Task IBattle Prowess - The ArenaCompleted
Deck of Awesomeness (http://elementscommunity.org/forum/index.php/topic,29127.msg397595#msg397595)Bronze Silver Gold Technically these wins aren't with the exact same deck - Willy suggested in my deck thread that I add Discord to the deck - I took his suggestion and it seems to work fantastic - I replaced the Pandemonium with Discord - and the result is my wins in Gold
Platinum Task IICard Design - ShardsCompleted
1) Design a Shard - Shard of Creativity (
http://elementscommunity.org/forum/index.php/topic,28846.msg397630#msg397630)
2) Shard Constructive Criticism
Shard of Potential - by: iCall_uHobo Cost: 4
Effect: Mutate every creature with under 4 attack
Hobo my friend, I've just a couple formatting comments to start with - you need to submit an unupped version of the card as well - Zanz's plans for the new shards are that they will have a lesser effect unupped - not no affect like they do right now. In addition the shards, while aligned with an element are still "Other" cards not elemental cards - so the boarder and the cost must be changed to reflect that. Also the idea of the elemental affinity is that the card gives some bonus - usually small - to the element with which it is aligned - I know that mutation is an entropy ability but it gives an entropy deck no special advantage. And finally you need to provide clarity as to which mutation ability you are suggesting - there are two used in the game - mutation and improved mutation. If you were to follow the pattern set by Fallen Elf/Druid the unupped version of the shard would use mutation and the upped version would use the improved mutation. This would make the unupped version a hybrid of CC and buff - killing some creatures and buffing others, the upped version would fit well into a swarm deck - possibly a pillarless one filled with 0 cost creatures - or a :Aether deck filled with the same creatures and fractal.
Shard of Charity - by: The dictator Cost: 3
(6
upped)
Effect: The next card(2 cards) you draw will have their cost halved for the rest of the game - if that card is entropy it will be free
Hey Dictator - I love the concept of this card, its not like anything the game has yet, and while it seems like it would be tough to code - this competition is about design ideas and not about feasibility. I just have a couple questions for the sake of clarity. When you say "for the rest of the game" do you mean that: cards with this title have their cost halved for the rest of the game, that this specific card has its cost reduced (does this then affect, replay after rewind, mitosis or fractal), or simply that the cost reduction persists even if you can't or don't play that card the turn you draw it? The other question is simple - do you round cost reduction up or down - I don't know what the game's default is.
Cost wise - I think the card is probably too expensive (unless it affects all cards of that title) - as it stands it only becomes cost effective with cards that cost 7 or more quanta (4 if dealing with
cards) and even at 7 it would make better sense to just add an additional pillar to your deck. The 1 point cost reduction is not worth the card space. The only place you might be able to argue the cost effectiveness of the card is with cards that are equivalent in cost to dragons. In which case the card pushes you to play a high cost mono or duo deck.
Shard of Autonomy by: YoungSot Cost: 3
Effect: Each turn a random, non-Entropy card in play is ignored (Upped can target the opponent's entropy cards).
Well done YoungSot - interesting stall idea, and implemented nicely. I have a couple questions about interactions with other cards - are immaterial, immortal & burrowed cards immune to this? And how does this interact with pillars and pends? If this affects them individually it will probably be seriously UP - as odds are it will affect pillars far more often than any other card. Shutting down 1 pillar is nice - but at a cost of 3 it's tough to justify the cost. Does it affect the whole stack of pillars? This would be seriously OP - drop one of these first turn and unless your opponent is running nova or immo they're done. I feel that it should ignore pillars and pends entirely - it makes the interaction of this card far more interesting and stops what may be too strong a synergy with Discord. One more interaction to question - how does it affect bonewall? Does it turn off the entire wall or just one layer?
I love the fact that the card pushes away from playing rainbow decks - by explicitly targetting them with the effect, and drives you to play either mono-entropy or an entropy duo using spells only from the off-element. It looks like it could be an interesting part of either a Discord-BH build, or and EQ Panda build.
Shard of Individualism - by: MildlyFrightenedBoy Cost: 6
(7
upped)
Effect: The target creature gains the skill of a random Nymph (Upped - convert the skill cost to quanta of the target's element)
Mildly Frightened Boy - is that an homage to ScaredGirl by any chance? I love it! Let me provide you with a little feedback about your shard. A couple quick comments - zanz is looking for shards that give the element with which they are aligned some sort of boost - so you need some sort of benefit for an entropy player. But larger than that - while the idea is interesting it is overshadowed by the card Nymph's Tears. Tears is a water card - so its not quite as accessible, but it does the same task even better by allowing you to control what Nymph you get in the end. The problem with a random nymph is that too many of the nymphs have interesting but weak skills. And while both
and
are strong skills they really come into their own when you get multiples in play. That will be hard to do with this shard. Let me offer a few suggestions on ways to improve the card and keep its core concept: Have the skill be controllable - have the nymph's skill be based on the element of the creature you target, or make the card a permanent - with the ability to give the nymph abilities to creatures - that way instead of being one use - you get multiple chances with one shard. To make this card more useful for entropy - either give it a stat boost when targetting entropy creatures - or even better allow an entropy creature to use its skill immediately.
Shard of Humor - by: xn0ize Cost: 6
(4
upped)
Effect: Does a random effect at the beggining of each turn.
: You get to target the next effect.
Hey Noisey - nice to see you give me some fodder to comment on - and I love the randomness of the Shard. Just a note - I made a slight language change in my effect above that makes it a little clearer. Like Chaos Seed and Pandamonium random effects can have great strength - especially in large numbers - however without limiting the list of what effects are possible - how random are we talking here? How do you explode an oty or Earthquake the opponent, or firelance his pillars. We need a list of effects that either don't need to differentiate between target types, or we need to limit the possible targets to share the same cards we can use to effect them - or the target needs to be chosen first and then the effect chosen from a list appropriate to that target.
There is a very short and uninteresting list of effects that can target everything: freeze, delay & copy. It is far more interesting to choose a target and then choose an effect based on that target type. Perhaps 10 or so effects for each class of target: permanent, creature, & player.
Permanent: Freeze, Copy, Destroy, Delay, Rewind, Steal, Protect, Immaterial
Creature: Freeze, Copy, Delay, Lightning, Rewind, Anti-matter, Burrow, Immaterial
Player: Drain Life, Lightning, Ice Bolt, Delay
Hey Xn0ize - thanks for the response to my comments - I appreciate it - To let my readers know - the idea of the shard is that it would target pillars as well, here's the short list of effects available:
Permanent: Destroy, Steal, EQ
Player: Drain, Ice Bolt, Fire Bolt
Creature: Same list as Chaos Seed
With this in mind Xn0ize - I think the shard will end up targetting the opponents pillars far to often to get an interesting effect from it - The high cost stops it from entering play too soon - which would cripple any mono opponent - but by the time you are ready to play it targetting quanta sources just has too little effect - at least in my opinion.
On the flip side - a first turn nova and this shard basically kills your opponent unless they are running a nova or immo deck - you kill them with CC and poison damage and let your shard smash everything they have in play.
Again thanks for the response - and I like the card idea - keep them coming
Shard of Determination - by: Marvaddin Cost: 4
Effect: Creatures and players can't heal or gain HP. Cause 2/3 damage to your opponent if your mark is fire.
I love it - it capture's fire essence quite nicely - talk about a hard counter to the FG Miracle. I'd make a small suggestion to the language used on the card "If your mark is
deal x damage to your opponent" not a big change but it makes it a little clearer.
As to how this fits into Fire's current decks - I'm not sure entirely where it fits - which says something about where
's decks are at. In an immo-deck it barely deals enough damage to be included - however it makes use of the
quanta generated by immo. It fits quite nicely into a Firestall deck - unfortunately I don't want to support that deck type - It may be possible to build a deck using these and fahrenheit as your only sources of damage - too many perms for most decks to deal with - pack the rest of the deck with CC like firestall and it may even be faster.
The effect on creatures is really a minor point - there is a very short list of decks that rely on healing for their creatures - and while it also shuts down HP buffs to creatures - that is really only effects buff TU decks and BB Voodoo decks. Still it is a nice synergy with Fire shield - and again overloads most decks PC.
Task IIIDeckbuildingCompleted
1) Thunderwolves (
http://elementscommunity.org/forum/index.php/topic,26658.msg397838#msg397838)
2) Anzkids Crazy Deck (
http://elementscommunity.org/forum/index.php/topic,26637.msg397936#msg397936)
3) Mutant Factory (
http://elementscommunity.org/forum/index.php/topic,28723.msg397946#msg397946)
4) Schrodinger's Pet Vulture (
http://elementscommunity.org/forum/index.php/topic,27732.msg397959#msg397959)
5) Flying Vader Sader (
http://elementscommunity.org/forum/index.php/topic,27516.msg397972#msg397972)
6) A Different Kind of
(
http://elementscommunity.org/forum/index.php/topic,28078.msg397982#msg397982)