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Offline Terroking

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Offline deuce22

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Re: 5th Trials - Phase 1 submissions thread https://elementscommunity.org/forum/index.php?topic=35922.msg452071#msg452071
« Reply #25 on: January 23, 2012, 11:01:39 pm »
Task I: Card Design (complete)


Chaotic Moth gives entropy a nice synergy with aether because it provides entropy with a cheap creature that can be easily fractaled, while holding true to the randomness within the element.

I had another idea, which is probably more appropriate for war, but I liked this image better :P Anyways, my other idea was Mutiny: All soldiers can use 9 upped cards, while Generals and Lts can only use 3 upped cards.

Task II: Deckbuilding (complete)

Deck 1: :aether :death Balls of Lightning (http://elementscommunity.org/forum/index.php/topic,33828.msg483183#msg483183)
Deck 2: :aether :entropy Don't Kill Yourself (http://elementscommunity.org/forum/index.php/topic,34148.msg483204#msg483204)
Deck 3: :aether :time :darkness Augh, I want to play something! (http://elementscommunity.org/forum/index.php/topic,34781.msg483462#msg483462)
Deck 4: :aether :time :light Deja vu Overrun (http://elementscommunity.org/forum/index.php/topic,35296.msg483487#msg483487)
Deck 5: :aether :death udead bro? (http://elementscommunity.org/forum/index.php/topic,33643.msg483554#msg483554)

Offline n00b

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Re: 5th Trials - Phase 1 submissions thread https://elementscommunity.org/forum/index.php?topic=35922.msg452079#msg452079
« Reply #26 on: January 23, 2012, 11:14:10 pm »
Task I - Card Design
Completion:  :gravity :gravity :gravity :gravity :gravity
  • Synergy #1

Card art gotten from http://elementscommunity.org/ Card art gotten from http://www.sxc.hu/
  • Synergy #2

Card art gotten from http://www.sxc.hu/
  • Drain

Card art gotten from http://www.sxc.hu/
  • Fun

Card art gotten from http://elementscommunity.org/wiki/
  • Event

Card art gotten from http://www.sxc.hu/
Task II - Deckbuilding

Completion: :underworld :underworld :underworld :underworld :underworld
Deck 1:
Deck 2:
Deck 3:
Deck 4:
Deck 5:
Gone for awhile now, though I still pop by from time to time.

Offline Hyroen

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Re: 5th Trials - Phase 1 submissions thread https://elementscommunity.org/forum/index.php?topic=35922.msg452162#msg452162
« Reply #27 on: January 24, 2012, 03:07:27 am »
Task I

Echooo.... echoooo..... echooooooo.....
Simple :air Air mechanics. Chaining implies the act of playing the same card in a sequence. And yes, it stacks.

ART SOURCE was edited a bit by me as well.

3! 6!! 9!!! 12!!!! 15!!!!! 18!!!!!!
Up to 60 damage with chained Fury, but time them right, otherwise you'll get a simple Fire Bolt!

ART SOURCE (http://www.sxc.hu/browse.phtml?f=view&id=1143736)

Not the strongest of the draining spells but definitely one of the most defensive. Nicely complements many :earth Earth themes. Stacks with shields.

ART SOURCE (http://www.sxc.hu/browse.phtml?f=view&id=543055)

What better to suggest fun then the entropic and crazy nature of Piñatas!! They may only bring into play permanents and creatures. Happiness for everyone!!

ART SOURCE (http://www.sxc.hu/browse.phtml?f=view&id=639847)

Because everyone loves the General vs. General matches.

ART SOURCE (http://www.sxc.hu/photo/623090)
Task II
Review of:
*stamp of approval*
WAR X - TEAM :air AIR

   [EtG Council]   |   [Card Ideas & Art]   |   [Guilds]


Offline Higurashi

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  • Æther in Æternum enim Æquilibrio
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Re: 5th Trials - Phase 1 submissions thread https://elementscommunity.org/forum/index.php?topic=35922.msg452374#msg452374
« Reply #29 on: January 24, 2012, 07:37:02 pm »
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

Offline ~Napalm

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Re: 5th Trials - Phase 1 submissions thread https://elementscommunity.org/forum/index.php?topic=35922.msg453038#msg453038
« Reply #30 on: January 26, 2012, 05:49:59 pm »

Phase I - Proving of Worthiness

~ Task I - Card Design ~
Completion::fire :fire :fire :fire :fire
~ Ivy Golem | Ivy Sentinel
          Ivy Golem (3 :life) 2/6 Rejuvenation: At the end of every turn, this creature replenishes itself by 3 hp.
         Ivy Sentinel (3 :life) 3/7 Rejuvenation: At the end of every turn, this creature replenishes itself by 3 hp.



        When I made the decision to create cards with synergy between Fire and Life, my first thought was to create a target for Rage Potion. Thus, the high health. The biggest problem was that I wanted this to be a soft synergy and for the card I created to be a semi-viable Life card in it's own right, however, I didn't want it to overlap too much with other Life cards. Taking this into consideration, Adrenaline seemed to be the best option. My inspiration for the card itself comes from the Avatar cartoon series. The Swamp Monster that is actually a Water Bender controlling a mass of vines that brings itself back together again when pieces of it are destroyed. This is where the idea for the rejuvenation ability comes from but it also serves to strengthen the combo with Rage Potion since it can be buffed multiple times this way. The ability itself is a passive ability similar to regenerate found on Druidic Staves but will replenish the creatures health, meaning it cannot exceed the max health of the creature. If it has taken damage, some or all of that damage is healed, but no extra health is added. As a minor note, Life lacks viable CC and PC in deckbuilding, which this combo strengthens.

~ Heretic Blaze | Infernal Heretic
           Heretic Blaze (2 :fire) 3/1 Ignite: If this creature was not played from the hand, it gains +2/+0 upon entering play.
           Infernal Heretic (2 :fire) 3/2 Ignite: If this creature was not played from the hand, it gains +3/+0 upon entering play.



           This synergy was much harder to create. In fact, the credit for this really goes to Zblader. I was having a lot of trouble finding a concept that would synergize Life and Fire that I really liked and after some discussion, he proposed this mechanic. The idea was to create a Mitosis target that is NOT actually better with Fractal. When you first play this card, you play it from the hand and thus, it's just a low end attacker. However, if you create a copy of it somehow, it's one time passive ability will activate and it transforms into a mid ranged attacker. You would accomplish this primarily through Mitosis but, to a lesser extent, with Parallel Universe, Undead, Hatch, and possibly even Mutation. To achieve the end goal a low cost, low attack creature seemed to best alleviate PU being more effective than Mitosis.

~ Fury | Berserk
          Fury (12 :fire) You cannot be defeated this turn. All remaining fire quanta is consumed.
          Berserk (10 :fire) You cannot be defeated this turn. All remaining fire quanta is consumed.



          I feel like this card grasps the themes of Fire as best as a drain spell for Fire possibly can*. Or at least, it does to me. Fire does not give up easily and with this, Fire can defy even death for one last chance to assault its enemies with an all consuming passion. The way that it would work is that your hp cannot fall below 1 until the end of your opponents turn. Meaning you couldn't be killed by poison that turn, by creature attacks of the opponent, by direct damage attacks by the opponent, or by deckout. This is a pretty powerful ability, but I feel it can be reasonably balanced. While it does prevent death for a turn, it has to be used with perfect timing to be of use. For a similar, Miracle can prevent death for more than one turn in many circumstances. However, Fire has ways to accelerate it's quanta generation which caused me to feel this cost was necessary, possibly even too little.

* Originally I had named this Frenzy | Berserk which fit with how I viewed the card and its purpose and connection to the element itself. After some discussion, it was renamed Everlasting Passion | Everlasting Zeal. Other options I have are Fury or Vengeance. I'm still uncertain as to which fits better.

~ Rankine | Rankine
          Rankine (3 :fire) Shield: All creatures gain -N/-0 where N is 5 divided by the number of :fire you own.
          Rankine (3 :fire) Shield: All creatures gain -N/-0 where N is 5 divided by the number of :fire you own, plus 1.



          Celcius is to Kelvin as Fahrenheit is to Rankine. Just like Kelvin is the absolute temperature scale upon which Celcius falls, Rankine is the absolute temperature scale that Fahrenheit falls on. As you know, the key point on an absolute scale is Absolute Zero, where all motion stops. Thus is the inspiration for this rather silly idea. I created a friend for Fahrenheit! While the mechanic for both has similarities, they work against eachother, so pairing them wouldn't really work very well, unfortunately. The effect itself draws upon Absolute Zero. As it gets colder, motion slows and creatures get sluggish, lower attack until reaching Absolute Zero where all attacks stop. The effect will round up.

~ Strengthening Rays | Calming Beams
          Strengthening Rays : Absorb the strength of the shining rays. Your team may use 3 additional upgrades in each deck with one of the following marks: :earth :fire :gravity :time :life :light.
          Calming Beams : Harness the power of the gentle moonbeams. Your team may discard 6 less cards on a loss if the deck uses one of the following marks: :water :aether :air :entropy :death :darkness



          I couldn't come up with a singular idea because most of the good ones are already taken, so I decided to make a complimenting pair that could be used as a choice event card. It was a rather silly idea, but I decided to use the warm and cool colors to do so. This was the end result. A rather simple card that wouldn't alter the War too much while still being fairly interesting. Different elements are predisposed to certain duos and would be better suited for one or the other of these I suppose, but the course of War can change that.


~ Task II - Deckbuilding ~
Completion::underworld :underworld :underworld :underworld :underworld
"Of course you should fight fire with fire. You should fight everything with fire."

Offline nilsieboy

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Re: 5th Trials - Phase 1 submissions thread https://elementscommunity.org/forum/index.php?topic=35922.msg453091#msg453091
« Reply #31 on: January 26, 2012, 09:04:37 pm »
Phase 1- Proving of Worthiness - complete!

Task I: Card design - complete!
synergies:
  • Synergy #1

the card improves the defence of many decks involved with gravity but will give earth the biggest bonus as diamond shield is the only shield with -3.
Card art gotten from http://www.sxc.hu/photo/875413
  • Synergy #2

Card art gotten from http://www.sxc.hu/photo/1010742
  • Drain

many thanks to cal for giving me the idea and helping with the design!
Card art gotten from: http://www.sxc.hu/photo/1080760
  • Fun

getting tired of pend based decks of the opponent? force them to use pillars by stealing their mark ;)
Art gotten from: http://www.sxc.hu/photo/34153
  • Event

Art gotten from: http://elementscommunity.org/forum/index.php/topic,34339.msg462950#msg462950
Task II: deckbuilding - complete!
The power of death: gravity duo (http://elementscommunity.org/forum/index.php/topic,35961.msg485305#msg485305)
Waterbow (http://elementscommunity.org/forum/index.php/topic,35987.msg485573#msg485573)
Voodoo Hope (http://elementscommunity.org/forum/index.php/topic,35949.msg485669#msg485669)
Contrary's Darkness: Unstoppable Healing (http://elementscommunity.org/forum/index.php/topic,34850.msg485702#msg485702)
Adrenleration (http://elementscommunity.org/forum/index.php/topic,36118.msg485721#msg485721)


:gravity nilsieboy :gravity
I wondered why the titan was getting bigger, then it hit me. ~gravity
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Offline YoungSot

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Re: 5th Trials - Phase 1 submissions thread https://elementscommunity.org/forum/index.php?topic=35922.msg453215#msg453215
« Reply #32 on: January 27, 2012, 12:58:45 am »
Task I: Card Design (5/5)







Task II: Deckbuilding (2/5)

Deck 1: Arena Fun- Dune Scorpions (http://elementscommunity.org/forum/index.php/topic,33209.msg484898#msg484898) (449 words)
Deck 2: Light + Fire Duo Deck (http://elementscommunity.org/forum/index.php/topic,33310.msg485169#msg485169) (366 words)
Deck 3: Feedback 3 (http://elementscommunity.org/forum/index.php)
Deck 4: Feedback 4 (http://elementscommunity.org/forum/index.php)
Deck 5: Feedback 5 (http://elementscommunity.org/forum/index.php)
I don't think I'll be completing this portion. I started, but it just felt too much like homework. Card design was fun though.


Offline MyNameIsJoey

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Re: 5th Trials - Phase 1 submissions thread https://elementscommunity.org/forum/index.php?topic=35922.msg453297#msg453297
« Reply #34 on: January 27, 2012, 03:48:00 am »
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Offline Captain Scibra

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Re: 5th Trials - Phase 1 submissions thread https://elementscommunity.org/forum/index.php?topic=35922.msg454226#msg454226
« Reply #35 on: January 29, 2012, 03:55:05 am »
Task I: Card Design INCOMPLETE

Completion: :gravity :gravity :underworld :gravity :underworld
Biological Engineer (4 :gravity) 3|2 Enhance (2 :life): Turn target creature into a creature from its element's next tier.
Genetic Engineer (4 :gravity) 3|5 Enhance (2 :life): Turn target creature into a creature from its element's next tier.

I wanted to challenge myself with this so I tried Gravity/Life synergy.  Here is pretty much the Gravity version of Fallen Elf | Fallen Druid.  By tiers, I mean to split up the creature pool in 4 tiers: Tokens (small stats), support (decent stats with non-attack ability), attack (high attack and/or strong attack skill), dragon.  When a dragon is targeted, it simply does not work (or turn into a fresh dragon).

Salve (3 :life): Target creature gains the passive Healing Wounds, and is healed up to 1 HP per turn.
Salve (4 :life): Target creature gains the passive Healing Wounds, and is healed up to 3 HP per turn.

This is for use with Gravity's sacrifice of it's high HP, especially methods that have a great toll per turn.  Synergizes with poison from ingestion, Acceleration, and Gravity Pull



Anti-Gravity (5 :gravity): Creatures with less than 4 HP are considered airborne and 50% to ignore shields.
Anti-Gravity (4 :gravity): Creatures with less than 4 HP are considered airborne and 50% to ignore shields.

Just something a little fun: a permanent partial mass-momentum and airborne for small creatures.  Can synergize greatly with some Fire mechanics and creatures, but also fun with a number of other creatures.  Does not stack.

Task II: Deckbuilding INCOMPLETE

Completion: :underworld :underworld :underworld :underworld :underworld
Rule #1: The Captain is never wrong.  Rule #2: If the Captain is wrong, refer to Rule #1.
The New Card Theory Thread

 

blarg: