Range the cards of air, best to worst.
If the purpouse of this excersise was to say that they are all equally useable in their own unique way...
Owl's Eye
Flying Weapon
Wings
Fog Shield
Unstable Gas
Shockwave
Dragonfly
Firefly
Firefly Queen
Wyrm (Move up 2 places when upped, down 1 when unupped. Seemed a middle-ish value)
Sky Blitz
Azure Dragon
Blue Nymph
Thunderstorm
When you think of , what is the very first word you think of, and why?
Flying. I've said it before, I'll probably need to say it more and more as the questions pile on, but I love the idea of flying. Like driving in air, like running on water. So close and far away. Yeah, always Flying.
Q2.
To be a Master is to have an identity and reputation. How would you describe your reputation? Do you think you are respected? Do you think you are known? Who would you consider your closest friends in the community?
Name 2 previous or current Masters of any element, one who you've admired and one who you felt could've done a much better job. Tell us why you've admired the one Master, and what, if you were the other Master would you do to make up for or amend the past.
Reputation: My name isn't huge, like willng, Napalm, jmdt, ect.
However, it was enough to put me in council, meaning I do have a certain degree of name recognition (which as you can imagine, starts to happen at around 1000 posts, regardless of meaning).
I'm just a Senior Member really. I like to think that people think of me as interesting/funny/creative/friendly. My name has a certain degree of respect to it now, I could never see someone treating me the same way they would to a >100 poster, or a new chatter. (I actually have experimented with this a few times in chat), or ignoring my posts as it was fairly common when I first joined.
As for masters I like : MrBlonde is a legend. When I first joined, I recognised his name from providing me with wins and rares in T50 (which I really needed), and before I knew him, I actually voted for him against coinich in their first epic duel
. He's a nice guy, tries hard in events and such, funny and entertaining. He's also pretty open about himself online, and basically, I like it when he talks - because its always respectful, entertaining, and some cool stories.
(And right now I'm thinking about how awkward it will be if/when he reads this. Ooh. Don't feel obliged to vote for me because of this
)
I'm sure naming Ryan as the master who could have done a better job - it's the easy option, since the community is in mutual agreement here, and he's gone so it is easy(ish) to bash on him. And yeah, he really should have pulled through, it dissappointed everyone. Obviously if I signed up for War, I'd finish it to the best of my efforts the whole way through.
Same with other masters who dropped out of war half-way through, and talked down their element.
What is your favourite deck, and why?
I feel like I would be disadvantaging myself if I didn't post an air deck.
But at the same time, I don't really want to reveal a deck that I plan on using in the Final Battle (current favourite deck at least), so I'll show you two others, one in element, one not.
Hover over cards for details, click for permalink
5f9 5f9 5od 5od 5od 5od 5od 5od 5p0 5p0 5p0 5p0 5pu 5pu 5pu 5pu 5pu 61t 61t 61t 61t 61u 621 621 7oe 7oe 7oe 7oe 80d 80d 80e 80h 80h 8pu
(Deck topic:
http://elementscommunity.org/forum/index.php/topic,29344.0.html )
and my off element favourite
Hover over cards for details, click for permalink
52q 52s 52s 52s 52s 542 542 542 542 542 542 542 542 5la 5la 5ld 5ld 5ld 5ls 5ls 713 713 71a 71c 72i 72i 72i 72i 72i 7k2 7k2 7k2 8pq
(Both made by me)
MOAR QUESTIONS!
As a member of the previous air war team, I know that we did not fair so well. What would you have done differently to improve our placement in war?
Try my best to avoid that gigandanourmous penalty that Air suffered. Damn, that was a bit of a letdown for me as a spectator, not a particularly heroic way to start losing momentum in war.
Personally, I also would have tried to steal some of Higs players. Youngsot, (...), UTAlan, all quite cheap and uknown (and same deal next war with unknown/literate players who seem above average, and undervalued). But I've never actually done war, (and currently do not plan on doing it, like said before), so my opinion here doesn't mean too much.
Air depends of rush(mostly), question:it is posible to make an air(50%)FG farmer?Explain.
Honestly, I've never tried it. Obviously it would never be competitive, but maybe a Wings/Spider denial might just do it, as well as my Task 1 Arena deck (with cremations upped to get that extra 40 damage)
Link:
http://elementscommunity.org/forum/index.php/topic,29344.0.htmlQ3.
All Masters have a deep and enriched understanding of their element and its card pool. If zanzarino allowed all the Masters of an element to pick one card from the forum's Crucible System (Crucible, Forge, Armory, and Archives) to be added in 1.30, which 1 card idea would you select?
Design 3 hypothetically -effective- decks around the selected card. All decks must contain 5 copies of the card and contain at least 35 cards. The first deck must be Mono Air, the second deck must be a Duo using Air and an element of your choosing, and the last deck must be a Rainbow with a Mark of Air. Use code AIR for the card should you use the deck image generator to represent the deck.
I just looked through the whole Armory. That was a little dissappointing to be honest, not too much air in there. Skinner's Pidgeon came to mind as soon as this question was asked, but that's more of a fun little addition than a true card which represents and defines air. Thunderbird seems interesting, soft PC.
Then came the Crucible. Scouting Hawk (
http://elementscommunity.org/forum/index.php/topic,25758.0.html ) was the first that caught my eye. Wave Distortion (I don't believe I need to link this one, and again, not trying for flattery here).
Cyclone, by johanhowitzer was almost perfect. If it said your creatures, rather than opponents, then it would have been made for me.
I'll come back tomorrow when I have more time, and delve through the archives. Something beautiful that truly defines a deck has to be in there comewhere. If not, Scouting Hawk is still pretty cool.