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Offline Mortisgrey

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Re: Weekly Tournament - November 10th - Alliances of False Gods - Unupgraded https://elementscommunity.org/forum/index.php?topic=44475.msg1014595#msg1014595
« Reply #36 on: November 10, 2012, 03:58:42 pm »
Here are the decks I used:

Retribution
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5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5ur 5ur 5ur 5ut 5ut 5ut 5ut 5ut 8pt


Rebirth
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Finals versions
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5lc 5lc 5lc 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5ur 5ur 5ur 5ut 5ut 5ut 5ut 5ut 8pt
« Last Edit: November 10, 2012, 04:04:31 pm by Mortisgrey »

Offline Jen-i

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Re: Weekly Tournament - November 10th - Alliances of False Gods - Unupgraded https://elementscommunity.org/forum/index.php?topic=44475.msg1014596#msg1014596
« Reply #37 on: November 10, 2012, 04:02:15 pm »
You are not required to - but this is where you post them if you choose to do so
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Offline Calindu

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Re: Weekly Tournament - November 10th - Alliances of False Gods - Unupgraded https://elementscommunity.org/forum/index.php?topic=44475.msg1014599#msg1014599
« Reply #38 on: November 10, 2012, 04:11:40 pm »
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5f0 5f0 5f0 5f7 5f7 5fb 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5li 5li 5li 5li 5li 8pq


1 use, 1 win.

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5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5l9 5l9 5l9 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5om 5om 5om 5om 5om 8pm


3 uses, 1 win.

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5i4 5i4 5ig 5ig 5ig 5ig 5ig 5jm 5jm 61o 61o 61o 61q 61q 61q 61r 61r 61r 61r 61r 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pp


3 uses, 3 wins.

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58o 58o 58o 593 593 593 593 593 5aa 5aa 5aa 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ig 5ig 5ig 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5jm 8pm


1 use, 1 win.

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4vj 4vj 4vj 4vj 4vj 4vj 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5ri 5ri 5ri 5ri 5ri 5ri 8ps


1 use, 1 win.

Those were my decks.
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Offline Zaealix

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Re: Weekly Tournament - November 10th - Alliances of False Gods - Unupgraded https://elementscommunity.org/forum/index.php?topic=44475.msg1014602#msg1014602
« Reply #39 on: November 10, 2012, 04:14:11 pm »
Ok...Maybe I'm not understanding the theme here fully, but this ruleset seems REALLY interesting. Like, archive for later event use interesting.
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Offline Acsabi44

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Re: Weekly Tournament - November 10th - Alliances of False Gods - Unupgraded https://elementscommunity.org/forum/index.php?topic=44475.msg1014605#msg1014605
« Reply #40 on: November 10, 2012, 05:12:22 pm »
Ok...Maybe I'm not understanding the theme here fully, but this ruleset seems REALLY interesting. Like, archive for later event use interesting.
Really? I didn't enter since the rules were silly and boring to me.  :P
Treebeard: Nice deck ideas but man, your decks are really, reallly underpillared.
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Offline ARTHANASIOS

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Re: Weekly Tournament - November 10th - Alliances of False Gods - Unupgraded https://elementscommunity.org/forum/index.php?topic=44475.msg1014609#msg1014609
« Reply #41 on: November 10, 2012, 05:51:47 pm »
Congratulations to Joseph7 for winning his first tourny! :D
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Offline Dragoon

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Re: Weekly Tournament - November 10th - Alliances of False Gods - Unupgraded https://elementscommunity.org/forum/index.php?topic=44475.msg1014663#msg1014663
« Reply #42 on: November 11, 2012, 01:35:47 am »
Mrpaper mind-read me like a pro and countered me in both games.

Game 1 - Indulgence
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5c6 5c6 5c6 5c6 5c6 5c9 5c9 5c9 5c9 5ul 5ul 5um 5um 5um 5um 5um 5v2 5v2 5v2 606 606 606 606 606 606 606 606 606 606 606 8pn

Mrpaper played like a second or third turn Sanctuary with his Vader Sader deck. And I went with Cloaks instead of Steals because I really needed my first Mito-Dev to survive CC in order to get a quanta-lock in place. Wrong call on my part.

Game 2 - Protection
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4vj 4vj 4vj 4vj 4vj 590 590 590 590 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61r 61r 61r 61r 61r 8pu

Mrpaper played a Protection deck with NTs, PUs, and Dim Shields. I could've won possibly if I had drawn some EQs earlier in the game. But unfortunately, I drew only 1 the turn before I lost.

Offline dragonsdemesne

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Re: Weekly Tournament - November 10th - Alliances of False Gods - Unupgraded https://elementscommunity.org/forum/index.php?topic=44475.msg1014714#msg1014714
« Reply #43 on: November 11, 2012, 05:58:14 am »
Heh, I had many of those same decks prepared almost exactly.  Sadly I didn't get to use them...

Offline glennfoo

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Re: Weekly Tournament - November 10th - Alliances of False Gods - Unupgraded https://elementscommunity.org/forum/index.php?topic=44475.msg1014715#msg1014715
« Reply #44 on: November 11, 2012, 05:59:33 am »
I hope joseph posts his deck here
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Offline treebeard xiii

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Re: Weekly Tournament - November 10th - Alliances of False Gods - Unupgraded https://elementscommunity.org/forum/index.php?topic=44475.msg1014763#msg1014763
« Reply #45 on: November 11, 2012, 01:06:22 pm »
Treebeard: Nice deck ideas but man, your decks are really, reallly underpillared.
thanks acs i realise now that looking over a couple of my decks they were under pillared particularly my indulgence, retribution and wisdom. Some however that may of been underpillared seemed to work fine unless rng had done the rare thing and favoured me i tried them all out against dragoon after the tourney. They were deliberately designed that way to fit the tourney limitations and to make sure they fit into a thirty card deck any potential change would be appreciated feedback on decks can only make me a better deckbuilder.
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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Offline Acsabi44

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Re: Weekly Tournament - November 10th - Alliances of False Gods - Unupgraded https://elementscommunity.org/forum/index.php?topic=44475.msg1014801#msg1014801
« Reply #46 on: November 11, 2012, 05:21:03 pm »
Treebeard: Nice deck ideas but man, your decks are really, reallly underpillared.
thanks acs i realise now that looking over a couple of my decks they were under pillared particularly my indulgence, retribution and wisdom. Some however that may of been underpillared seemed to work fine unless rng had done the rare thing and favoured me i tried them all out against dragoon after the tourney. They were deliberately designed that way to fit the tourney limitations and to make sure they fit into a thirty card deck any potential change would be appreciated feedback on decks can only make me a better deckbuilder.
Well, that is how I build decks:
Step 1: Add 12 pillars. This is mandatory. If you don't do this, you'll get carried away trying to fit good stuff into the deck, and in the end you'll be running decks with 7-8 pillars only. At this point, the 12 pillars can be anything, since they are just a placeholder for now.
Step 2: Complete the rest of the deck.
Step 3: Complete the pillar distribution. If needed, swap some pillars for pendulums. (for now, based on instinct).
Step 4: Fine- tune the number of pillars/pendulums. (test test test) More often than not I end up adding a 13th pillar.

This is for a standard 30 card duo. For decks with 35 cards, I usually add ~14-15 pillars. For decks with 40 cards, I like to add ~17 for start. For a mono, sometimes I try with 11 pillars first, unless I clearly see that it won't be enough.

During playtesting, it is much more common that I add additional pillars than that I take them out.
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Offline Dragoon

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Re: Weekly Tournament - November 10th - Alliances of False Gods - Unupgraded https://elementscommunity.org/forum/index.php?topic=44475.msg1015113#msg1015113
« Reply #47 on: November 12, 2012, 04:04:56 pm »
They were deliberately designed that way to fit the tourney limitations and to make sure they fit into a thirty card deck any potential change would be appreciated feedback on decks can only make me a better deckbuilder.
Acsabi gives a good rule of thumb for pillar-to-other-card ratio.

I offered some specific critiques below. Please take it in the right way. I don't intend to be mean or whatnot; just trying to offer some advice for you to consider.

retribution:
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5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5up 5up 5up 5ur 5ur 5ur 5us 5us 5us 5us 5ut 5ut 5ut 5ut 5ut 8pt

This deck is woefully short on light quanta. You're using 52 light quanta and are powering it with the equivalent of 3.5 Light Pillars. Remember, when you're building decks, it's about making specific, deliberate trade-offs. You can't have your cake and eat it too. In other words, you can't stick everything in the deck that you might want and still expect it to run fast and smoothly. Something has to give.

I think you needed to decide which 2 cards will help bolster this deck the most: Drain Life, Sanctuary, Steal, Blessing, or Dusk Mantle. There isn't space for all of these. I won't go into all the pros and cons for each. You can think that through yourself. Below was my version of Retribution which was still a little slow for my tastes, but the healing allows you to be a little slower. You can replace a Stiletto with another Pend/Pillar if you want.


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5l8 5l8 5l8 5l8 5l8 5l8 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5up 5up 5ur 5ur 5ur 5ur 5ut 5ut 5ut 5ut 5ut 8pt


wisdom:
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52n 52n 52n 52o 52o 52o 52o 52o 55k 55k 55k 55k 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5ro 5ro 5rs 5rs 5rs 5rs 5rs 8pk

Again, I think this deck is low on quanta—Time quanta specifically. It's not uncommon for Pharaoh decks to have 14-18 Time pillars. Pharaohs are expensive and they use up a lot of quanta spawning Scarabs. Since you were planning on using Scarabs for CC, I would get rid of the RTs and Eternities (Eternities are a good supplemental CC card, but with you using Death and Gravity in the deck, I just don't think you can fit it in space-wise or quanta-wise). With those gone, you don't need Boneyard anymore either. That gives you several card spaces to add Pillars/Pends.

Try your deck and the decks below in the trainer and see how they compare in speed and ability (try pitting them against Cal's decks).


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52o 52o 52o 52o 52o 52q 52q 542 542 542 542 542 576 576 576 576 576 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rs 5rs 5rs 5rs 5rs 8ps

If you prefer to focus on Eternity for CC, you can try something like this (could also replace Mummies with RTs).
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52o 52o 52o 52o 52o 52t 52t 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5ro 5rs 5rs 5rs 5rs 5rs 8pk


rebirth:
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4vj 4vj 4vj 4vj 4vj 4vj 5f3 5f3 5f6 5f6 5f8 5f8 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5og 5ri 5ri 5ri 5ri 5ri 8po

It looks like the only way for you to get your birds out is either skip 2 turns+Fire Spirit+Immolation or Nova+Nova+Fire Spirit+Immolation or Nova+Nova+Nova+Fate Egg+Immolation. 4 and 5 card combos just to get out a single Phoenix is not efficient. Also, you don't generate enough Fire quanta to be able to play all your Fire cards before you deck out.

If you wanted to take this Immolation-Nova route, I think you needed to basically do what Calindu did. Yeah, it's really straightforward and doesn't have any support cards, but it gets the combo out in the best way possible. Personally, I probably would've gone with -1 Fate Egg, -6 Novas, +7 Fire Pendulums, so that you can rebirth Phoenixes if they get killed.


protection:
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58r 58r 58r 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61r 61r 61r 61r 61r 61u 61u 623 623 625 625 625 8pu

Again, your low on quanta production for both elements, but Aether is worse. Mindgate is too expensive to use in my opinion, plus you have all the normal problems of trying to play cards you may not have the quanta for. I see the thinking of having 2 different targets to use your PU on—one high-attack creature and one alternative-attack creature. But I'm not sure how necessary it is, especially when it puts such a strain on your quanta. Consider picking one or the other.

transmutation:
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55m 55m 561 561 561 562 562 562 562 562 5uq 5uq 5uu 5uu 5uu 5v0 5v0 5v0 5v0 5v0 606 606 606 606 606 606 606 606 606 606 8pt

I'm assuming you meant a Gravity Mark. This deck looks well-balanced as far as quanta goes so good job there. I think the main problem here is that the deck is saddled with some mediocre cards. These extra cards don't add enough support to justify their inclusion in the deck. First, the +1/+1 you gain from Nightfall is not enough to justify their use. You only get a maximum +5 attack and defense boost which is not much. Armagios and LS are interesting additions to buy yourself some more time to win, but are they the best choices? Your choices are Drain Life, Liquid Shadow, Stiletto, Dusk Mantle, Armagios, Chimera, and Gravity Pull. In the end, I like the idea of killing my opponent's creatures more than I like the idea of slowing them down with Armagios and extending my life with LS. That's why I went with GPull, which can be used on my own Dolls as well if I need to.

You can replace the Steals with 3 other cards like LS, Dusk, Stiletto, Momentum, etc. or 2 cards plus another Gravity Pend.

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55k 55k 55k 55t 55t 55t 55t 55t 55t 562 562 562 562 562 562 576 576 576 576 576 576 5up 5up 5up 5v0 5v0 5v0 5v0 5v0 5v0 8pt


domination:
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58u 58u 58u 5f3 5f3 5f3 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5ol 5om 5om 5om 5om 5om 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8po

You seem to have a tendency to over-complicate your decks. I understand that you're using Immo+Photon to give you that quanta burst to play a Golem faster plus to pay for the cost of a Gnome Rider. But with only 3 copies of each of those cards, you're leaving a lot to the mercies of the RNG gods. You could avoid all the uncertainty by replacing those Gnome Riders with an Earth Mark and going with 6 Immos+Photons.

Compare your deck with Calindu's version. His is uncluttered and maximizes the odds for getting out his Golem combo. Earth mark means he doesn't have to worry about needing to draw Gnome Riders to use his Golems ability. And with 7 Air Pillars versus 7 Air Pends, he can play his UGs twice as fast as you can.

He could possibly replace a couple Pillars with Pends to increase the number of Golems who can use their Growth at the cost of playing his UGs sooner. He could also remove 1 copy of Immo, Photon, Golem and replace them with 2 OEs and another Air Pillar if he wanted to add a little CC (though at the cost of consistency and output).


indulgence:
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55v 55v 55v 55v 55v 576 576 576 576 576 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c6 5c6 5c6 5c6 5c6 5de 5de 5de 5de 5de 622 622 8pu

Again, you're light on quanta production. Black Holes are much less effective without Discord. They'll barely slow down the opponent. In this instance, I think Mitosis is a better choice over Fractal. Even though it's weak against CC, you don't have enough quanta to split your quanta production three-ways to use Fractal. Either way, I think you can get away with fewer creatures. Pick one creature (4-5 copies) and then use 4-5 copies of Mitosis to get your swarm of creatures out.

 

blarg: