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Offline macgawel

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg406948#msg406948
« Reply #276 on: October 09, 2011, 09:34:03 am »
6 Fate Eggs + 6 PU + 6 of SoR + 12 Time Pends + Aether mark.
Looks like TU doesn't keep the SoR effect  :(

Tried something similar (but with Deja-Vu).
The TUed Deja-Vu keeps an activation cost of 0, but not the instant and double effects.

Offline Chapuz

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg406989#msg406989
« Reply #277 on: October 09, 2011, 01:09:35 pm »
6 Fate Eggs + 6 PU + 6 of SoR + 12 Time Pends + Aether mark.
Looks like TU doesn't keep the SoR effect  :(

Tried something similar (but with Deja-Vu).
The TUed Deja-Vu keeps an activation cost of 0, but not the instant and double effects.
Zanz made Deja Vu skill only can be played once because there were decks with 2 TTW and that was too much fast. The bad thing is that Deja Vu (skill) seems to be the same function (code) as Twin Universe / Paralel Universe, so it affects PU/TU too. That should be corrected if it's that way.
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Offline mafidufa

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Re: Shard | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg407437#msg407437
« Reply #278 on: October 10, 2011, 08:24:37 am »
the new wording is confusing, - "The target creature's skill cost is now zero.  :time creatures can use their skill twice this turn." I immediately went and made a Fate Egg deck, imagining I would play a shard of readiness  and then make 8 creatures out of 4 fate eggs. Unfortunately it only affects the targeted creature, which meant  I got only 5.  :( Perhaps the wording should be "The target creature's skill cost is now zero. If it is a :time creature, it can use it's skill twice this turn."

ETA -200th post yay!

Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg412831#msg412831
« Reply #279 on: October 20, 2011, 01:29:12 am »
This... looks similar to Reprisal (http://elementscommunity.org/forum/index.php/topic,25429.0.html) in some ways.  The concept is the same, but execution is very different.  Given Reprisal's popularity, I wonder if it inspired Zanz?

Offline furballdn

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg412916#msg412916
« Reply #280 on: October 20, 2011, 03:24:34 am »
Did SoR allow a creature to use its skill multiple times per turn if you had multiple SoR in 1.28 or was it only in this patch?

Offline Sevs

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg412929#msg412929
« Reply #281 on: October 20, 2011, 04:09:12 am »
This... looks similar to Reprisal (http://elementscommunity.org/forum/index.php/topic,25429.0.html) in some ways.  The concept is the same, but execution is very different.  Given Reprisal's popularity, I wonder if it inspired Zanz?
I dont think so. the mechanic of being able to use your ability that turn has been around for a while as well as the initial affect of SoR when it first came out.
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Offline Pineapple

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg413202#msg413202
« Reply #282 on: October 20, 2011, 04:22:27 pm »
Did SoR allow a creature to use its skill multiple times per turn if you had multiple SoR in 1.28 or was it only in this patch?
As Sevs said, the first SoR, in addition to making the target creature's skill zero-cost, gave the creature the ability to use its skill even if it had summoning sickness. This lead to imbar FG-killing Wyrm rushes, which quickly led to a nerf :P

Offline EvaRia

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg414055#msg414055
« Reply #283 on: October 22, 2011, 05:12:21 am »
This is epic win with a Golden nymph.

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg414445#msg414445
« Reply #284 on: October 22, 2011, 11:13:39 pm »
I think in many ways that this card would be wasted upon use of a golden nymph. Why? Because instead of drawing a card that you can use right away, you've drawn a card that will allow one of your other cards to.... draw more cards? Much more useful (in my oponion) to stick it onto a scarb or Anubis.

Offline I8SumOrangesNItWasK

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Re: Shard | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg417759#msg417759
« Reply #285 on: October 30, 2011, 04:42:21 am »
the new wording is confusing, - "The target creature's skill cost is now zero.  :time creatures can use their skill twice this turn." I immediately went and made a Fate Egg deck, imagining I would play a shard of readiness  and then make 8 creatures out of 4 fate eggs. Unfortunately it only affects the targeted creature, which meant  I got only 5.  :( Perhaps the wording should be "The target creature's skill cost is now zero. If it is a :time creature, it can use it's skill twice this turn."

ETA -200th post yay!
LOL I think the description is fairly obvious. Why would 1 card used on 1 creature allow ALL your creatures to be effected? Also, it was talking about the target creature originally. Why would the 2nd half change?

I think the fact that it even works on Fate Egg is messed up. They are supposed to TURN INTO something else; thus the egg is gone. Why would it make sense they are still arond to use a skill again? That's silly...

Offline cosine23

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg420049#msg420049
« Reply #286 on: November 03, 2011, 09:54:56 pm »
I think the description is also clear enough.

Regarding the shard: SoR + Anubis ist an expensive, yet great combo, allowing you to plant a fresh immortal creature every turn. The bane of creature control!

Offline I8SumOrangesNItWasK

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg420074#msg420074
« Reply #287 on: November 03, 2011, 10:37:30 pm »
I think the description is also clear enough.

Regarding the shard: SoR + Anubis ist an expensive, yet great combo, allowing you to plant a fresh immortal creature every turn. The bane of creature control!
And possible with mono-time.

I'm a Scarab junky, and personally like using them on Pharoahs and Scarabs. It's nice to go from 0 to 3 Scarabs in one turn, and devour things free of cost (since I'm a bit short on :gravity sometimes with my deck).

 

anything
blarg: