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Deck Ideas => Mono-Decks => Post Deck Ideas Here => Time => Topic started by: neuroleptics on May 23, 2013, 10:18:27 am

Title: How to manage a mono time
Post by: neuroleptics on May 23, 2013, 10:18:27 am
(http://dl.dropbox.com/u/33829445/ElementsCustomMarks/time120x120.png)

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5s4 5rg 5rh 5ri 5rj 5rk 5rl 5rm 5rn 5ro 5rp 5rq 5rr 5rs 5rt 5ru 5se 5t2 8ps


A)Simple Game Strategy
1) creature
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I would recommend Gotp and dragons for their ATK and cost. These two are what i called the essential cards in a mono time if you don't have any rares yet. Golden nymph make a good collection as wells as deck strategies too.

2)To get extra draw power, add in HG or precog
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I prefer HG. The extra draw per turn speeds up the TTW (turns to win) but of course, due to the high quanta demand, you must not take out too many pillars or pendulums. One more thing, depends on situation, if you are expecting lots of permanent control, you can opt for No-Permanent as this will add speed to the deck apart from the fact that it will look more solid. Thus, procog will be the alternative with its advantages explained below.

3)Creature control (CC) is necessary. Optimize the CC as  :time lacks/ has NO PC (permanent control)
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Creature Controls: Reverse Time, Sundial, Scarab, Eternity (rare). RT is strong. Reducing damage and hamper the opponent's draw.

To sum it up, you are to master creature rush, then balancing rush with extra draw power and CC.
After you are done, you are all green to explore all other options

Lets try one at a time
(http://images4.wikia.nocookie.net/__cb20101106193835/elementsthegame/images/1/15/Sundial.png)
It's best if Dunescorpion deck  :light :time OR :gravity :time OR  :entropy :time OR :entropy :gravity  :time OR  :rainbow scorpion are used but this section is about mono. It's also used with bolt (fire) decks and poison rush decks (death) too. Anyway, you can find all of them in the forum. 

(http://images3.wikia.nocookie.net/__cb20101019182205/elementsthegame/images/f/f4/DuneScorpion.png)
As above. You need to buff the creature with spell cards as its initial atk is 0

(http://images1.wikia.nocookie.net/__cb20101106193130/elementsthegame/images/2/26/Anubis.png)
This is a creature that's seldom used. You can used it with aether or shard of readiness. This is a mono section, so i'll skip this too.

(http://images3.wikia.nocookie.net/__cb20101106190215/elementsthegame/images/0/02/Procrastination.png)
This shield offers slow, thus reducing damage by half i would say since a creature can only attack once in 2 turns. A good choice indeed.
You can find a pharoah based deck + this shield too. Slowing the opponent and eat up the creatures using scarabs.

(http://images4.wikia.nocookie.net/__cb20100701103939/elementsthegame/images/5/5c/FateEgg.png)
Its randomness and low hp easily subject to CC thus makes it unreliable. SoR can solve this problem. Fractal eggs+ SoR are considerably common but is nowhere efficient in comparison to other fractal decks. Time based fratal deck usually revolves around dragontal and ghostal.

(http://images2.wikia.nocookie.net/__cb20120515181406/elementsthegame/images/2/26/Pharaoh.png)
(http://images3.wikia.nocookie.net/__cb20100701102448/elementsthegame/images/9/96/Scarab.png)
without gravity and life these 2 look just as bad. Fractal scarab with gravity mark is another option.

(http://images4.wikia.nocookie.net/__cb20130119072419/elementsthegame/images/f/fa/Shard_of_Readiness.png)
SoR is often used on FE, Anubis and also pharoah, those with activated skills, giving 2 copies hatched identical FE , 0 cost to 'quint' immediately, 2 copies of scarabs respectively.

(http://images4.wikia.nocookie.net/__cb20110204203506/elementsthegame/images/c/c0/GhostOfThePast.png)
is seen best with nightmare; ghostmare and also fractal; ghostal.

(http://elementscommunity.org/images/Cards/DejaVu.png)
Upgraded provides a better attacking power. With some buffs like adrenaline, chaos power, blessing, momentum, it could be strong.

(http://images2.wikia.nocookie.net/__cb20120317160860/elementsthegame/images/3/38/Eternity.png)
Apart from that RT+ eternity+ dejavu + :life (empathic bond/heal) OR :light (luciferin) can make a very powerful stall

The detailed explanation of each cards, airborne or not, active and passive skills click here (http://elementsthegame.wikia.com/wiki/Card_List/Time)

Comment:
Time can be used as mono with TTW around 7-9 (unupgraded) .
However, other elements are necessary to compliment it and make it stronger. Time rainbow can be very much solid too.
Upgraded mono time rush can easily win around 5-8 turns.
In mono, do not neglect the power of 'others' card.
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The weapon provides you 6 damage at the cost of 1 random quanta and the shield reduces 2 damage at 5 random quantas casting cost (Alternate this with procrastination in different situations)

B) QI management:
Sometimes, you have blank slots, putting pillars or pendulums seems to make quanta go way beyond excess and drawing all these with no creature is frustrating.
1) Precognition works best, making your deck-size smaller, giving you the ability to view opponents' cards and manage your next moves.
2) Make sure you manage your quanta, don't put too little, bad draw will screw you. Separate quanta producing cards into marks, pillars and pendulums so that earthquake wouldn't affect you too much.
3) Next, if your quanta is still in excess, you can add in extra creatures to solve the problem.

C) Additional:
(http://images2.wikia.nocookie.net/__cb20120317161406/elementsthegame/images/1/18/GoldenNymph.png)
Rare. It can be obtained from oracle OR from the prize award from tournaments or competitions
This is arguably the best nymph in EtG by many.
It's use as precognition plus an additional attacking option is really helpful in time-based decks. Moreover, high hp means it's resistant to most creature controls. This was not included in the above decks as not many have this. Nonetheless, if you have one, this can replace HG, precog and it certainly adds to the variety of decks available. One famous example is the 'Silence is Golden' deck. Regarding mono, which is the topic, having golden nymph improves mono time deck significantly in terms of card drawing and attacking option. So, try getting one as soon as possible  :).

(http://images2.wikia.nocookie.net/__cb20120317160111/elementsthegame/images/a/a6/MarkOfTimeUnupgraded.png)
Rare. It CANNOT be obtained from oracle. You can ONLY get this from the prize award of tournaments or competitions
Mark is is included in 'others' which is a surprise. This card isn't necessary as you already have pillars and pendulums and the fixed time mark to produce time quantas. However, most took this card for the sake of collection and variety.

D) Upgrading
Upgrading will benefit you in terms of speed and the cost to play the cards or its skills too.
Towers and upgraded pendulums provide 1 quanta each when played, giving chances of playing other cards in the first turn.
Upgraded creatures have higher attack at the cost of just one or 2 quanta more, worth it.

E) Epilogue
All in all, if you have chosen time as your starting element, you will notice that it has its pros and cons. Advantage being the fact that it's flooded with lots of creature control and arguably best creature control ever thus making :time a very good option in a duo/trio decks selection. Cons being the lack of PC and most creatures are high quanta cost demanding. Since I've only include mono, which would be dull, here you go, I've made a compilations of time deck. Time Decks (http://elementscommunity.org/forum/index.php/topic,49604.0.html)

 
Title: Re: How to manage a mono time
Post by: Absol on May 23, 2013, 10:22:27 am
Needs better formatting, but the basic is there.
Shouldn't this be moved to Deck Compilation? Since there are strategies for duo and more.
Title: Re: How to manage a mono time
Post by: neuroleptics on May 23, 2013, 10:26:07 am
Needs better formatting, but the basic is there.
Shouldn't this be moved to Deck Compilation? Since there are strategies for duo and more.

I need time to restructure the whole thing. For the meantime, i would focus on mono. Will add in all the possible deck strategies soon.
Title: Re: How to manage a mono time
Post by: omegareaper7 on May 23, 2013, 01:40:02 pm
In my opinion, precog/nymph > hourglass. I don't much like the down time of a highly targeted permanent.
Title: Re: How to manage a mono time
Post by: neuroleptics on May 23, 2013, 01:45:10 pm
In my opinion, precog/nymph > hourglass. I don't much like the down time of a highly targeted permanent.

Hi reaper7, it was a long time since....well, thanks for the reminder. I've left out the golden nymph. Will be adding it soon. Time nymph = precog + HG which is essential as it has good attacking power too.
Title: Re: How to manage a mono time
Post by: PlayerOa on May 23, 2013, 01:50:49 pm
Golden Nymph is arguably the best card in a Mono Time.
Title: Re: How to manage a mono time
Post by: Cheesy111 on May 23, 2013, 07:04:46 pm
Golden Nymph is the best card in a Mono Time.
Title: Re: How to manage a mono time
Post by: Absol on May 24, 2013, 04:14:25 am
Golden Nymph is the best card in a Mono Time.
Thirded, but because it's too rare it hardly is practical to be included as a beatstick. Still a honorable mention, though.
Title: Re: How to manage a mono time
Post by: Calindu on May 24, 2013, 04:18:41 am
Golden Nymph is arguably the best card in a Mono Time.

Then what Eternity is? :P
I usually play 3 Eternities and 3 Nymphs in my Mono Time, getting one copy of both early is OP.
Title: Re: How to manage a mono time
Post by: omegareaper7 on May 24, 2013, 04:33:46 am
Golden Nymph is the best card in a Mono Time.
Thirded, but because it's too rare it hardly is practical to be included as a beatstick. Still a honorable mention, though.
For those of us with them, they make a VERY good beat stick  :P
Title: Re: How to manage a mono time
Post by: furballdn on May 24, 2013, 06:34:57 am
Needs better formatting, but the basic is there.
Shouldn't this be moved to Deck Compilation? Since there are strategies for duo and more.
I see lots of potential for this.
Title: Re: How to manage a mono time
Post by: neuroleptics on May 24, 2013, 11:12:42 am
For those of us with them, they make a VERY good beat stick  :P

I've to agree with this statement.

Needs better formatting, but the basic is there.
Shouldn't this be moved to Deck Compilation? Since there are strategies for duo and more.
I see lots of potential for this.

Well then, I'll try making deck strategies involving time decks. Anyway, I can PM deck helpers to move it once I include other elements.

If you want to make the deck a Mono/Trio/Rainbow simply PMing me will solve the problem.
Title: Re: How to manage a mono time
Post by: iCore on June 07, 2013, 09:20:24 pm
Sorry that I steal one of your decks in the 'compiled time decks'. The nightmare deck. I guess I frustrate lots of people using that. I think you did a great job here and thanks for sharing the many decks you have out there. Surprisingly, the many pillars and pendulum which seems in excess actually is necessary in your mono, i tried reduced them and the 1-2 pillar start really kills.  ::)
Why did you not put this in tutorial section?
Title: Re: How to manage a mono time
Post by: neuroleptics on June 08, 2013, 01:42:45 pm
I'm glad that those decks are useful to you as it's to me, but I think it's best that you post there tho I think you originally meant to explore mono time ( I think I mentioned to you that I'll create a tutorial-like thread). The reason I separate these two (mono time and time synergies) is because I feel like many who have just started will come to mono sections often rather than deck compilation, and for you to visit this section, it proves that I'm correct or at least this is true. Btw, those are the commonly used decks seen in the forum too. I strongly recommend you go step by step, mastering the mono as most monos are good rush especially when upped. Duos make the decks interesting. GoTP nightmare/ghostmare (I've just put 3 variations of deck in the single spoiler, check that out). Quanta denial + draw lock using dev and nightmare combo is my favourite. The many pillars and pendulum are to compensate the high playing cost of time cards.
blarg: