For entropy, here's a modified version of the illegal deck I posted previously:
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4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 5og 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rn 5rs 5rs 5t2 5t2 5t2 71a 77g 77g 7dm 7q0 7ri 8pm
-1 lightning +1 reverse time
-1 forest spirit +1 anubis
I think it might be a good idea if 10 men played this deck vs entropy, because I think they will be our hardest opponent, and the extra upgrades would make a big difference in this deck. If he disagrees, then since I have 6 ups (which is what I designed it with above) I should use it.
reasons for deck choices:
-novas vs discord is always good (though if they use black hole, this is bad)
-reverse times vs graboids is good, and I think they will probably play a novabow or grabbow, because they can make these decks easier than anyone else due to nova being in-element for them (it's what I'd likely do were I on their team)
-1x upped tower/pend each because they might use earthquakes or black holes, and this will help against both, plus with the lower pillar/pend count due to novas, it might be important to have that extra quanta
-pharaohs because they are phat at 8hp and can breed scarabs; could make the difference in long games. In *very* long games, the scarabs can start devouring, too, but I doubt this will happen in practice
-anubis: also phat at 8hp, can quint something if needed
-I used ups on the graboids; pharaohs would also be a good choice, since the scarabs would be better, and if 10 men played this deck, I'd probably up either more graboids or the pharaohs