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Reprisal | Reprisal https://elementscommunity.org/forum/index.php?topic=25429.msg323771#msg323771
« on: April 30, 2011, 10:22:21 pm »
NAME:
Reprisal
ELEMENT:
Time
COST:
5 :time
TYPE:
Permanent - Weapon
ATK|HP:
5|3 when flying.
TEXT:
Weapon: deal 5 damage at the end of every turn.
 :time :time : Recharge the target's ability.
NAME:
Reprisal
ELEMENT:
Time
COST:
5 :time
TYPE:
Permanent - Weapon
ATK|HP:
6|3 when flying.
TEXT:
Weapon: deal 6 damage at the end of every turn.
 :time :time : Recharge the target's ability.
ART:
http://commons.wikimedia.org/wiki/File:Sword_and_crystal.png

http://grace-stock.deviantart.com/art/Sand-Stock-III-72261055?q=boost%3Apopular%20in%3Aresources%2Fstockart%20sand%20ripples&qo=5
License for second stock image: http://grace-stock.deviantart.com/journal/9009098/#comments
IDEA:
johannhowitzer
NOTES:
The name has a double meaning!  Reprisal is another word for retaliation, and to reprise something is to repeat it.

The target creature or permanent's ability is recharged for use again.
This would be wasted on a target that has not yet used its ability.
Target must still pay its quantum cost to activate its ability a second time.
May be used more than once per turn if flown or endowed.
May be used on a creature or permanent that was summoned, to bypass summoning sickness.

Some of the more useful abilities that see benefit from this card:
- Dive
- Heal
- Infection
- Ablaze / Growth / Steam
- Mitosis
- Poison
- Lobotomize
- Freeze / Congeal / Guard (Guard redirects the Warden's attack - it does not attack 2+ creatures)
- FFQ's Firefly
- Snipe
- Destroy
- Devour
- Catapult
- Paradox
- Mutation / Improve
- Hasten
- Immortality
- Pharaoh's Scarab
- Eternity's Reverse Time
- Mindgate

Many of these would require a trio deck.
SERIES:
New Elemental Weapons (http://elementscommunity.org/forum/index.php/topic,26231.0.html)

Offline Nepycros

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Re: Reprisal | Reprisal https://elementscommunity.org/forum/index.php?topic=25429.msg323774#msg323774
« Reply #1 on: April 30, 2011, 10:24:37 pm »
I'd lower the cost to play this card by 1.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Re: Reprisal | Reprisal https://elementscommunity.org/forum/index.php?topic=25429.msg323775#msg323775
« Reply #2 on: April 30, 2011, 10:27:22 pm »
Heh, I started with what I'd consider a high cost because I was afraid of the combos this might produce.  This is a VERY flexible card!

I'll consider it.  Definitely wanting OldTrees to weigh in here; this is an idea I've had for a long, long time.

Re: Reprisal | Reprisal https://elementscommunity.org/forum/index.php?topic=25429.msg323778#msg323778
« Reply #3 on: April 30, 2011, 10:28:58 pm »
Imagine how many people would  <3 to have this in a  :time  :entropy deck.

Lycan: I just gained +5/+5! Now I cant do anything :(
Me: Yes you can! RECHARGE
Lycan: Yay! Now I am 11/11!
Me: RECHARGE
Lycan: 16/16!
Me: RECHARGE!
Lycan: w00t I am now a UbEr powerful 21/21 creature!

On topic: a Simple deck with:

Mark Of Time
:earth Pendelums
:darkness Pedelums
10 :entropy pendelums
:time Pillars
2 Reprisal
6 Lycans
1-2 Enchant Artifact

Pure ownage

Re: Reprisal | Reprisal https://elementscommunity.org/forum/index.php?topic=25429.msg323782#msg323782
« Reply #4 on: April 30, 2011, 10:30:52 pm »
Lycanthropes lose their ability the first time they activate it; there would be no ability to recharge.  They can't go past 6|6 with this.

Offline Nepycros

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  • My creativity was OP, so I had to nerf it.
Re: Reprisal | Reprisal https://elementscommunity.org/forum/index.php?topic=25429.msg323783#msg323783
« Reply #5 on: April 30, 2011, 10:31:10 pm »
Imagine how many people would  <3 to have this in a  :time  :entropy deck.

Lycan: I just gained +5/+5! Now I cant do anything :(
Me: Yes you can! RECHARGE
Lycan: Yay! Now I am 11/11!
Me: RECHARGE
Lycan: 16/16!
Me: RECHARGE!
Lycan: w00t I am now a UbEr powerful 21/21 creature!

On topic: a Simple deck with:

Mark Of Time
:earth Pendelums
:darkness Pedelums
10 :entropy pendelums
:time Pillars
2 Reprisal
6 Lycans
1-2 Enchant Artifact

Pure ownage
I think that the creature has to KEEP the ability. Lycans lose the ability altogether. This card isn't to make Deja Vus and Lycans have more abilities, it's to give creatures that have constant active abilities the chance to use it multiple times in a turn.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline ZephyrPhantom

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Re: Reprisal | Reprisal https://elementscommunity.org/forum/index.php?topic=25429.msg323786#msg323786
« Reply #6 on: April 30, 2011, 10:33:03 pm »
Interesting weapon that can make a 1-turn difference in some situations, but it's true strength lies in it's synergy with Growth and Ablaze, provided that you can supply the quantum. I'd say -1 or -2 playing cost would help balance it out a bit.

Re: Reprisal | Reprisal https://elementscommunity.org/forum/index.php?topic=25429.msg323787#msg323787
« Reply #7 on: April 30, 2011, 10:36:33 pm »
Yes, Growth is one interesting possibility.  It would allow a Lava Golem to survive in the face of a Fire Shield.  This is however a small effect compared to breaking the 6-card limit for Golems; it requires 3 :time 1 :earth per use.  I made the ability cost high for a reason!  :D

Important balancing factor for the summon-sickness workaround: your opponent is already going to know you can do that, since you have to have one of these out to bypass sickness.

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Re: Reprisal | Reprisal https://elementscommunity.org/forum/index.php?topic=25429.msg323819#msg323819
« Reply #8 on: April 30, 2011, 11:20:10 pm »
I have been summoned.

Initial reaction: Johannhowitzer once again you prove that you deserve to be in the Idea Factory.

Currently Activation Costs for Activated skills are balanced against their effects or cost 1 quanta less with a higher activation cost. Notable Exception: Nymphs which have an activation cost that fluctuates relative to the skill value but typically is as high as Activation Cost +3 = Skill Value.

From this an Activation cost of  :time or  :time :time would seem fitting to account for the faster return on investment that is caused by Recharge. [Note: This is a factor isolated from the actual balance of the card. It therefore has priority over the other variables of the card like attack and casting cost]
:time :time| :time activation cost will be assumed from now on.

Dive (obviously)
Steam (+1 attack)
Infection (+1 damage)
Pulverizer + Reprisal vs Pulverizer (bypass summoning sickness)
Otyugh (Catch up to Growth)
Creature Generation particularly Scarabs
Anubis or Aether NymphOf all these Dive seems the most dangerous and thus will be the focus.
Dive used multiple times currently stacks by multiplying. Hence each dive is worth twice as much as the last. However multiple dives would probably be either eclipse the damage of Reprisal or would be used with only 2 dives per turn. This means that a mid-high attack (like 5) and the cost to go with it will balance the flying reprisal wyrm situation by making it too expensive compared to the 2 dive version.

Reprisal with an Attack of 5|6 and Skill Value [K] will have a casting cost [C] equal to 5-3+[K]|6-3+[K]+1(activation cost of 1)-2 thus ([C]=2+)

So 2 dives per turn (using Wyrm in a  :air :time duo)
Attack: 12+5|20+6 = 17|26
Casting Cost: 4 :air+(2+[K]) :time +2 cards
Converted Casting Cost (including draw cost=1) = 9+[K]
Activation Cost: 2 :air:time :time| :time
Converted Activation Cost: 5|4
From this extreme case I would estimate that [K] is 3.

So:
Activation Cost:  :time :time| :time
Attack: 5|6
Casting Cost: 5 :time|5 :time
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Re: Reprisal | Reprisal https://elementscommunity.org/forum/index.php?topic=25429.msg323825#msg323825
« Reply #9 on: April 30, 2011, 11:29:18 pm »
Dive could perhaps be recoded to add the creature's "full" attack to its "current" attack.  This would double a Wyrm's attack raw or buffed, still synergize with Sky Blitz, but introduce additive increase with Reprisal, rather than multiplicative.  The only foil is that a Dive after a Sky Blitz (you'd need an Air Tower) would result in net triple attack rather than quadruple.

Thanks for the compliment and balance comments!  (I do not post a card idea unless I think it's top-notch, and I have high standards...)  I will be reducing the ability's cost to :time :time - but first I have more magic to work on the art itself, which I am already VERY happy with!  Seriously, I think it turned out great.  Those were some prime stock finds.  :D

I will also be revamping/reposting my portfolio soon.  And this is my third fourth New Elemental Weapon - the others being Ulundaris, Winter, and Summer.  Perhaps my first SERIES?!

Re: Reprisal | Reprisal https://elementscommunity.org/forum/index.php?topic=25429.msg323837#msg323837
« Reply #10 on: April 30, 2011, 11:51:25 pm »
Updated with lowered ability cost and new art!  The sword is now shinier and ghosted.

Manipul8r

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Re: Reprisal | Reprisal https://elementscommunity.org/forum/index.php?topic=25429.msg323860#msg323860
« Reply #11 on: May 01, 2011, 12:53:40 am »
Very nice!  Only one thing I am concerned about, which is this: "May be used more than once per turn if flown or endowed."

:air / :time would get you easy multiple Dive stacks if I'm reading this correctly.

 

blarg: