementscommunity.org/forum/index.php/topic,28675.msg398277#msg398277)
v) Vineroz's Crying Elements (http://elementscommunity.org/forum/index.php/topic,27402.msg398441#msg398441)
vi) jonathancrazyj's Constructing my Entropy/Gravity deck - Help (http://elementscommunity.org/forum/index.php/topic,27633.msg398951#msg398951)

Offline TheCrazyMango

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Re: 4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29098.msg371603#msg371603
« Reply #2 on: July 26, 2011, 05:43:43 am »
Reserved for my tasks
TASK 1.
Dont pull on my buckler! (http://elementscommunity.org/forum/index.php/topic,29235.new.html#new)

TASK 2.
NAME:
Shard
ELEMENT:
Other
COST:

TYPE:
Spell
ATK|HP:
TEXT:
It looks like a crystal shard.
It seems to be useless, but it might be upgradable.
NAME:
Shard of Balance
ELEMENT:
Other
COST:
3
TYPE:
Spell
ATK|HP:
TEXT:
Target creatures stats are re-distributed evenly
ART:
***Insert artist name***
IDEA:
9270984
NOTES:
if there are an odd number of points, extra goes to HP
SERIES:
***Insert series name and link to series page (if any)***
TASK 3.
1. http://elementscommunity.org/forum/index.php/topic,27839.msg398281#msg398281
2. http://elementscommunity.org/forum/index.php/topic,28675.msg398821#msg398821
3. http://elementscommunity.org/forum/index.php/topic,26052.msg400000#msg400000
4. http://elementscommunity.org/forum/index.php/topic,29269.msg400005#msg400005
5.
6.
[17:26:47] Iman00b8: Firestalls are like Jews... most people make fun of them and say this dislike 'em, but in the end they use them to make them money.

Offline nilsieboy

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Re: 4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29098.msg371612#msg371612
« Reply #3 on: July 26, 2011, 06:31:38 am »
my post for phase one of the trials of gravity #4 - completed everything!
task I - The Arena
completed!

the history of the armagio (http://elementscommunity.org/forum/index.php/topic,29296.msg399578#msg399578)
bronze league: silver league: gold league: platinum league:
score:

task II - Shards
completed!

own shard:
 shard of freedom (http://elementscommunity.org/forum/index.php/topic,28846.msg399541#msg399541)

shard comments:
1. Malignant's shard of Generosity (http://elementscommunity.org/forum/index.php/topic,28846.msg398964#msg398964)
i think this is a pretty nice idea, the card fits gravity very good and i'm curious how this'd work. the card seems pretty balanced in power/cost and i think this'd be a nice card against creature swarms/fractal decks. it'll be a nice buff for gravity to. why? cause gravity isn't the fastest element out here and it suffers against rushes and this card'll give you a nice defense early AND late game. the card has some nice combos, it can be used in a normal gravity deck but you can also use it with cards like mitosis, fractal and parallel universe. i'm not sure about the amount of heal, i think it's pretty hard to say if it'd heal 3 or 4, it'll be harder to decide with cost to. i personaly think the card'd be a pretty nice buff to the underrated and underused graviton mercenary. why? it's a very cheap creature and it'd have good synergy with the shard cause you can play them with many and very fast, they're also good to setup with fast fractals/mitosis. 2. pie's Shard of Restraint (http://elementscommunity.org/forum/index.php/topic,28846.msg399139#msg399139)
i gotta say, i really love the idea of a massive hand rewind but i think the card is way to strong right now, the concept is strong but the way the card is build is what makes it to good. for a cost of 5/3 is this concept way to powerful. sure it drains all gravity quanta but it costs only 3 quanta... that means if you have a good draw and you win coin toss you can do this at turn #1 wich makes it way to strong... the card'd cost way more but then it might work. it'd give more synergies to nightmare wich is pretty good, i'd love to see more combos with it. first fill the opponent's hand with a creature he can't use and then rewind them all? that's a really funny combo. overal: the card is nice but i'd use a rework, better cost and maybe limit the power (maximum of 4 cards or maybe 1 card for every 2 gravity quanta).3. Ace of Souls's shard of Cooperativiness (http://elementscommunity.org/forum/index.php/topic,28846.msg395809#msg395809)
this is one of my favorite shards until now, it's balanced and has multiple ways to be used. it can be used to save your life but can be good creature control to against some very popular decks like golem rushes where it will be very effective, the shard looks very good for combos to, flying titans, basilisk bloods or PU high hp creatures. you sacrifice the first while your second can still attack. so you can do lots of things with this shard, it's pretty balanced in cost and has lots of uses, different when upped and unupped but the concept is great. i'm a bit worried the unupped will be lots more used. why? it can be used as powerfull creature control but the card is still a great healing card. the upped card might be a brilliant healing card but using it on opponent's creature? you'll heal way to much if you do it on a strong creature.4. gocubbies1212's Shard of Will (http://elementscommunity.org/forum/index.php/topic,28846.msg394593#msg394593)
good concept, very nice title wich fits gravity but i think it has some flaws: the card is very cheap and momentum on your entire field? +1/+0 for gravity creatures for only 4 cost... i think the card'd be more expensive, or keep the card very cheap and give opponent/less creatures momentum to. it'd be a risky but fun card. giving your opponent and you a good boost with momentum or +1/+0 would be a nice ending card against stalls. i also like that this card has some cool synergy with fractal/PU or mitosis decks. first you swarm creatures, use this card to boost them all and then use a chimera wich will get lots of attack from the +1/+0 if used on gravity. and gravity creatures have good hp so he'll be able to take a bunch of hits to. and that's good, chimera is still a pretty underused card and this'd give it some more uses. i think the card can use some balancing, but it's a good concept and very nice idea and it'll fit in the game and gravity!5. bloodshadow's Shard of Cunning (http://elementscommunity.org/forum/index.php/topic,28846.msg394877#msg394877)
this idea is brilliant, i think the concept is great. the card is balanced and it totaly fits darkness! the card is strong, but still pretty balanced cause of it's skill. i think the card'll have some very nice combos like using it with a lobotomizer, first you steal his creature and then lobo the shard, using this against opponents who need some specefic creatures like voodoos, overdrives or decks based on buffs would be very nice to do. i think the card is a bit to expensive, 15 cost is a lot. i'd say make it around 10/11. that way it's still not to cheap, it's still not the best creature to fractal and it won't be played to early with the high cost. i think the cloak part is a very nice addition, the shard can be used good at every element but with darkness it gets a good and balanced buff. it would also be a nice addition with nightmare, cause the card is very expensive so you can fill your opponent's hand with it and the shard you have on the field will be used on the creatures he already played, then fit in some reverse times and you've got a very nice deck. great job ;)!6.sev's Shard of Self-reliance (http://elementscommunity.org/forum/index.php/topic,28846.msg394152#msg394152)
this shard look very good, the concept fits gravity. the card works for every element, has nice synergies with other cards and elements and has a boost to gravity, especialy where gravity needs a boost! cause most cards are very expensive this'd fix it. the nice thing from this card is that the concept'd give a total new look at deckbuilding. you'd make mark based decks with this. if you need a card from your mark? just play this shard and play some mark based cards. might also work for speedbows heavily based on one element while it doesn't need others, especialy when you have lots of spare quanta. it might even work in fg decks, like using this with a light mark to get up some fast sanctuaries for heal or getting a fast shield out with this card.
overal: the card concept is great, looks balanced for every element and has a nice boost to gravity. the theme totaly fits gravity and it'll be a nice buff for pvp/pve.
task III - Deckbuilding
completed!
1. baa410's simple charger rush (http://elementscommunity.org/forum/index.php/topic,29078.msg397484#msg397484)
2. patch's abysseration (http://elementscommunity.org/forum/index.php/topic,29238.msg398988#msg398988)
3. emeraldtiger's massonme (http://elementscommunity.org/forum/index.php/topic,26926.msg399291#msg399291)
4. 0gro's accelered voodoo dolls (http://elementscommunity.org/forum/index.php/topic,29269.msg399489#msg399489)
5. emeraldtiger's voodoodaddy (http://elementscommunity.org/forum/index.php/topic,26926.msg399567#msg399567)
6. patch's discord/black hole novabow (http://elementscommunity.org/forum/index.php/topic,28675.msg399575#msg399575)
:gravity nilsieboy :gravity
I wondered why the titan was getting bigger, then it hit me. ~gravity
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Offline GG

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Re: 4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29098.msg371674#msg371674
« Reply #4 on: July 26, 2011, 11:28:02 am »
Peh I remember doing this back in the day... Good luck to all the competitors. I'll be watching :)
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

Offline Qwandri

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Re: 4th Trials - Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=29098.msg372002#msg372002
« Reply #5 on: July 27, 2011, 12:37:00 am »
I am unable to participate in the trials. I apoligize.

I have been informed that my family will be going on a vacation for five days, with no internet access. I am truely sorry, dm.
Strike that, reverse it.

 

blarg: