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Offline bripod

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg403646#msg403646
« Reply #24 on: October 03, 2011, 09:14:31 pm »
Currently testing Valuka's  "Good old grabo - Gotp rush with EQs" in Ai3 for 20... results to follow.
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590 590 590 590 590 590 593 593 593 593 593 593 5rg 5rg 5rg 5rg 5rg 5rg 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 8pm


ok I went 17W - 3L with an avg TTW of 10.3

CC is an issue but you can play Grabs and hold GotP for a final rush.
Shields are problematic
Slow Draws can hurt but can be overcome.
PC can be an issue...

Not a bad deck, given the right opponent, it could be very useful.

Offline bripod

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg403697#msg403697
« Reply #25 on: October 03, 2011, 10:59:07 pm »
Fixing to test valuka's GotP/Denial deck. Again, 20 games in Ai3
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 8pt

Ok, I went 16W - 4L with 1 EM. TTW: 13.3
Fire gave me trouble at times with Deflag's and RP's
This deck played a bit slower than the Grab/GotP deck but this one is tons of fun.
Denial and Stealing Quanta Generators is crippling... lol
I also enjoyed the ability to steal a weapon.

As I said, a little slow. Would be nice to compare other denials we have access to.

A little side note: I'm testing valuka's decks because they're all unupped. Since I don't have all upped cards, I'd rather not up one and then find out that the deck is not so good and leave us in a position of not being able to play something. I have over 23k so I don't think it's an issue, just don't want to risk making a mistake. I hope you guys can understand.
If we see for certain that a deck is going to be used, I'll up what I need.

Offline bripod

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg403755#msg403755
« Reply #26 on: October 04, 2011, 12:59:33 am »
Next is Capn' Ahab's Entropy Deck in an Unupped presentation
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4vl 4vl 4vl 4vn 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5rl 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pj

Ok, just went 19W - 1L with this little jewel... Seriously, it's bad ass...
The loss was a terrible draw vs Grav and I got EQ'd and BH'd quickly... almost won...
Great deck! I vote for this one right away... and I was playing UNUPPED
GotP just hit so freakin' hard... it's like: "I won?... huh?....... I just started!"
Give this one a try and see what you think.

Nice job Sir!

P.S. Dusk Mantle did give me a bit of a rough time once... went 20 turns.

Offline ffun

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg403769#msg403769
« Reply #27 on: October 04, 2011, 01:19:23 am »
A little side note: I'm testing valuka's decks because they're all unupped. Since I don't have all upped cards, I'd rather not up one and then find out that the deck is not so good and leave us in a position of not being able to play something. I have over 23k so I don't think it's an issue, just don't want to risk making a mistake. I hope you guys can understand.
If we see for certain that a deck is going to be used, I'll up what I need.
Hey, bripod, you should test them in trainer if that's the problem and you're only running it against ai3. No need to make unnecessary upgrades that way!

Offline dragonsdemesne

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg403781#msg403781
« Reply #28 on: October 04, 2011, 01:49:12 am »
Tickled to death...

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4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 52o 52o 52o 52o 5rk 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 5t2 5t2 5t2 6u5 6u5 6u5 8pj


The deck went 3-0 against monotime.  Discord is pretty ridiculous, and reverse time and sundials stall while poison does its thing.  It's pretty strong against monodecks.  It'll probably have trouble against permanent destruction, though.  Discords were the upped cards because the damage output is pretty low, even with them upped.

I was surprised that the deck actually seems to work.  It also has a lot of spare time/entropy quanta at the end, so it might be able to fit 1 or 2 expensive spells in, like antimatter.  I want to keep it creatureless so that opponent's creature control is useless.  It might benefit from antimatter, fog shield, or things like that, but I have no idea what to take out to make room.  The deck probably doesn't need as many pends as it has; 1 or 2 is seriously all you need for the game, along with novas, but it needs 15 time cards so I left them in :p

edit: another deck...

Discordant Dunes

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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vn 5oi 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5t2 5t2 5t2 5t2 74a 74a 74a 8pj


I don't know if this one will be as good as the first, but I'll put it up for consideration anyway.

Offline dragonsdemesne

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg403805#msg403805
« Reply #29 on: October 04, 2011, 02:26:58 am »
So I was thinking, given that War is mostly unupped, what upped cards would be ridiculous to use vs mostly unupped cards.  One that stood out to me was Diamond Shield.

Diamond in the rough...

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I don't have 3 diamond shields so I threw in an hourglass instead.  Beat an ai3 really easily, then on a whim went to halfbloods.  I kicked aethofuze's ass, but shadofuze beat me the next time with permanent control.

Offline bripod

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg403810#msg403810
« Reply #30 on: October 04, 2011, 02:31:07 am »
Hey, bripod, you should test them in trainer if that's the problem and you're only running it against ai3. No need to make unnecessary upgrades that way!
I was under the impression that the trainer is using the new shards in Ai3... or am I wrong?

Offline inthisroom

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg403822#msg403822
« Reply #31 on: October 04, 2011, 03:04:01 am »
I've tried the Mono Time deck from 10 men's rush list.

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AI3
W 17 / L 3
TTW 9.5

Altogether it's quite fast, CC hits it hard of course, of the three losses, one was my mistake, lost closely due to a wrong decision, one was lost due to bad draw and one vs a rainbow deck with early discord. It's quite efficient and early Eternity can lock down more than one deck.

Offline TheManuz

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg403958#msg403958
« Reply #32 on: October 04, 2011, 08:38:45 am »
Hey, bripod, you should test them in trainer if that's the problem and you're only running it against ai3. No need to make unnecessary upgrades that way!
I was under the impression that the trainer is using the new shards in Ai3... or am I wrong?
Don't worry, there is Elements Beta and there is Elements Trainer.
Beta has new shards, Trainer has not.

Offline TheManuz

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg403961#msg403961
« Reply #33 on: October 04, 2011, 08:55:58 am »
Discordant Dunes

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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vn 5oi 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5t2 5t2 5t2 5t2 74a 74a 74a 8pj


I don't know if this one will be as good as the first, but I'll put it up for consideration anyway.
I give it a test. I'll post the result soon.

EDIT: Finished.
It really needs more :time quanta.
Here are the results.
65% Winrate - 12.76 TTW
Result#Turns
W9
Lx
Lx
Lx
W13
W13
W13
W12
Lx
W16
W12
Lx
W15
Lx
Lx
W12
W10
W18
W11
W12
Based on this test, i made another version of Discordant Dunes
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4vc 4vc 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 5rg 5rg 5rg 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 5rp 5rr 5rr 5rt 5rt 5rt 74a 74a 74a 8ps

Offline bripod

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg404268#msg404268
« Reply #34 on: October 04, 2011, 10:14:53 pm »
My next test deck is inthisroom's Exploding Times

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5f6 5f6 5f6 5f6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rk 5rk 5rk 5rk 5ro 5ro 5ru 5ru 5ru 5t2 5t2 5t2 5t2 7ds 7ds 7ds 8po

Went 17W - 3L with a TTW of 12.75
Might have a slight issue with bad draws... It'll work itself out of a hole but I actually think we might be able to tweak this one and come up with a stronger rush...
Take a look at this one 10men and see what you can squeeze out of it... something tells me that this one is a diamond in the rough...
Nice deck my friend! Enjoyed playing it... ;)

My tweak:
-1 Deflag, -1 Procrast / +1 GotP, +1 Time Factory
on a side note: 20 games w/Ai3 yielded - 4 Keeper Cards, 1 Rare Keeper, 2 Sold Cards, 1 Rare Sold. not bad at all for testing decks... ;)


Alright, since I opened my mouth, I thought I'd better at least run 20 in Ai3 to see if I could back it up.
This deck: Now so lovingly called... ET Phone Home, It's Almost 4am... ;)
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Went 19W - 1L with a TTW of: 11.05
This one lost to the Timebow... (as did the other ver)
Sets up much faster and runs nice... might still be some improvements...
The swap for a Time Factory could also be for a Pend... but prolly not much difference.
I think this deck has much potential, it's durable and hits like a Mac Truck... ;)

Offline inthisroom

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg404276#msg404276
« Reply #35 on: October 04, 2011, 10:20:29 pm »
These are Dragonsdemesne's "Diamonds in the rough" deck stats:

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590 590 590 590 590 590 5rk 5rk 5rk 5ro 5ro 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 77c 77c 7q5 8pm

AI3
W 18 / L 2
TTW 10.2

Quite pleasant to play, as I'm a PC-addict, I'm missing that a little and there's generally quite a bit excess Earth Quanta around after a few turns, useful when the Shriekers are RT'd, maybe removing two or three pends and replacing them with time pillars might make it faster.


 

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