This is a pretty awesome idea. Out of all the possible suggestions that keep the Readiness theme, this is my favourite so far. To explain why I like this better than previous suggestions:
- The pre 1.29 SoR is too weak. The effect is so minor it can't even be balanced by cost reduction. I wouldn't even play it if it cost zero, it's just not worth a card.
- The Adrenaline solution (current version of Zanz), all balancing issues aside, doesn't really fit Time imo. Adrenaline seems too much like a life ability with the mean green face and all, also Time seems more "civilised".
- First turn activation doesn't help at all. I wrote about that already here (
http://elementscommunity.org/forum/index.php/topic,29688.0.html). Yes it was broken with the Dive interaction, and no, it doesn't change much for normal creatures.
- Two activations per turn: Now we're talking. Perfectly fits the Readiness theme, and finally gives the card some serious value that could make it worth risking a 2-for-1 by opposing control cards. It seems really fun to play with too, what's not to like about doing something cool twice? I don't see big balancing problems either, I mean for example two Ghosts per turn is not that much better than one Jade Dragon per turn which already exists and is not very good, while having the advantage of being a mono.
Some ideas how to tweak the idea:
- Maybe allow it to target permanents as well? One annoying thing about creature targets only is that there aren't many creature with abilities, limiting the number of possible interactions. Allowing it to target permanent would make it more interesting both for deckbuilding as there are more options and gameplay-wise (for example if you suspect PC you might want to play it on a creature and the other way round). Of course a cost increase for balancing would definitely be in order then.
- Maybe switch the two parts, i.e. two activations for everyone and free for Time cards? This would give it more usefulness outside of Time because there are many interesting abilities in the game that you would love to play twice, such as freeze, Firefly or Dive (yes, I think if limited to two activations it's balanced).