I'm really not sure where to start.. perhaps with my deep and undying love for antlions (
http://elementscommunity.org/forum/index.php/topic,16848.msg462709#msg462709)? or maybe with wink toward the cool earth art (
http://elementscommunity.org/forum/index.php/topic,31863.msg431202#msg431202) I made for the last war (that link goes to the earth forums, which may still be locked to outsiders... :-( )? Perhaps for my creative deckbuilding (earth legal Firestall!)?
My name is CCCombobreaker, and I want to be Master of Earth. I was drafted onto team earth last war by Kirch, and being on that team left an indellible impression on me of what Earth stands for, and I strongly desire to continue that legacy of teamwork, hard work, and doing work. I know entering into war has one concrete goal: FLAWLESS VICTORY!!! But I also readily acknowledge that war is also about networking in the Elements community and sharing an experience together that should not be forgotten (and hopefully that no one should want to forget). I know the work it takes to do well in war, and still acknowledge our Lady RNG and her hand in all that takes place in the world of Elements. I believe morale is the cornerstone of a winning team, but that "testing testing testing" is the hallmark of a winning round.
I know I have not been around as long as some of my fellow try-ees, nor have I the accolades that are displayed by shiny icons underneath my avatar. I have a lower game score, fewer forum posts, less reputation, and have been in less wars than most of them. But I promise lower taxes, a better economy, more jobs, and ANTLIONS FOR EVERYONE!!! Thank you very much, and may RNG smile upon us all!
And why thank you dear sirs for asking such thought provoking questions.
Q: “Although Earth’s popularity (in both the forums and in decks) isn’t dwindling by any amount, Earth doesn’t appear to have that ‘WOW’ factor that some of the other elements have brought (specifically, in terms of their outgoing masters as well as what work they’ve done on the forum, in events, or in chat). If you were to become Master of Earth, what would you change to provide a better interest and respect for Earth players and the element itself?”
I think earth generally attracts people of an earthy type. No one thinks of dirt as flashy. Most people don't find mud, rocks, or sand as sexy (by themselves :-P ). I haven't been around long enough to know the masters before kirch very much, but even if he isn't widely regarded as "OMG AWESOME", he is due a great deal of respect both for the team's performance last war, as well as a number of other community projects he has been involved in. I think earth is a sort of under-the-radar element in a lot of ways, and were I to become master I see no reason to change this. I'd rather attract hard working down to earth players that really are deserving of respect (even if others continually overlook them) than people that want the hype and the spotlight. I think our team last war earned a great deal of respect for the element as well. At the end of the day Elite Antlions are better than Ball Lightnings.
And now, we're talking about rush decks. Elite Shrieker vs Steel Golem, what should you use?
You have Earthquake in element, but would you ever use Trident?
At this point, would you mind telling me a song that reminds you of ?
Steel golem in probably 90% of all possible machups. They do the same damage over the first 2 turns for the same (total) quanta (assuming you use elite grabboids) OR the steel golem come out probably 2 turns sooner than straight elite shrieker, so it takes 3 turns for the shrieker to catch up (if it lives 3 turns at all), and your extra quanta could go to cast a second golem much sooner. The golem gets to keep swinging in almost all cases, but the shrieker just may not make it. If you are forced to burrow you are doing less damage... and in some of the earth rushes there are synergies for Steel golem that just aren't available to elite shriekers (rage pot, acceleration). And I consider fractal golems a rush really... and fractal elite shriekers just wouldn't function fast enough to be a rush.
Trident... well, there are some pretty solid Water duos for earth, and I lost to a trident deck once in trials (but he never got to use the trident on me...) so yeah I can imagine scenarios where trident makes it into the vault and sees a match or two. I know it's a little slower than EQ but against fracal decks or maybe even a ghostmare it can be crippling if it comes out early and you can keep hammering away at the quanta. A lot of teams threw some crazy splits at earth last war though, which is always a concern. Definitely wouldn't runa trident vs a Lt or Gen, but it is a card that can win games by itself.
A song that reminds me of earth... hmmm.... I really like Frontline by Pillar (
) because it incorporates that undaunted spirit of hard work that I associate with the element. But I could also go with I Wanna Rock by Twisted Sister (
) for reasons that feel really obvious.
Q:"Can a 50% earth deck have more than 3 strategies at the same time(Denial must be EQ and PC must be Pulvy)?"
Thanks for clarifying those categories for me. Yes, although I feel like by answering this question with specific decks I've designed I am giving you masters a leg up for the next war. I think the Pulvvy-Bow earth used last war incorporated PC and into a decent rush, and adding 2 or 3 quicksands would still fit into the deck. I've toyed around with a version of the firestall from last war that includes EQs... making it Denial, Stall, and OTK (potentially). A gravvy duo could use Pulvies, EQ, catapults and BBs to get PC, Denial, and OTK potential. How viable some of these decks are in a war meta depends on team matchups mostly, and obviously some would be more tedious, but all have some potential and incorporate multiple strategies while remaining 50% earth.
CCCombobreaker
Shouldn't you be going for Death Master? (lulz:joke)
Your trophy case is very empty. Have you been close? What did you bring to the table as a member of Team Earth last War? Please be specific.
*edit* Nice play off my name and Blonde's streak as master *edit*
Um no. In fact last war I banned Death and Darkness from bidding on me because I have a strong belief that how I represent myself in games affects who I am outside of them. I would not want to be a member (or master) of team death or darkness in real life and hence would not want to play one in the game. For that same reason last war during the prisoner's dilemma round I chose Honor even though it was probably more advantageous to choose Betrayal. I believe that there should be honor even in war, and refuse to put a knife into anyone's back, even an enemies.
I have been close. I placed second in a tournament. And have won at least a couple matches in several others against very worthy opponents. I have been in the BL for 2 seasons prior to this one and while I did not place, I've had strong records and I think am widely respected in the league both for my approach to the game and demeanor as well as my often creative and effective decks. I got crushed in TCOBO, but it was my first PvP experience in the community. I did fairly well in metamorphosis, and my TPvP team did "ok". Personally I am much more comfortable in a meta I have had a chance to work with before...
And I did a lot of deckbuilding and testing last war for team earth. I think I was sort of cast as the mad scientist of the team... coming up with deck idea after deck idea, and I was taught the prudence of then rigorously testing all the decks, which weeded out most of them, but yeilding some real gems. Often when kirch was unsure of how to complete or tweak a deck he consulted me because I refuse to limit the possibilties of deck design. Not all the decks or matchups I worked on were victories, but I think only 1 was a real disappointment, which was my match with Willing were I totally misjudged their vault content. I was also the guy who often got "well this is what's left in the vault... build something", which I actually enjoyed. I also know what some of my weaknesses and inexperiences are, which will help me draft key team members to fill support me in those areas. I think I will be a great master, but I think a large part of that is that I know how to build and maintain a strong and involved team. I was also a pretty strong duelist last war, I only really made errors in 1 match, and in the later rounds my "upsets" of then Lt Mrpaper of aether (
http://elementscommunity.org/forum/index.php/topic,33859.0.html) and Gen MrBlonde of death (
http://elementscommunity.org/forum/index.php/topic,34147.0.html) were pretty big wins. That deck against MrPaper is a great example of my creative deckbuilding.
For that same reason last war during the prisoner's dilemma round I chose Honor even though it was probably more advantageous to choose Betrayal. I believe that there should be honor even in war, and refuse to put a knife into anyone's back, even an enemies.
There certainly can be honor in death. Anyhow i digress, onto my question.
I feel Earth has underperformed a little bit in Wars. Am i wrong? Our am i overestimating the strength of comparatively to other elements.
I believe one can certainly die with honor and in some cases kill honorably. But my objection to representing death is grounded in my belief that life is inherently valuable and that I should always hope for life over death. I would not accuse you or any other member of death or darkness of being evil, but for me those elements have that feel, and so I would not want to represent them. Which is a related to my objection to betrayal as they both are minor forms of playing a role. I would not directly associate death and darkness with dishonor - I simply would not want to represent myself with death, darkness, or dishonor.
I definitely felt like last war we performed very well, and we can trace our "downfall" to a few clear mistakes (37card immortal....) and then some really bad RNG down the stretch (then faced darkness 4x in a row). We also had an off round in Rd 6 (3-5), which complicated the vault for the remainder of war. That round we were really short some people during the majority of the preparation stage (including our master), and it showed in the results. I refuse to place the blame on Kirch alone, because other people were absent as well and those of us that were still there probably didn't step up as much as we needed to (although it was a lot to ask of us). But the fact remains earth had THE BEST win % of any team last war. We stayed on top of the charts for almost the entire war, and it's hard to ask for much more than that. The event cards towards the end really messed with us (and other leading teams) and I still think had the format of the war not been fundamentally altered to force an end in 10 rounds (or all those ghostmare matches) we would have won. That said we didn't win, and event cards do change war a lot at some stages, and if I am to be master (and to lead Earth to victory) I will have to better adapt to the event cards than Earth did last war. But I just refuse to give any credence to the idea that Earth underperformed last war.
I cannot personally speak to under-performance in previous wars as I was not a member of those teams or really around at that time. I've look at all the war 3 matchups, and a lot of them look very winnable in theory looking back, but I don't know what the vaults were like in each round, or if people made play errors, or if the team just didn't have the will to fight at some point. There are a lot of things that can undo a good team. Earth is one of the more powerful and versatile elements, but there are many other factors that must be accounted for between "Earth has good cards" and "Earth should win wars".
@CCC
what else do you think a good master should do besides do his best in war what are your other goals/reasons for becoming a master.
I think every player on a good masters team should be a better player after the war than before it. No player should be at the same level of matchplay, deckbuilding, and strategizing they were before the war. That means involving the whole team in each part of the process at some point. I also think the master should make a point to be present in chat and the forums more than they were before. As a master you lead a team representing an element, but since war is the biggest even in Elements, each master is also an ambassador for the game, there first responsibility is to their team, but they also have an increased role as a leader in the Elements community. They should weigh in (thoughtfully) on important community happenings and game issues, and they should make a point of being a positive figure for new community members. During the war itself it is hard to find time to be in the mentor program or be critiquing deck ideas or new card ideas, but in the space between wars I think it is beneficial for the whole community if Masters show interest on these ideas (especially the ones in their element).
My goals or reasons for becoming a master... well I feel like between my little blurb at the top and all my other answers I have revealed a lot of my motives and qualifications and beneficial qualities. I think being a master is both a really awesome privilege and important responsibility. I want to mentor new members of the community and train them to one day be masters themselves. I think that my outside the box deckbuilding can really make war more interesting in a lot of ways. I am hoping to lead Earth to a war victory.
CCCombobreaker: Create 5 haikus and a limerick about antlions.
*EDIT* Totally misread that it was limericks not haikus *EDIT*
I am so glad you asked! I have been preparing these every since Antlion was the featured card... actually that's a lie... I've been writing love poems to antlion since before I joined the forums but never really knew where to post them. So here are my 5 best haikus:
There once was an Antlion named Andy
Who thought mono-
decks were dandy
he'd EQ your stack
as his Shriekers attack
all while eating some tasty rock candy
1.
Antlions are so great
their burrows are underground
rainbows of awesome
2.
Andy the Antlion
asked me to be his best man
we are bestest friends
3.
Burrow Burrow BAM
In your base killin your mans
Antlion assasins
4.
I asked my antlion
friends and they all said I'd be
best Master of Earth
5.
Antlions love grabboids
C- C- C- COMBO BREAKER
you see that coming?
@CCC: Last war, our main late-war problem was NoTP. With the advantage of hindsight, design a deck, not involving Sanctuary, that would be both an effective deck against NoTP and simultaneously nicely fit into a vault.
I still think the earth legal firestall is a solid NotP counter that fits nicely in the vault. NotP has a hard time dealing with 12 CCs, and against darkness's NotP PC is crucial to remove the oh-so annoying Vamp daggers. It's important that the deck still be 38 cards so you can always play for the deckout if you have to. They shouldn't be able to draw lock you hard enough since a lot of the cards you can just hold onto and play as needed... it's just important to always try to have at least 6 cards in your hand. By turning their RTs into dead cards they can't abuse you quite as bad either. And Rage pots are a nice addition to the vault that fits into other decks (raging golems, Nix'em, etc). You will have deflags in the vault. period. So you are only kind of stretching for firebolts, but I think it's worth it.
Disc-EQ is also a pretty mean NotP matchup, although if they have a Gen running it the split can be ridiculous. But the discord definitely slows down the ghosts which in turn prevents nightmares for a while, sometimes giving you a solid window to victory.
Also Bogtro... nice avatar *wink wink*
- What is the most important quality for a Master to have?
- Aside from War General and Brawl Leader, what roles would you like Masters to have?
- As a War General what qualities would you look for in players during the auction?
- Using the past as a backdrop, talk about whether Wardens have a place in War.
I'm not trying to dodge your first question, but honestly I don't think there is any one quality that is most important. I could probably narrow it down to 3 though: Determination, Motivation, and Skill. If a leader gives up then the team cannot function, if a master cannot bring out the best in his teammates then the team will fall short, and if you don't have skill you probably can't become a master because the trials are not easy.
I think there should be some kind of connection between the masters and the council. I think masters should not only be leaders during the war but also leaders of the community as a whole. The council system was recently berated and altered... and the jury seems to still be out on if things are really improving. With a bi-annual war cycle and 12 (13 sort of) masters, having each master serve on the council for 3 months during their tenure seems quite reasonable. You could still have dedicated council members, but coupling those who are appointed to serve primarily in that role with the support and different perspectives of those who have then earned a place seems like a good way to put the masters skills and ideas to better use for the community as a whole.
I think the most important thing to look for in picking a team is understanding what those individuals want to get from being a part of a team and part of the war. People that are in it just for themselves or just to win make bad teammates and often can drag down part of the team with them. I'll be looking for people that want to be part of a team, that want to become a larger part of the community, people who show a willingness to learn and work hard, and people who aren't afraid to take calculated risks. I'd rather have a team of people who want to get better than a bunch of players who think they are "already there". I know I'll still need some veterans, experienced leaders and strategists, to help me run the team and direct and teach the newer players, but they need to be people that want to teach and aren't done learning themselves.
The Warden is one of my favorite earth cards. I don't have a lot of war experience to look back to, but my round 2 match vs Aves (
http://elementscommunity.org/forum/index.php/topic,32678.0.html), I requested that Kirch allow me to put wardens into the deck because I really think 1 or 2 wardens can make an unfavorable matchup a very winnable one. And in that match the wardens definitely won for me. Looking through my trials decks you could probably see I am a lot more willing to run stalls than many other players, and though I used them sparingly in trials, in the actual war meta they become much more valuable (when you don't really have to worry about fractal EVERY MATCH). Any deck with 8-10 creatures is significantly slowed down by a deck with 2-4 wardens. And unlike BB, you can make an evaluation every turn of which creature is the biggest threat and nullify it. You can also run wardens alongside hard CC (lightning/shockwave/ragepot usually) and not risk BBing a creature to slow it down and later being unable to kill it. I feel like Earth has underutilized Wardens in the past, but I think they have a very important place in the War meta. It isn't EQ or grabboid (which everyone seems to always try to plan around), but other teams should really be wary to send a 8 creature 0 CC deck at Earth...
Question to all four of you:
I won't vote for you. Whom should I vote for and why?
Sevs. All last war he was a major part of Earth's success. His organizational and strategic skills are right there at the Master level. Had I not entered trials for the same element as him, I definitely would have given him my vote in a heartbeat. I know TK has a lot of experience and that mrpaper is an excellent duelist, I just think Sevs brings the whole package to the table. I can't think of another person I'd rather be master of my team and/or master of Earth.
I feel like asking the same question as in death : You become master of earth irl, and are granted one power. What do you choose?
I always kind of thought an IRL master of earth would be like Leto II from God Emperor of Dune. Super strength, Giant grabboid like form. Super strength, eats sand through his skin, although the supreme precognitive powers might encroach a little bit on what a master of time should have... If all that is going a little too far, I would definitely settle for just the ability to make anything mineral-ish (stone or metal) change shape at my touch, which is a lot like the alchemy in Full Metal Alchemist, although I would be limited on what materials I could use it on. Seems both awesome and Master of Earth relevant.