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Offline MartyrX

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg396209#msg396209
« Reply #240 on: September 20, 2011, 05:23:42 pm »
I am assuming that all other elements will have their own shards as well??

Offline Higurashi

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg396213#msg396213
« Reply #241 on: September 20, 2011, 05:29:41 pm »
Yes. See here for pasted chatlog reference (in the spoiler): http://elementscommunity.org/forum/index.php/topic,28840.0.html
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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg396302#msg396302
« Reply #242 on: September 20, 2011, 08:28:08 pm »
Morm Idea is far better than we currently have and fits good with the time theme for me I like it.
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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg396330#msg396330
« Reply #243 on: September 20, 2011, 08:58:50 pm »
     
This is a pretty awesome idea. Out of all the possible suggestions that keep the Readiness theme, this is my favourite so far. To explain why I like this better than previous suggestions:
- The pre 1.29 SoR is too weak. The effect is so minor it can't even be balanced by cost reduction. I wouldn't even play it if it cost zero, it's just not worth a card.
- The Adrenaline solution (current version of Zanz), all balancing issues aside, doesn't really fit Time imo. Adrenaline seems too much like a life ability with the mean green face and all, also Time seems more "civilised".
- First turn activation doesn't help at all. I wrote about that already here (http://elementscommunity.org/forum/index.php/topic,29688.0.html). Yes it was broken with the Dive interaction, and no, it doesn't change much for normal creatures.

- Two activations per turn: Now we're talking. Perfectly fits the Readiness theme, and finally gives the card some serious value that could make it worth risking a 2-for-1 by opposing control cards. It seems really fun to play with too, what's not to like about doing something cool twice? I don't see big balancing problems either, I mean for example two Ghosts per turn is not that much better than one Jade Dragon per turn which already exists and is not very good, while having the advantage of being a mono.

Some ideas how to tweak the idea:

- Maybe allow it to target permanents as well? One annoying thing about creature targets only is that there aren't many creature with abilities, limiting the number of possible interactions. Allowing it to target permanent would make it more interesting both for deckbuilding as there are more options and gameplay-wise (for example if you suspect PC you might want to play it on a creature and the other way round). Of course a cost increase for balancing would definitely be in order then.

- Maybe switch the two parts, i.e. two activations for everyone and free for Time cards? This would give it more usefulness outside of Time because there are many interesting abilities in the game that you would love to play twice, such as freeze, Firefly or Dive (yes, I think if limited to two activations it's balanced).
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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg396344#msg396344
« Reply #244 on: September 20, 2011, 09:25:32 pm »
^^ This.  All of it.
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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg396586#msg396586
« Reply #245 on: September 21, 2011, 07:24:31 am »
Two activations per turn: Now we're talking. Perfectly fits the Readiness theme, and finally gives the card some serious value that could make it worth risking a 2-for-1 by opposing control cards.
10 times yes!

One annoying thing about creature targets only is that there aren't many creature with abilities, limiting the number of possible interactions. Allowing it to target permanent would make it more interesting both for deckbuilding as there are more options and gameplay-wise (for example if you suspect PC you might want to play it on a creature and the other way round). Of course a cost increase for balancing would definitely be in order then.
Yes, I completely agree. Also having various target in a single deck increase the interest of playing multiple copies (Steam Machine + Trident in monowater = sweet). Or on a time card 2 draws per hourglasses ...

Maybe switch the two parts, i.e. two activations for everyone and free for Time cards?
Here I fear some abusable skills (grow, dive, steam, mitosis, air nymphs).

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg397085#msg397085
« Reply #246 on: September 21, 2011, 11:50:22 pm »
2 times per turn would be a bit "op" me thinks:

what about a pharaoh deck? - You will really pump beetles when you can do 2 per pharaoh per turn.

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg397098#msg397098
« Reply #247 on: September 22, 2011, 12:21:12 am »
2 per pharaoh per turn is assuming that you get more than one of both cards out and that the pharaohs don't get controlled. And the only other thing it's useful on is Deja Vu and Fate Egg and Eternity. Eternity+SoR is a 3 card combo, which is already pretty weak in terms of cards.

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg397121#msg397121
« Reply #248 on: September 22, 2011, 01:36:25 am »
Scarabs could also nom twice per turn, which is pretty sick actually.  I would have a field day if the effect were changed to what's suggested.

Anubis spamming Quints would be pretty nice too.
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Offline Camoninja

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg397124#msg397124
« Reply #249 on: September 22, 2011, 01:46:02 am »
I completely forgot about Anubis. That one would be pretty awesome. But I deliberately skipped Scarabs because if you have Pharaoh and SoR, you automatically get Scarab and SoR too.

e: I am so silly, I forgot also about the fate eggs after they hatch >.< Good thing EvaRia brought it up.

Re: Shard | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg397287#msg397287
« Reply #250 on: September 22, 2011, 12:43:48 pm »
The current version in the game has a typo on the upgrade page if you look at the word "skill"

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg399870#msg399870
« Reply #251 on: September 26, 2011, 10:28:58 pm »
I think the adrenaline effect can fit this card(adrenaline's mechanic actually makes the creature live many turns at once, which does sound time related). Of course, zanz could make a similar status(maybe not the same) with a different name(feel free to suggest) and a time related icon(maybe a clock of sorts?), but thats more aesthetic than anything(and yet so important).

 

blarg: