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A)Simple Game Strategy 1)
creatureHover over cards for details, click for permalink
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2)
To get extra draw power, add in HG or precogHover over cards for details, click for permalink
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3)
Creature control (CC) is necessary. Optimize the CC as lacks/ has NO PC (permanent control)Hover over cards for details, click for permalink
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To sum it up, you are to master creature rush, then balancing rush with extra draw power and CC.
After you are done, you are all green to explore all other options
Lets try one at a timeSpoiler for Hidden:
It's best if Dunescorpion deck
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scorpion are used but this section is about mono. It's also used with bolt (fire) decks and poison rush decks (death) too. Anyway, you can find all of them in the forum.
As above. You need to buff the creature with spell cards as its initial atk is 0
This is a creature that's seldom used. You can used it with aether or shard of readiness. This is a mono section, so i'll skip this too.
This shield offers slow, thus reducing damage by half i would say since a creature can only attack once in 2 turns. A good choice indeed.
You can find a pharoah based deck + this shield too. Slowing the opponent and eat up the creatures using scarabs.
Its randomness and low hp easily subject to CC thus makes it unreliable. SoR can solve this problem. Fractal eggs+ SoR are considerably common but is nowhere efficient in comparison to other fractal decks. Time based fratal deck usually revolves around dragontal and ghostal.
without gravity and life these 2 look just as bad. Fractal scarab with gravity mark is another option.
SoR is often used on FE, Anubis and also pharoah, those with activated skills, giving 2 copies hatched identical FE , 0 cost to 'quint' immediately, 2 copies of scarabs respectively.
is seen best with nightmare; ghostmare and also fractal; ghostal.
Upgraded provides a better attacking power. With some buffs like adrenaline, chaos power, blessing, momentum, it could be strong.
Apart from that RT+ eternity+ dejavu +
(empathic bond/heal) OR
(luciferin) can make a very powerful stall
The
detailed explanation of each cards, airborne or not, active and passive skills
click here Comment:
Time can be used as mono with TTW around 7-9 (unupgraded) .
However, other elements are necessary to compliment it and make it stronger. Time rainbow can be very much solid too.
Upgraded mono time rush can easily win around 5-8 turns.
In mono, do not neglect the power of 'others' card.
Spoiler for Hidden:
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The weapon provides you 6 damage at the cost of 1 random quanta and the shield reduces 2 damage at 5 random quantas casting cost (Alternate this with procrastination in different situations)
B) QI management:Sometimes, you have blank slots, putting pillars or pendulums seems to make quanta go way beyond excess and drawing all these with no creature is frustrating.
1) Precognition works best, making your deck-size smaller, giving you the ability to view opponents' cards and manage your next moves.
2) Make sure you manage your quanta, don't put too little, bad draw will screw you. Separate quanta producing cards into marks, pillars and pendulums so that earthquake wouldn't affect you too much.
3) Next, if your quanta is still in excess, you can add in extra creatures to solve the problem.
C) Additional:This is arguably the best nymph in EtG by many.
It's use as precognition plus an additional attacking option is really helpful in time-based decks. Moreover, high hp means it's resistant to most creature controls. This was not included in the above decks as not many have this. Nonetheless, if you have one, this can replace HG, precog and it certainly adds to the variety of decks available. One famous example is the 'Silence is Golden' deck. Regarding mono, which is the topic, having golden nymph improves mono time deck significantly in terms of card drawing and attacking option. So, try getting one as soon as possible
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Mark is is included in 'others' which is a surprise. This card isn't necessary as you already have pillars and pendulums and the fixed time mark to produce time quantas. However, most took this card for the sake of collection and variety.
D) UpgradingUpgrading will benefit you in terms of speed and the cost to play the cards or its skills too.
Towers and upgraded pendulums provide 1 quanta each when played, giving chances of playing other cards in the first turn.
Upgraded creatures have higher attack at the cost of just one or 2 quanta more, worth it.
E) EpilogueAll in all, if you have chosen time as your starting element, you will notice that it has its pros and cons. Advantage being the fact that it's flooded with lots of creature control and arguably best creature control ever thus making
a very good option in a duo/trio decks selection. Cons being the lack of PC and most creatures are high quanta cost demanding. Since I've only include mono, which would be dull, here you go, I've made a compilations of time deck.
Time Decks