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Offline 10 menTopic starter

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Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg402825#msg402825
« on: October 02, 2011, 07:09:35 pm »
Our Vault will be made up for the most part of the decks we intend to play, plus some filler cards. Here you can share your ideas for Time decks. I'm going to make a more extensive post with my ideas soon.
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Offline 10 menTopic starter

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg402859#msg402859
« Reply #1 on: October 02, 2011, 08:05:12 pm »
I went over this in Chat a bit already, but generally we can make 4 kinds of Decks: Rushes, stalls, Dune Scorpion decks and miscellaneous other decks.
Here I'm just gonna spam some lists for each of the possible archetypes. I'll start this post with rushes.

mono Time:
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5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rm 5rm 5ro 5ro 5ro 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 7q0 7q0 7ri 8ps

Mono is actually a pretty solid rush, Ghosts are efficient, RTs and Eternity help a ton against opposing rushes. Against more stalling decks we might pack more Dragons instead of some of the CC. Disadvantage is that it has no PC so against strong permanents like Dim Shield it will get trouble.

Entropy:
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4vl 4vl 4vl 4vn 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 7q0 7q5 7ri 8pj

Discord combines pretty well with RT spam as RT takes care of creatures that slipped under the Discord in the first turns.

Nova Graboids:
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4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 5c1 5f6 5og 5rg 5rg 5rg 5rg 5ri 5ri 5ri 5rk 5rk 5rk 5rk 5rk 5rk 5t2 5t2 71a 77g 77g 8pm

A classic Nova Grabbie build, with RT as the cheapest Time utility card and... Fate Eggs?? Seems kinda crazy but I felt like Ghosts are a little too expensive for the deck. So train your dragon hatching skills people. :)

Ghostmare:
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5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5ro 5ro 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5up 5up 5v1 5v1 5v1 5v1 7q0 7q0 7ri 8pt

The well known Darkness duo with the Nightmare lockdown possibility. Does not so well against opposing CC spams but can take PC when we need it.

an Earth duo: Ghost and Graboids make a nice combo, so we'll probably use it. I haven't figured out exactly how many Earthquakess we want here, so no deck list yet.

Overall, Time has some nice rushing capabilities. Ghost is an efficient beater and RT generates huge Tempo against other creature decks. A problem will be to balance the usage of those two cards as we have only 24 of both in our Vault. Also guessing correctly whether our opponents will use creature decks will decide over the effectiveness of our RTs.
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Offline bripod

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg402863#msg402863
« Reply #2 on: October 02, 2011, 08:11:37 pm »
Here's an idea I've been looking at. It plays on Eternity mutating Skellies, but somebody's gotta kill something first... Please let me know what I could do to make this better. Even if it's not used in the War...

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52n 52n 52n 542 542 542 542 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5rh 5rh 5rh 5rr 5rr 5rr 5ru 5ru 5ru 5t2 5t2 5t2 5t2 7q8 7q8 7q8 8ps


Ok, after testing and tweaking with ITR, we deem this deck to suck for PvP. I'll revisit the idea later... :(

just in case you're wondering... this is the final version I palyed with...
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52g 52g 52n 52n 52n 52p 52p 52p 52p 52p 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rj 5ro 5ro 5rr 5rr 5rr 5t2 5t2 5t2 5t2 7q8 8pk

Offline TheManuz

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg402869#msg402869
« Reply #3 on: October 02, 2011, 08:17:41 pm »
I think we may need Sundial, even for Dune Scorpions deck, and to survive turns when we face Dimensional Shields.
Other than that, we need LOADS of reverse time and GotP.

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg402879#msg402879
« Reply #4 on: October 02, 2011, 08:40:40 pm »
3 fast, non tested deck idea and i went to really to sleep :)

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590 590 590 590 590 590 593 593 593 593 593 593 5rg 5rg 5rg 5rg 5rg 5rg 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 8pm


Good old grabo - Gotp rush with EQs.

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5l9 5l9 5l9 5l9 5l9 5l9 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5ll 5ll 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5rh 5rh 5rh 5rm 5ro 5ro 5t2 5t2 5t2 8ps

a light stall deck vs teams that cant uses mass CC.

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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 8pt




Offline 10 menTopic starter

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg402884#msg402884
« Reply #5 on: October 02, 2011, 08:47:28 pm »
So, next on the list are stalls:

Light:
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Sanctuary + Eternity is pretty awesome as it's as close to a total lock as it gets. RT spam helps against rushes and Ghosts to finish the job. But the deck is very customizable. Sundials are a possibility for stalling, Crusader can be nice with Eternity, Dunes + Blessing can replace Ghosts (slower, but less prone to CC).

Air:
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5on 5on 5oo 5oo 5oo 5oo 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5ro 5ro 5ro 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 7q0 7q5 7q5 8pr

Against some decks, Wings has even more stall power than Sanctuary. They are really good against a lot of the strong midrange creatures. Here, Shockwaves can partially or fully replace RTs.

Aether:
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5ro 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61q 61t 61t 61t 61t 622 7q5 7q5 7q5 8pu

Aether is another nice duo as it provides defense from DimShield, CC via Lightning and an endless stream of creatures from the Fractal that can punch through any stall.

Rainbow:
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4vj 4vj 4vj 4vj 4vj 4vj 4vp 4vp 4vp 4vp 4vp 55q 55q 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 71a 7n0 7q9 8pj

Panda is another cool card, and as a rainbow the deck is quite customizeable.

This leads to the actual Dune Scorpion deck:
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55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5ro 5rt 5rt 5rt 5rt 5rt 5rt 74a 74a 74a 8pl

You need to get a little lucky here to draw both parts fast, but when you do the deck is very strong. Even if the opponent doesn't have targets for RT.

More random ideas coming tomorrow!
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Offline dragonsdemesne

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg402929#msg402929
« Reply #6 on: October 02, 2011, 10:05:47 pm »
I haven't played around with designing any decks yet, but my general ideas so far include a gotp/nightmare deck, which I see has already been considered, a graboid deck, which again is here, and the third idea I had was to use cheap creatures like deja vu and then something like mutate to (hopefully!) turn them into something scary.  I'll try to come up with a few decklists now...

GotP/Nightmare:

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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5up 5ur 5v1 5v1 5v1 5v1 5v1 8pt


Looks mostly like 10 men's deck, but it seemed to me like Eternity might be a bit too slow, so I didn't include any.  It depends on how long the game goes; eternity is crucial in the long game, but weaker early on when quanta is at a premium.  I'd probably up 3 of the towers/pends, or maybe the steal.

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4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55q 590 590 590 5f6 5og 5rk 5rk 5rk 5rk 5rk 5rk 5t2 5t2 5t2 5t2 5t2 5t2 61q 7q1 7q1 7q1 8pm


Pretty close to 10 men's list, the key difference being the change from fate egg to elite deja vu, which makes it more reliable but misses out on the potential uber hatchlings.  I also skipped the forest spirit, which may have been a mistake; maybe keep it instead of the momentum?

Offline inthisroom

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg402948#msg402948
« Reply #7 on: October 02, 2011, 10:23:12 pm »
Ok, I've tested quite a few things these last days and those are the only two decks that worked quite well against AI 3 and in a few pvp's, both are open to any suggestion, feel free to test and criticise.

Name: No it's not a Scarab Rush
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55l 55l 55l 55l 55l 55l 562 562 562 5rj 5rk 5rk 5rk 5rk 5ro 5rs 5rs 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 7q5 7q5 7q5 8pl

It's quite fast because you generally draw at least one hour glass pretty quickly, lack of quanta hasn't been the problem so far either, the Pharaohs are in there more by principle, I thought removing one might make it faster but left it in because with 8 creatures, there are more chances to get them quickly, Procrastination and Eternity I added later, Eternity against deck out and Procrastination because I just don't feel comfortable when I don't have at least one shield in my deck...

Name: Exploding Times
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5f6 5f6 5f6 5f6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rk 5rk 5rk 5rk 5ro 5ro 5ru 5ru 5ru 5t2 5t2 5t2 5t2 7ds 7ds 7ds 8po

This one's quite obvious, I hate it when I see a Lobo or an Eternity drawn quickly by my opponent and I know the game's over or when Phase Shields start chaining and I'm helpless, in short, I hate not to have perm control. The phoenixes are cheap and resistant to CC, so little fire quanta is needed and it stays quite fast altogether.

Again, feel free to make any suggestion and don't hesitate to criticise if they're not suited as war decks.


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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg402956#msg402956
« Reply #8 on: October 02, 2011, 10:38:10 pm »
@inthisroom:

The gravity/time one looks interesting, though I'm worried it might be too slow.  I'd have to test it to be sure.  I do remember having very good results with a charger/acceleration deck in a tournament one time, so don't underestimate that part of it.


The fire/time one looks pretty cool, too, and I think that one might be stronger.  It's got lots of control, which fits with my playstyle.  Its biggest weakness will be decks that spam a lot of creatures fast.

@10men:

I'm really liking that sanctuary stall deck for some reason.  I think maybe it's because I feel naked without shards of gratitude in my deck :p  Have you considered (instead of using an upgrade for the tower) using an upped mirror shield?  It's only 2 light quanta, prevents 1 damage, and will hose fire bolts.  Games with that deck will be slow, and I could maybe see it losing to someone spamming five fire bolts out of nowhere on turn 20.  Plus, I hate time's shield :p

I'm not really a fan of the time/air deck with wings.  It seems like a lot of the creatures we might face will be airborne.  I'm thinking forest/fire spectres, phoenixes, dragons, maybe pegasus.  It would be an extremely strong deck against graboid-based decks, though; wings stops graboid cold, and reverse time pwns the shrieker form, because it will take several turns to replay it most games, if it's ever replayed at all.

Offline inthisroom

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg403070#msg403070
« Reply #9 on: October 03, 2011, 01:52:53 am »
I've tested some of the above listed decks and the two I prefer so far are the Entropy deck and Nova Graboids, both posted under 10 men's rush decks.
The Entropy deck is a real lock down with early Discord, and Nova Graboids - or some other pillarless deck - should be considered closely when we are facing decks likely to have EQ, which is quite common right now.

Valuka's EQ deck seems promising also, but lacks a bit of CC (Eternity/RT) I think.

Regarding both 10 men's and DD's Ghostmares, I've faced both options, Stiletto and Eternity, and I find them equally annoying, so I couldn't say what's better, but I think that as Ghostmare is one of the most used and redouted :time decks going around since the last update, many opponents might expect to face it, therefore it might be an idea to pack a lot of steals to counter sanctuaries.

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg403096#msg403096
« Reply #10 on: October 03, 2011, 02:13:10 am »
well, inthisroom and I went thru several rounds of PvP with some of these decks. While they each have their pro's and con's, when considering the nature of our next opponent and viable options that they have, I think that most all of these decks could come in handy.

10men's Entropy Rush is just plain brutal... inthisroom laughed every game we played I'm sure...

I think my subpar vault and what electrum I have can easily cover these decks...

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Re: Vault preparation https://elementscommunity.org/forum/index.php?topic=31860.msg403176#msg403176
« Reply #11 on: October 03, 2011, 04:28:33 am »
That discord/reverse time one does look pretty mean.  I was thinking though, that the antimatter would benefit from being upped, instead of a tower or pend.  Improved Antimatter costs 2 less entropy when upped, and at 8 entropy, the unupped one will be tough to play.

 

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