I'm French and I've been introduced in elements by a friend who told me that as an MtG fan I'll like it. And I became totally addicted. I tried all the pvp event I could do, with various result, I always started beeing rank1 in all league I played and then fell in the classement. Actually my best record was in Budokan, when I first started using death for real. I lost after an epic bvattle in semi final vs RR but I learnt ton of things about death in this event. And I started loving death. I then had some good performance in few event (even won a tourny Yay !). Now I'm currently a big fan of death decks and use them everywhere, as a proof I'm totally a death player : all my opponent in league used purify in their deck when they played with me
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I'm currently looking forward having a more important place in the community because I wanna imply myself even more. I'm online as soon as I can, which mean almost every days and lot of hours
Ask me any questions you can have about me !
Score : 1010764
electrum : 1146286
I have a trainer edition : all cards upped*6 and 24 pillar/pend
Posts : 2359
I'm a member since one year today
Gonna try to answer your questions (I'll edit this post if some other question comes) :
Strongest point of the team ? Activity first of all. We had lot of memver who were really active in deckbuilding and discussingabout deck choice. I mean we didn't put deck 30 mins before the deadline and hope they will works. We had a lot reflection and modification about each match-up, each salvage/discard. I think that led us to the final win. but I guess your question concern more the final match. Light had an awesome team for sure, a lot of available archetype (RoL/hope, angel rush with deflag, any fractal/dim deck..). So we all suggested decks but they all had some weaknesses. What we finally did is to mix all of the deck : poison + fractal dragon or recluse + 6 dims to make a deck able to beat anything, to stop a rush, to deck out a 35 cards deck, to break a stall with fractal dragon, to kill rol hope with poison and plague. Moreover jippy was an amazing Vault manager which allows us to end with no vault error at all.
TL;DR : lot of participation from every members, lot of thinking about deckbuilding, and having good idea and sometimes mindgating allowed us to win this war.
AND I WANNA SEE OUR BEATIFUL DEATH BANNER OMG ! the forum will be very nice with it
1) No. They are just the proof that love and madness are very close feeling. For me death isn't something desesperate and sad like in this moovie. Death is STRONG. I mean Romeo and juliette die while they love each other, Dying isn't at all whet they both wished I guess. In my opinion death isn't welcomed in this moovie. For me what represent death the best are knights or samourai who fight and are ready to give their life to protect someone. They will spread death in their enemies rank and die with honnor. Romeo & Ju is just a love story, which en badly, nt related for me. This stuff is more related to entropy, seeing how much this is chaotic, or fire for the passion and the violence.
2) I think We may have had some luck but that's not what led us to the win. Mainly wo things led us to the win of this war :
-> an awesomely dedicated team, who put constant effort for the team, had a lot of deck ideas, lot of discussion about deck, trying to mindgate.. All the member were active a lot and that the main thing that made us win.
->
is REALLY powerfull. I mean okay death haven't PC but why do we need to break a shield when we can simply kill the guy hidding behing a shield with poison. For me the we won because death is really powerfull in mono and also have very strong duo (aether, this awesome darkness domin deck, air, entropy, earth..), and not bad rainbow deck too (I don't think that deathbow are the best though). Death made us win this war because it owns a lot of different threats, and the opponent dunno what they should expect (for example they bring tons of purify and a shield to block arsenic and we play a fractal dragon or a deckout deck). Varuety of type of attack is win, death can have very powerfull rush, semi-rush, control, stall, deckout deck.. and they all need different cards to be countered : impossible to build an hard counter vs team death !
-> can't help having some chill while I listen this : deadly song ! (
) , seems like the death is coming in person to take you brrr
Good question again : If you read the answer I made to RR you can see that I think that the awesome variety of threats death have allowed us to win : you don't really know what to expect when you face death : a rush ? a stall ? something that kill with poison only ? a deck out ? this put our opponent in trouble and gives more chance to our deadly team to win.
But you're right talking about event card. Actually I don't really recall which round (7 or 8) we had to choose an event card and one of them allowed us to convert any card in a death card. Actually this came exactly when we were beeing low on poison. we really were needing some more poison to build deck like the one who allowed us to win the final match. I guess that this card was very helpfull for every team but I think that we really took the best of it.
Again a very interesting question. For me life isn't weak, it just have some useless cards and thus lack some cards. I mean who will use, in a competitive match cards like emerald shield ? except some very rare exception were it can help I think this card will never be used.
As you suggested I'll explain here why death is used to have better result than life :
firstly, let's talk about unupped cards :
Rushing : mummy is pretty better than cockatrice, but frog is better than recluse, dragon are equivalent, adrenaline and also the scorpion gives a very good advantage.
advantage :
Slowing opponent : death have 1 excellent shield : The bone wall. No PC can destroy it and if any creature die it will even grow, also skull shield can totally stop your opponent (specially good vs fire) if you have some luck. life has almost nothing, thorn carapace doesn't slow the damage at all even if it can kill creature after few turns. Emerald shield only reduce one damage -> almost useless. Same for heal that can barely give you a turn vs a rush deck. life have interesting healing cards : bond. My issue is that bond is REALLY effective when you have TON of creature.. nothing weird here ? if you have ton of creature you should have already won. This reduce a lot the interest of the card. Thorn carapace become usefull if you manage to survive thanks to healing, but that's pretty hard.
big advantage :
Dealing with shield : yeah.. life can't do ANYTHING vs shield except playing scorpion, the issue is .. death have poison that can kill anyone with no heal/purify.
big advantage :
weapon : except with flying weapon this staff can't do a lot of thing.. his damage are pretty ridiculous and the more the game goes, the less he is usefull. Arsenic is an awesome weapon : it can kill an ennemy by itself. just put him on play and wait : your damage will grow every turns.. this weapon is by far my favourite for this reason : it can win you a game alone. they're very fews cards who can do that.
big advantage :
for upped card my opinion doesn't change about the weapon, nor with how to deal with shield.
About rushing : upped death have a 6/3 for 3, but life has a 5/3 for 2. I think that's even better. life dragon is pretty better with 9 HP it's very hard to kill while death dragon is very similar to the unupped. cockatrice is just better than mummy with the same cost but 2 more HP.
advantage : life.
Slowing opponent : Jade shield can be played if you're expecting unupped arsenic, stopping 2 damage can also allow you to win some race but his cost is pretty FU**ING HIGH !! 7 quanta REALLY ??? that's way too much, my opinion about the upped carapace is the same : maybe with one DR you can survive long enough to kill some creature with this shield but hey 7 quantas are way too much.. death doesn't get a big boost with upped shield but the -2 cost for BW really help still.
advantage :
About some other cards we can find in those elements :
Mitosis have a very good potential but is pretty slow and doesn't allow you to hit through shield and make you even more weaker vs CC. I still think that they are lot of interesting things to do with that. rustler and forest spirit are very good card, but not in a mono deck though.
Plague is a pretty good card but they are tons of better option as CC and the outcome is that this card isn't played alot, but is far from beeing bad. virus is pretty useless except for cremation, aflatoxin is useless in war and deathstalker won't be used except in a particular match. skeleton totally suxx.condor and graveyard are pretty useless too.
Talking about the nymph though the life's one is a very good card whereas the deah's one is awfull and is IMO the worste nymph in the game. Still nymph are rarely used in war.
TL;DR :
Rushing | Slowing opponent | dealing with shield | weapons |
| | | |
Death is better almost in every category, hence the better performance.
That's what I think about mono, I hope I didn't missed anything. Let's discuss about duo or more, I don't think they are very good synergy in a life/death duo.
: for life you can try something with druid but that's helly random.. for death though you have a very good synergy between maxwell/cat and bone wall. also there is a very good synergy between the chaos created by pandemonium and this bone wall.
: for life you can use momentum or charger to pass through shield, death have titan wall; flying titan decks are very good but you need something to slow your opponent to win, bone wall for example is perfect, also a rush with recluse + charger will kill any deck who's trying to use shield.
: good with both thanks to stone skin, it gives enough time to poison to kill and also gives some times to carapace to kill all creature.. Also good with skull shield + PA vs a fire deck.
: mitophoenix is the best option that come in mind for life, also using a life rush with deflag is a good idea. for death any deck with bone wall combined with the CC power of fire can make very good stall deck.
: here life may have a point thanks to the forest spirit, this little growing creature is very powerfull and lot of life/water decks are very dangerous thanks to him. for death you can play squid to stall enough to kill you opponent with poison.
: for life I'm pretty disapoint about something : rustler is amazing : life/light duo with him are really good deck but it's very underused. Also sanctuary can gives enough time to carapace to be effective. Death can build very good stall deck with sanctuary and miracle
: life hasn't particular synergy, except one of his best deck : adrenastaves. for death the recluse open lot of very powerfull possibility with wings.
: no synergy for both
: life can splash for steal as a solution against annoying steal. Death can also do that and moreover death can use eclipse to give a big bonus to all death creature (and even make deathstalker usefull !).
: All elements have good synergy with aether but life and death are amongst the best with aether : both have PU dragon, life have frogtal and also cocktal that are very powerfull deck and adrenalined recluse. for death they are obv mummytal or fracluse (yes i can create deck name) but also all the boneolt variation and some other deck with dim shield + poison. Death can make A LOT of different decks with aether and aether was our best friend in war
For the rainbows decks i Think that both are pretty weak, only frog and recluse upped are very good in a graboid deck, even if arsenic can fit like poison. I think that Rainbow deck are better with death card but that's just my opinion.
TL;DR :
Elements : | | | | | | | | | | |
Advantage : | | None | None | | None | | | None | | |
As you can see death have too many advantage, and thus perform better than life :
I know I can be pretty silly but I don't remember doing that ^^ though I posted a rainbow with only 14 death cards (here it is (if the section are opened) (
http://elementscommunity.org/forum/index.php/topic,33975.msg459154#msg459154))
I partially answered to this in other spoiler but I won't mind you if you hadn't read it already ^^ For me our comeback is due to many things : First of all it wasn't a big comeback, due to our constant implication we never had a dramatic round and thus we always managed to keep lot of danderous of varied deck.
Then I don't feel like we were really lucky with the pairing, nor in a game. I think that skills had a lot of importance too, not personnal skills I mean but our skills as a team : everyone put many efforts in this event and i think this is the main thing that led us to the win. Finally I have to say that some event card really helped us : The first one is this one who allowed us to convert any card in a death card, at this time we were lacking poison in our vault, and poison is the key of many decks (pandebonium, bonebolt, the deck which won the final..). Moreover the fact that war had to end in round 10 was also an advantage. In round 10 we had lot of deck available, which allowed us to bring an efficient deck in each match. Moreover I think that in this particular environnement (50% in element, 9 upped cards) death is the best elements to have (flesh recluse and improved poison are 2 of the most worthy cards to uppgrade in the game). I think that all thoses things allowed us to win, I really appreciated our team also, lot of effort everyone made is the main reason of our win IMO.
If another team should have win the war.. hmmm.. time made an AMAZING start but was almost absent in the lasts round. For me the team that scared me the most is entropy. MatrimKK is a usine when it comes to deckbuilding, he made some very powerfull and very surprising deck and all those DBH bow were really tough to beat. Team earth had also a very solid team but I don't think they had the same raw power and ability to surprise entropy had.
Thanks, I'm trying to help the community as much as I can :
I sometimes lurks in pvp to find players who need help, I give them advice and tell them that the forum is awesome. I try to help every player that post a deck in the forum, as much as I can at least.
Also I'm trying to get a more important place here : I sent an application to be areana moderator, and then for feedback manager but council/SG chosed other people, and I understand their choice because we have lot of very good members here.
Then I try to use my "skills" in pvp/pve to help the community, the way I use the most for that is posting decks I built and found very usefull to farm (Tha gold league killer is a good example, and seems really appreciated). I'm very happy to see that 2 of my decks had >5 votes for the deck of the year.
I also try to hep as amny player as I can in chat.
I sometimes make pvp farms for player who really need specific rare, for a good reason (don't kill me Jenkar !)
Finally I also tried to make some cards to improve weaker elements (like givind PC to life for example) or just to make the game better.
Actually I try to help as many players as I can.
I think that's all, but I may add some other things I they come to my mind.
deck used :
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This deck is very stable and can beat a large variety of decks so I built this.
before my last win :
(
http://imgur.com/DPkIF)
after :
(
http://imgur.com/F0Jyk)I wanted to to this with an house-made deck so I come back with this :
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and the results are here :
(
http://imgur.com/47QTX)
(
http://imgur.com/vNbKw)
Thanks for asking a question
I have the idea that poison is a very strong mechanic for death. I think death will loose a lot of power without this. The main reason that lead me to that idea is that without poison death will be going to have way at all to deal with annoying shield. Poison allow us to have a lot of way to kill our opponent (pure rush, fractal, poison, stall etc..) while witout poison all the deck like bonebolt/pandebonium/earth stall and a lot more can't even exist. I don't think can something can remplace arsenic, this weapon is kinda unique.. maybe a weapon that gain +1 attack for each creature who died can fit, but then death will need something to deal with shield.
I don't know if we could have won this war without poison.. Poison allowed us to win lot of game and forced our opponent to play purify or heal in their because they were fearing poison. Still I'm not saying that poison was the biggest thing that led us to the win but I think it was a strong factor.
Also I don't think that purify is the only viable counter to poison : poison is good because it slowly kill your opponent and you can't stop it like you can kill a creature but if you look at it closer you'll notice that it deal just a few damage every turn, specially with unupped poison your opponent rarely loose more than 10HP a turn. Which mean that some sanctuary/bond/vampire can easily outheal the poison. Maybe fire should have something to remove poison but at the cost of some HP (like curing a poisonned wound with fire : that's painfull).
I agree with this
I always used a lot of death cards in every pvp event when I could do so.
I don't think that we can see a card or a mechanic that'll change the fact that death is strong simply because there isn't only one way to counter a death deck. As I told they are a lot of worthy strategy when you play a deck based on death so it's very hard to counter it. Though I think that annoying cards like healing pod (
http://elementscommunity.org/forum/index.php/topic,11788.0.html) can be very annoying for death. Also death have some weakness that weren't exploited a lot but you'll have to find them by yourself ;p But anyway death have many strong deck so I don't think there is a way to totally stop a death player.
I think that death can and will perform well in War#5 specially with a good master and good team like we had for the last war.
tried something REALLY original ^^
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Went 5/0 vs AI3 ^^.
Hmm if I had any power as master of death it'd be to control the age of every one : beeing able to make someone younger or older at my will. I think that totally represent the power of death
I hope all my answers are clear, if they aren't don't hesitate to ask for clarification.