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Re: Sundial | Sundial https://elementscommunity.org/forum/index.php?topic=1945.msg230496#msg230496
« Reply #36 on: December 21, 2010, 10:52:22 pm »
I wish you could all act like 0 cost is a bad thing. Before, people lived without mulligan perfectly. They, you know, added Towers to their decks. You should try the same before complaining that a certain 0-cost card screwed your draws 5 times in a row.
http://elementscommunity.org/forum/index.php/topic,17747.msg241474#msg241474

Thats my rainbow FG farmer, I bought and upped 2 more sundials. After some preliminar tests (10 games), i drawed sundials in 2 of those 10 games.
I know sample should be bigger, but it just messes up. Though it is only 2 cards in a 38 cards deck; i run with 12 upped pillars + 1 upped pendulum. Being a rainbow means i 've got to get the quanta needed FAST (because with 3 pillars only, its hard to reach 1 of the quantas to 4~5). So yes, pendulum real affects me.
I 'll have to go back to unupped sundial, though they cost 1 :time (which i need for Hourglass and Eternity).
I can't have "dead cards" on my hand. As most cards are needed in the rainbow deck, and it ain't nice to have to discard some in the first 2 turns.

I know, you will say "well, thats just 1 situational example, if you are always on shortage of quanta, you will be even more with upped sundials due to mulligan". But thats not the point; Increasing it to 1 :rainbow doesn't affect by no means the buff it got (which is hasten from 2x :light to 1 :light); which was a big buff for the card.

silux

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Re: Sundial | Sundial https://elementscommunity.org/forum/index.php?topic=1945.msg246176#msg246176
« Reply #37 on: January 12, 2011, 09:45:23 pm »
This is a buff?

It's like making shard of readiness costing one less in my hands.Very few people would appreciate it.Upped sundial is uncomfortable to play in rainbows and also unupped are so.
It would be a good and needed buff to have the upped not trigger automulligan!

Offline Ryli

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Re: Sundial | Sundial https://elementscommunity.org/forum/index.php?topic=1945.msg246242#msg246242
« Reply #38 on: January 12, 2011, 11:12:09 pm »
Yes, it is a buff. Upped's ability cost has gone down one.

If you feel it needs a further/different buff, go to the 'buff this card' section

Offline Dragoon1140

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Re: Sundial | Sundial https://elementscommunity.org/forum/index.php?topic=1945.msg246250#msg246250
« Reply #39 on: January 12, 2011, 11:23:24 pm »
People are overestimating how much the upgraded Sundial actually affects auto mulligan.  Every time I use Sundial, even in a deck that uses Time, I always use the upgraded form.  There is no reason not to, since one will, more often than not, attain a decent draw if their deck has been properly developed.  Not to say that the upgraded Sundial won't ruin that one rare time when the RNG will leave one Tower-screwed, but the benefits clearly out-weigh the very rare costs.
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Re: Sundial | Sundial https://elementscommunity.org/forum/index.php?topic=1945.msg332561#msg332561
« Reply #40 on: May 13, 2011, 01:01:35 am »
Stasis...every time I hear it, it makes me think of stasis from Dead Space 2 so much...

Offline masterj830

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Re: Sundial | Sundial https://elementscommunity.org/forum/index.php?topic=1945.msg1003080#msg1003080
« Reply #41 on: September 27, 2012, 02:53:03 am »
i love this card simply because it stops attacks and lets me draw a card. a good stall deck usually has thease cards. plus demension sheilds used together is a great stall deck
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Offline vivimancer

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Re: Sundial | Sundial https://elementscommunity.org/forum/index.php?topic=1945.msg1003087#msg1003087
« Reply #42 on: September 27, 2012, 03:19:09 am »
Any one else notice that weapons always attack through a sundial?  Very useful for poison dial decks, not so fun when your opponent has a discord =(

Offline Cheesy111

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Re: Sundial | Sundial https://elementscommunity.org/forum/index.php?topic=1945.msg1003102#msg1003102
« Reply #43 on: September 27, 2012, 04:59:45 am »
Any one else notice that weapons always attack through a sundial?  Very useful for poison dial decks, not so fun when your opponent has a discord =(
Thus why it says on the card that creatures do not attack for one turn.  Weapons =/= creatures (unless they're animated of course).

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Re: Sundial | Sundial https://elementscommunity.org/forum/index.php?topic=1945.msg1003519#msg1003519
« Reply #44 on: September 28, 2012, 09:59:16 pm »
They are so annoying to fight against, but that's because I run fire, and rely on fast damage. I definitely see value, though, especially upgraded.
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Re: Sundial | Sundial https://elementscommunity.org/forum/index.php?topic=1945.msg1003527#msg1003527
« Reply #45 on: September 28, 2012, 10:17:44 pm »
Because Fire doesn't have PC to make annoying Sundial go away...

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Re: Sundial | Sundial https://elementscommunity.org/forum/index.php?topic=1945.msg1003561#msg1003561
« Reply #46 on: September 28, 2012, 11:36:28 pm »
*is uncertain what PC means*

If PC is permanent control, than it does with Deflagration, but otherwise, I think I see your point, but Sundial is still really helpful.
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Re: Sundial | Sundial https://elementscommunity.org/forum/index.php?topic=1945.msg1039815#msg1039815
« Reply #47 on: February 07, 2013, 09:41:49 pm »
Does Sundial work on Immortials?  Because from what I understand Immortals aren't effected by non-shield spells or ones that affect the battlefield like Flood.  And since this is NOT a shield I would assume that Immortals wouldn't be stopped.  That their attack would be prevented from being set to zero (if that's actually how this works).


 

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