Hello elements community,
I am calindu221, but you can name me simply: calindu, calin or cal.
I came in the community last March, so I don't even have a year here but I started to learn quickly.
My first event was Grid, where I lost 8 of 10 matches, but I didn't felt bad at all.
Then I proceeded towards CL, where I had a negative record.The last CL was much better, being 2nd in it.
Then I played trough Draft, Raise the Stakes, Falling Empire(My best event in terms of W/l, winning all the matches), The Colosseum(reached semi-finals), TPvP and HPvP.
Finally played in War, team gravity, who came in 8th place.
My user information:- IGN: Calin221
- Score:245019
- Got a trainer edition
Acomplishements:Won 2 tournaments and came 2nd in last CL.
Q and A:Ohai! A first, quick question to both calindu & Onizuka (you can answer if you wish Jocko : Why did you go for entropy? While i see Jocko as extremely fit from chatting experience (exactly the personnality of an entropy master), i don't see why Onizuka (which i'd have seen much better in darkness or death trials) and, to a lesser degree, calindu, went for this element.
What are your motivations, your goal, and what does entropy represent to you?
Well, even if I was in gravity team for war, I always loved entropy, it started out because of discord.
Denial it's my favorite weapon, as you probably know from my CL opponents.
My motivation is to bring up a new style in entropy decks(look at my trials decks and you will understands my style pretty good).
My goal is ofc to become a entropy master and bring entropy a war title.
Entropy represents the hazard, the random, which can be very cruel or very good, depends how god wants.
^^^^ Here here. Don't know how Onizuka managed to get pulled into this (or calindu, for that matter), but to each his own. ^^;
That said, my question is more about War...
Q: “True or false; War should be based on luck/RNG as LITTLE as possible in order to promote ‘fairness’ between the competitors, and to truly measure adaptive skills, meta-gaming, and analytical deck-building between players. This means that Event Cards, rules, substitutes, and things that have a high probability of changing mid-way throughout war need to be removed in order to allow such fairness.”
Very good question Kuro!Well, as you know: In war 4 Light said that "United We Stand!" ended up by killing a lot of teams.In war 3 entropy could probably win the match against aether with discord, and aether could probably win against fire w/o those nightmares from fire.
My suggestion is to remove those types of events, by annalising the vaults before posting a event(I know it does take a lot of time, but would keep the luck as low as possible.
About rules: Rules must remain the same, changing the rules in a mid of a event may disarm some strategies teams adopted at start.
Substitutes: I agree, there are people better than most people, allowing the best player in team to sub all the matches wont be fair, but the no salvage rule really helps here.
calindu221
Onizuka will be battling in the finals.. so it's between you and Jocko. What makes you better than him?
Jocko is a wonderful pvp player as we were tied at the end of phase 2, so this doesn't make one of us better than the other.
The only thing that can count is probably me winning head-to-head match-up.
Entropy is one of the most if not most powerful Element in War format. Why are you applying for this Element? Is it because of relative strength and you like to be the best? I would like a full on honest answer here. Some people like to play underdogs and others like to play OP classes/races/etc, there are no wrong answers. Which are you?
I liked entropy since I discovered Discord power, which is relatively my favorite card.
And ofc, I do like to have a strong element, as entropy.
This goes to all of y'alls:
My question is this: How much of a decrease in effectiveness do you feel that Entropy faced with two of its most powerful cards, Discord and Antimatter, banned?
I knew from the start that I wont use Discord, but the Antimatter ban was the worst possible for me.
More than half of my decks used Antimatter at start, and to use them I had to change them, a lot.
This should be a tricky one.
When talking about entropy themes the word "random" is thrown around a lot. You can see it in the CIA, where roughly half the currently submitted (and presumably many others) entropy cards simply have the word "random" in them. It appears that "random" sums up most of what entropy is and does to many people. I would say that while randomness is a large factor in entropy, to focus on it entirely is missing the point.
How would you describe entropy without using "random" or any similar word?
Entropy is energy, pure energy, as you see from Supernova.
Quick question : can you surprise me with an effective nova based deck ?
The Titan bow! Is very fast, not prone to CC and it uses the awesomeness of nova to power it!
Hover over cards for details, click for permalink
4vj 4vj 4vj 4vj 4vj 4vj 5oi 5oi 6u1 713 744 744 744 744 74c 74c 74c 74c 74c 74c 75m 75m 75m 7an 7dm 7n0 7n2 7n2 7n2 80a 8pl
The 2 unupped Flying Weapons are just here because you have enough air quanta to power those, I found that this is the best version.
And now, for something completely unrelated.
Make a 66% entropy deck centered about Mutation and Maxwell's Demon! And while at it, no Nova.
Hover over cards for details, click for permalink
6rn 6rn 6rn 6rn 6rn 6rn 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tu 6tu 6tu 6tu 6tu 6u6 6u6 6u7 6u7 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 7aj 7ak 7an 7an 7an 7an 8pn