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Offline ZawadxTopic starter

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10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61865.msg1231953#msg1231953
« on: April 30, 2016, 03:59:17 pm »
TIME TO ENTER THE TRIALS
HAS RUN OUT

:entropybig

Please make sure you've read the Rules very carefully. Also, here are the Phase 1 Rules.
To join these Trials, post in this thread a single post containing the following information:

Spoiler for Requirements:
-Evidence of Score Requirement
-Evidence of Established Account Requirement

Spoiler for Phase 1:
Spoiler for Task 1:
-Name of Task
-Evidence of completion

Spoiler for Task 2:
-Name of Task
-Evidence of completion

Spoiler for Task 3:
-Name of Task
-Evidence of completion

Spoiler for War Bonus:
-Evidence of participation last war
-If you were a General, and were in the same War team as the element you are trialing for, evidence of your General-ship

Spoiler for Brawl Bonus:
-Evidence of participation last brawl
-If you were a Boss, evidence of your Boss-ship

Spoiler for Loyalty Bonus:
-Tell us how many times you have participated in Trials for this element before
-Give us evidence of your participation in each of those trials


Remember, the Requirements to Challenge are:

  • 30,000+ score in Elements
  • 200+ forum posts
  • Joined the forums no less than 3 months ago (at the time of signing up)
  • Participation in at least three separate PVP Events (Leagues, War, Weekly Tournaments, etc.)
Spamming the forums to get those 200 posts is not allowed, and you have to provide a screen shot of your score.

A player may participate in Trials without meeting the 200 post and 30,000 score requirements if they are able to provide evidence of a significant PVP achievement. Examples of sufficient achievements are:
  • Winning a Weekly Tournament
  • A top 3 finish in either of the PVP Leagues
  • A top 3 finish in a PVP event
  • Finishing on 1 of the top 3 War teams
  • Becoming a Master of any Element

Note: In the event more there are more than four challengers for one element, priority will be given first to players with the higher Phase 1 scores and second to a combination of score/post count.


Challengers:

Master iancudorinmarian of :entropy is defending.
« Last Edit: May 07, 2016, 04:45:44 am by Zawadx »
When you play the game of thrones, you win or you die. There is no middle ground.

Offline Zyardran

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Re: 10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61865.msg1231969#msg1231969
« Reply #1 on: April 30, 2016, 05:07:14 pm »
Spoiler for Requirements:

Spoiler for Phase 1:

Spoiler for Task 2:
Waging War Against Your Enemies
* Discord Cracks knuckles Soontm

Spoiler for Task 3:
Starting Your Own Little War
Turned around

Rules:
  • Upgraded cards are banned.
  • This tournament will go normally, though with a twist: The loser is the one that progresses to the next round.
  • Each deck must have at least 5 creatures
  • Each deck must have at least 3 spells
  • Sundial, Precognition, Eternity, Golden Hourglass, Shard of Sacrifice, Shard or Bravery, Rewind, and Golden Nymph are banned
  • Cannot make a deck that will garuntee an intentional loss
Spoiler for Example:
http://dek.im/d/zE4vcz14vez24vkz14vmz24voz44vq8pj
~At least 5+ creatures
~At least 3+ spells
~The kinda deck that doesn't give you an intentional loss


Spoiler for Unocked stuff:
Elements: :rainbow, :gravity, :death, :earth, :air, :light.
Upgrades: 6 Pillars/Pends, 6 free, 2 upgraded creatures
« Last Edit: May 11, 2016, 07:34:15 pm by Discord »
Team :entropy War #14
The :light of my :fire guides the way...
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Offline iancudorinmarian

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Re: 10th Trials - Challenger's Entrance https://elementscommunity.org/forum/index.php?topic=61865.msg1231980#msg1231980
« Reply #2 on: April 30, 2016, 07:03:24 pm »
Master iancudorinmarian of :entropy is defending.

Spoiler for Requirements:
Spoiler for Score:

Spoiler for 200+ forum posts, joined no less than 3 months ago:
pls

Spoiler for 3 pvp events:
Devil's Gate, Three Man PvP, Countless Tournaments.

Spoiler for Bonus Points:
War: :entropy 8th place General: +2 points. (Proof)
Loyalty: Participated in :entropy Trials once before: +1 point (Proof)


Spoiler for Phase 1:

Spoiler for Task 1:

Mastering the Cards


     Shard of Serendipity, while it is my favourite card, is not as versatile as it might seem. Most of the time, if you plan on using this card, you can't really use any other entropy card except supernova, unless you plan on packing tons of entropy pillars as well. Having said this, this card is best used in rainbow decks with quantum pillars and supernova in them, or, if you're crazy like me, in mono entropy with supernova. While not being very effective unupped, this card can become great when it is upgraded. Drawing three upgraded cards with a single one for three entropy quantum is a really good deal. Of course, there are times when you can get unlucky and get some pillars, but those cases are pretty rare considering the pool of cards available, which is every card in the game except mark cards, nymphs, shards and Miracle. The cards that work well with Shard of Serendipity are Supernova (not that great with nova), Quantum Pillar, Bonewall (You can get good spells out of Shard of Serendipity to supply your bonewall), Flying Weapon (There are also a lot of weapons, and this helps making them useful rather than clogging your hand) and many others. So if you plan on using this card, keep in mind the cards and the types of decks I mentioned.


     Nova is one of the most versatile and most used cards in the entire game due to its ability to give you a burst of quantum in the early game, allowing you to rush your opponent with cheap and powerful cards. Nova is best used in decks that use cards from all elements, but the total cost of cards for a single element should not exceed four, unless they match your mark's element. In nova decks it's usually recommended to use a few quantum pillars as well to make sure you have a continuous quantum generator. One of the most famous decks uses this card: the Grabbow, also known as Antabow due to the creator's name: Antagon. The cards that work best with Nova are Graboid (cheap creature that most of the time deals at least 10 damage), Forest Spirit (Nova allows you to play this early and grow it before your opponent can deal with it), Arsenic (great value for its cost) and Fog Shield (considered one of the most broken cards in the game due to its ability to do so much for such a low cost) and pretty much any 1 to 4 cost card in the game.
     Supernova is actually more powerful than its unupped counterpart, even though it might seem weaker since it costs two entropy quantum to get it played, it allows you to play cards that cost a lot more, giving it a lot more versatility. With Supernova you can use 1 to 8 quantum from a single element, giving you access to cards that Nova decks can only dream of. Supernova is best used in decks that use entropy mark (although it can be used with entropy pendulums and a mark from a different element), a few Shard of Serendipity, several Quantum Pillars and a few cards from each element. One of the most famous decks that use this card is the Loufoquebow (or however your spell that). The cards that work best with Supernova are Shard of Serendipity (you will end up having a lot of spare quantum, especially if you also use Quantum Pillars), Bonewall (having Supernova allows you to use expensive and powerful CC cards as well), Pulverizer (PC on a stick, usable several times in a Supernova deck) and pretty much any 1 to 8 cost card in the game.
     To sum up, Nova and Supernova might count as the same card, but they are used in completely different decks, so keep that in mind when you want to build one of those decks.


     Discord is a very powerful weapon that allows you to potentially win a game with your opponent unable to do anything at all during the whole game. Quantum control is a very powerful aspect in Elements the Game and a very limited one as well. Even though this card was slightly nerfed by reducing its maximum scrambling capability, it is mostly irrelevant to its purpose. Discord is best used in decks that want to win as fast as possible or in some slower denial decks, but it is also usable in midrange decks, though it's almost completely useless in stall decks. One of the most popular decks (and generally not fun if you're on the receiving end) is DBH, which stands for Discord-Black Hole. The aim of the deck is to play Discord early and when it seems like there's nothing more to scramble from the elements your opponent needs, it uses Black Hole to absorb all the scrambled quantum and the cycle starts all over again, and during this time chipping away your opponent's hp with cards like Abomination, Saphire Charger or plain Purple Dragons. The cards that work best with Discord are Black Hole (stated above), Earthquake (similar to black hole, but instead of absorbing the scrambled quantum, you deny their useful quantum directly, leaving them with useless quantum), Devourer (Similar to Black Hole, but it can be played quicker and it also acts as a quantum generator) and many other cards. If you plan on using Discord, keep in mind the deck and the cards I mentioned.

Spoiler for Task 2:
Shard Revolution



     I haven't really decided on a name, so I'll just leave it like that. At first, Shard of Serendipity was a permanent, but Zanz implemented it as the spell we have today instead. I have thought about it to be a creature instead to make it more balanced. PC is a lot rarer than CC. To make up for the weakness to CC, I made it extremely cheap, but also downsized its instant value, converting it to over time value instead. The stats are also pretty poor to prevent it from being used as plain hitter instead of Abomination, for example.
     This shard is a good addition to entropy mainly because it fits the randomness theme, but it also buffs every deck that actually uses entropy, be it mono, duo, trio or rainbow. Apart from being usable in rush and midrange decks, it can also be used in control decks for card advantage. The current weakness of entropy is that most useful cards are actually quite expensive, so you have to decide which one of them you actually want to use. The most famous mono entropy deck is 6 Abominations, 5 Dragons, 4 Discords and rest pillars. This deck's main weakness is that it's not all that versatile overall. Not drawing Discords is also a big hit to this deck. With the addition of the new shard, now this deck has access to all the entropy cards with a single shard (if it doesn't get killed, of course), meaning it gets access to everything a deck needs: Creatures, CC and PC.

Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4vl 4vl 4vl 500 500 500 50a 50a 50a 50a 50a 50a 50u 50u 50u 50u 50u 50u 50u 8pj

As opposed to the current Shard of Serendipity, this one does not have the restriction of being rainbow-only. It can be used to get a whole lot of entropy cards and overwhelm your opponent with an almost infinite card advantage.

Spoiler for Task 3:
Waging War against your Enemies

I'll choose this as my third task.

« Last Edit: May 07, 2016, 11:22:01 am by iancudorinmarian »

 

blarg: Discord,iancudorinmarian