Mastering the cards
Big on poison, this little bugger needs a second element to get his stinger going. Once it is buffed to have a positive (or even negative) attack value, it works like a natural Ablaze with only a slight delay on the poison it increases each turn. While that may stack up, so does the poison, and it doesn't stop just because this fragile creature dies. It works great with the following cards:
For
Momentum, it means that no shield can stop the poison effect until the Deathstalker is Lobotomized, turning it into a vanilla creature. Gravity also offer some stall elements to allow the poison plenty of time to stack up to lethal amounts.
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The strategy is simple. Buff the Deathstalker with Momentum, then use Otyugh and Gravity Shield to kill opponent creatures or disable them from attacking. Use Plagues to control swarm decks and also cover that gap between the Otyugh and Gravity Shield until they have devoured enough to cover it.
For
Nightfall, this is a smoother strategy, as only one in play is needed to buff ALL of your Deathstalkers. Also, any other Death creatures or any Darkness creatures will be included in this nifty buff. Darkness offers great ways to delay the opponent, including healing.
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Get out Nightfall, and play those Deathstalkers to start racking up the poison. Vampires will help with damage while giving that damage back to you as health, and Dusk will make the opponent frustrated when his creatures miss half the time.
For
Blessing, it gives the Deathstalker a great buff. It will have enough attack to bypass most shields, and also durable so that some creature control will need to take a second swing.
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Playing Deathstalkers and buffing them with Blessing is as simple as it gets. Use Shard of Divinity to heal yourself and increase your max HP and then Shard of Sacrifice to gain opponent damage as healing, including up to your higher max HP.
Useful as a double infection, but once the creature dies, the opponent can have a problem on his hands. Those Malignant Cells will clog up his creature space if he cannot deal with them properly. Useful with these cards:
For
Skull Shield, a nice mono option. Use aflatoxin on a creature, and watch as the opponent's board fills with Malignant Cells once the creature dies to the poison. Then keep watching as their creatures die to the Shield, turning into Skeletons.
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Use the Aflatoxin on the first creature they play, or the weakest if they have more than one. The board should fill up in a matter of a few turns. Skull Shield will keep them from hurting you, and also kill the opponent's creatures and turn them into Skeletons. When the opponent is all locked out, use Viruses and other Aflatoxins to poison higher health creatures to make them more susceptible to the Shield (or kill them outright) and go in for the kill with your Bone Dragons.
For
Spine Carapace, the upgrade is necessary. It will stop the damage of the Malignant Cells, and usually poison the opponent creatures as they attack over the shield's reduction, allowing their board to get clogged.
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As before, try to get the weakest creature possible to get the Malginant Cells swarming as soon as possible. Get a Carapace down so that the opponent creatures start dying fast from the stacking poison. Use Improved Heal to assure your life doesn't get too dangerously low before you can lock out the opponent. Finally, go in for the kill with some Dragons.
For
Otyugh, you can use him to eat the other opponent creatures to open the space for more Cells. You can also eat the opponent Cells to buff your little Otyughs up to higher damages and also more capable of eating the larger creatures.
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Again, get the Cells going as quick as possible, and play a Shield to keep them from hurting you. Devour the other creatures with your Otyughs, and eat the Cells to buff em up to take on the heavier ones. Once the opponent is locked, Chargers come in for the kill, and Otyughs can keep eating to contribute damage.
A newer card to Death's arsenal, it amplifies your ability to play cards as you are able to kill any creatures. While Death itself struggles to kill rapidly, that is of no concern. This card works great with these cards:
For
Schrodinger's cat, you use this little kitten to give yourself a death trigger every turn for each one you have out. With a lot of Catchers out, you are getting a lot of quanta.
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Simply put the Catchers in play and start 'killing' your Cats to rack in the quanta. The Cats will also increase your Bone Wall. You should easily get your Dragons out under such conditions, with all that quanta, and go in for the kill.