DD, I'll do a bit of testing with that deck, but at 1st glance I'm not sure it will work out. After testing a bit more vs.
, I've seen Exploding Times was highly dependent of drawing the Eternities early/mid game to win vs. the air/entropy deck, so if you take those out, I don't think it will have much chance! I'll test it anyway and post results.
Edit: after a short try, as expected, 10men's deck went 1-4 vs. air/entropy (once a Maxwell demon is out or it starts AM your ghots, it's over) and 7-1 vs. air/darkness. If we expect the same deck from last round, it seems like a good choice, otherwise it won't do.
In an extended playtest with the original exploding times (w/ Eternity and RT), my record ended up being 13-11 vs. Air/Entropy (definitely varies a lot depending on draw, some games are very easy, others are impossible) and 13-4 vs. Air/Darkness (although results were pretty close, so take that with a grain of salt).
That pretty much confirms that the deck works very well vs. the darkness duo, so if we consider they'll take it against us again, no need to waste Eternities and RT, and I can take 10men's version of exploding times. Beware that we'll loose against their other deck though.
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Edit2: I also tried to come up with a monoair rush using the event card:
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4t4 4t4 4t4 5oc 5oc 5oc 5oc 5oc 5on 5on 5pu 5pu 5pu 5pu 5pu 7ms 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7mv 7mv 7mv 7mv 7oe 7oe 8pr
The only deck that could possibly stop that would be poison dial, but I'm not sure they'll have enough cards to build that.
And my last take on what they could use, if they kept their light cards from Rd 4
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5ll 5ll 5ll 5ll 5lm 5lm 5lm 5oi 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7k2 7k2 7mv 7mv 7n5 7n5 7n5 7oe 7oe 8pq
Poison won't do in this case, and exploding would also have a hard time, unless it gets some perfect draws.