You are one with the universe. Listen to its voice; your endless potential awaits~
A: Considering my wanderlust, I'd go with the last option. Invisible or not, a jetpack so I could fly to China? Incomparable. Oh, I know! Invisible hookshots! Too fun.
A: I would drop telepathy, because it's manipulation. I hate manipulation. No form of it works on me, but I think it's weak to use it against other people. Furthermore, I understand other people very well already, and my sense of intuition is extreme. I don't feel like I need anything from telepathy.
Psychokinesis would let me save people from situations I otherwise could not have. The dangers I see associated with them are laziness and hubris, but I don't think either would afflict me.
Teleportation would be the best power in existence for me. I absolutely love seeing new places, and I often associate emotions with places. Because of that, environment is important to me as a person. Even better: it would let me be there for people who need me at any time. Especially my loved ones. Unbeatable.
What is Aether? As I answered in chat: it is the threads of existence through which all energy flows, allowing matter to stay intact. The building material of the universe, the undefined energies of stars, foreign dimensions, the void, and something that flows through all of us. It connects everything, makes the universe whole and all of us one with it. It is the voice of infinity which lets you find your endless potential.
Yes, if a sound is made, it's made. Even if no one's around to prove it, its imprint is left in the universe and the flow of time.
Deck name: Emptying Void
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No one's around to hear you die. ? ? ?'s are Shards of Void.
Song.. I'm tempted to link the same song I have in my old battle results topic when I became Master, because that's the song I think of first. Luckily there are many more songs that make me think of Aether because it's such a big part of my philosophy and life. I present to you the best lyric-less metal song ever made:
Why does it make me think of Aether? Because the song embodies an epic adventure, and the passing of a very long life. We all travel through the Aether, and it follows us at all times as we go through life and big adventures. We are never alone, which lets us face any challenge boldly. That's what this song tells me.
A: Our situation wasn't that much different. The differences I can spot are they didn't have a team as close in standings to them as we had, and their counter picks didn't get RNG'd into a loss. Event cards unfortunately made a huge difference too. The 35-card one was horrid for us, and the best of 1 got us an unnecessary loss or two. In the end I think it was mostly RNG that allowed the last desperate efforts to work against us where they didn't against Entropy. This is mostly reinforced when I think back to the battle reports of the duels vs. Entropy in War 2, for instance the last battle of Air. It's also possible the teams had learnt from War 2 and kept stronger decks for the end where you can just camp out with your last General deck and hope for nice event cards.
During a few of the rounds, we lost motivation because of losses we shouldn't have gotten, yeah, but we always did our best with the intention of winning. After a temporary feeling of hopelessness, my team rallied again. The problem was simply that it felt like our main enemy was RNG rather than other teams, and that changes the enjoyment of the event. We adapted to it though, and I don't think we could've put in more effort than we did. The outcome was simply how chance would have it.
In the end, we were very happy to have been part of such a tightly-knit team. It was a unique experience for all of us, and we'll never forget it. An icon and a banner can't compare to that. That said, I still want the glory of colouring the forums turquoise; not for me, but for my beloved element. To stand tall and proud for that would be awesome.
A: Yes, newbies would most certainly use it less. I believe the first intoxicating rush of power is commonly the one you got from playing Monoaether as a newbie. Other nuances of Aether are more subtle and finding synergies require more experimentation, but it's easy to have your first love be Monoaether. That draws newbies to the element and makes it one of the most popular ones, even later on when they find out more about it.
However, in a realistic scenario, the shield would be replaced by either one new awesome card or several nice cards. Aether needs more cards, and I like change, so I wouldn't be opposed to it. I would miss it though. It makes me feel all safe and snug.
A: I'd nerf the hell out of Fractal due to the impact it has on card creation. It's arguably the card I use the most and it's too much fun, but there are a lot more awesome cards Aether could get if it didn't work the way it did. I'm a bit attached to it as is though, so I'd probably like to introduce these creatures with a passive ability that makes them impossible to Fractal. Because while Fractal is a unique card, it's also good for the metagame; especially now that the quanta cap makes breaking stalls a little bit harder.
I'd like to buff Mindgate. It's an extremely fun card, but so rarely competitive. Reducing cost would surely help and all, but I think I'd rather add another effect to it, like letting it cast Lightning every third turn or letting you copy your own cards every so often.
A: I don't deal in emotions like regret, and I believe I've done all I could whenever I could. I do have some things planned if I continue to reign as Master though. I'm constructing an Aether manifesto to gather all my fellow starchildren.
This was kinda fun. I pondered running Frogs off mark just 'cause they're awesome, but this works too.
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You can use Thunderbolts instead of Immortals if you like 'cause they will definitely do the same amount of damage in quite a few games x)
Actually.. now that I think about it, this is one of my favourite wtf decks. I've ran it a couple times in T50, and I call it Frenzied Recluses:
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Normally it'd have TU's, and as usual you can replace Immortals with Thunderbolts if you like, or even better: Frogs. It can easily win in 5 turns, and it works thanks to 7 being a sweetspot for Adrenaline. Works fine unupped too :>
A: I think people would be content with Zanz' decisions and continue to use cards to their fullest, but not necessarily more content. Fractal is good for the metagame as it stands right now because it lets you break stalls very effectively. With the quanta cap, this has become slightly more difficult, so I believe Fractal is a very important card.
More cards would be likely, though not guaranteed. Due to Fractal's power and important place in the metagame, Aether as an element would need a new strength. For instance, more offensive power as a mono, or a really good buff card for other creatures or perms/spells. I could totally see an amplifier card that makes stuff like Poison and Bolts twice as strong, which would be pretty close to replacing Fractal in terms of power.
A: Game-wise, the biggest weakness is quanta denial. There's no contest. If you let Aether decks build up to their full power, you stand no chance. You can't just simply rush a good Aether duo, and stalling Aether without quanta denial is often a complete impossibility. It definitely helps to balance Aether. It'd be pretty overpowered if its cards were cheap or if it had very good quanta acceleration.