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Offline MyNameIsJoey

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Re: Colosseum II - Signups https://elementscommunity.org/forum/index.php?topic=49627.msg1079065#msg1079065
« Reply #36 on: June 10, 2013, 02:43:40 pm »
Actually 32 players are needed.

Or he can take 24 and give some byes based on seeding.
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Offline LaxadarapTopic starter

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Re: Colosseum II - Signups https://elementscommunity.org/forum/index.php?topic=49627.msg1079100#msg1079100
« Reply #37 on: June 10, 2013, 06:45:21 pm »
Actually 32 players are needed.

Or he can take 24 and give some byes based on seeding.

I was planning on having a 3 way battle for final.  Kind of round robin style.  Whoever does the best against the other 2 opponents type of thing.   Is that an issue?
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Offline MyNameIsJoey

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Re: Colosseum II - Signups https://elementscommunity.org/forum/index.php?topic=49627.msg1079104#msg1079104
« Reply #38 on: June 10, 2013, 06:52:49 pm »
Actually 32 players are needed.

Or he can take 24 and give some byes based on seeding.

I was planning on having a 3 way battle for final.  Kind of round robin style.  Whoever does the best against the other 2 opponents type of thing.   Is that an issue?
1 wins against 2
2 wins against 3
3 wins against 1
And Ties! all over the place!

Perhaps have a way for a loser to come back into the race? like, Let the Colosseum Public choose which gladiator is their favorite, and let this challenger a second chance ( with a disadvantage considering he didnt get a strenght for winning)
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Offline Zso_Zso

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Re: Colosseum II - Signups https://elementscommunity.org/forum/index.php?topic=49627.msg1079105#msg1079105
« Reply #39 on: June 10, 2013, 06:54:28 pm »
Actually 32 players are needed.

Or he can take 24 and give some byes based on seeding.

I was planning on having a 3 way battle for final.  Kind of round robin style.  Whoever does the best against the other 2 opponents type of thing.   Is that an issue?

Sounds cool, but it would be even better to start with 3-way battles. Same idea why Soccer World Cup starts with a group round, so players don't get sent home after just 1 lost game.

The 24 players could play 3-way group round and eliminate only 1 from each group, leaving 16 to play a straight tourney after.
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Re: Colosseum II - Signups https://elementscommunity.org/forum/index.php?topic=49627.msg1079114#msg1079114
« Reply #40 on: June 10, 2013, 07:23:29 pm »
Ok I join.
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Re: Colosseum II - Signups https://elementscommunity.org/forum/index.php?topic=49627.msg1079130#msg1079130
« Reply #41 on: June 10, 2013, 08:34:27 pm »
Actually 32 players are needed.

Or he can take 24 and give some byes based on seeding.

I was planning on having a 3 way battle for final.  Kind of round robin style.  Whoever does the best against the other 2 opponents type of thing.   Is that an issue?

Sounds cool, but it would be even better to start with 3-way battles. Same idea why Soccer World Cup starts with a group round, so players don't get sent home after just 1 lost game.

The 24 players could play 3-way group round and eliminate only 1 from each group, leaving 16 to play a straight tourney after.

Single-elimination should be used whenever possible for Colosseum, in my opinion.  This stays closest to the last-man standing style of gladiator competition, right?  However, having less than the ideal 4, 8, 16, or 32 increments means SOMETIME you have to introduce a "non-thematic" style of bracket for the competition.  World Cup is a nice style, but really isn't applicable to a gladiator event, save for total lack of other options.  (My take on it)



Actually 32 players are needed.

Or he can take 24 and give some byes based on seeding.

I was planning on having a 3 way battle for final.  Kind of round robin style.  Whoever does the best against the other 2 opponents type of thing.   Is that an issue?
1 wins against 2
2 wins against 3
3 wins against 1
And Ties! all over the place!

Perhaps have a way for a loser to come back into the race? like, Let the Colosseum Public choose which gladiator is their favorite, and let this challenger a second chance ( with a disadvantage considering he didnt get a strenght for winning)

In the case of A > B, B > C, and C > A in a three-way round-robin could the tie be broken by using HP-remaining for tie-break?  By this I mean that in the theoretical three-way tie whichever player won their match with the most HP remaining wins.  Just a suggestion - I like the three-way final idea as it maintains the single-elimination principle as long as possible without byes with a field of 24 (I think).
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Offline LaxadarapTopic starter

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Re: Colosseum II - Signups https://elementscommunity.org/forum/index.php?topic=49627.msg1079365#msg1079365
« Reply #42 on: June 11, 2013, 04:35:13 pm »
Ok, Blacksmith joined, so signups are now closed.  Any posts after this are for substitutes.  As soon as I get any remaining gladiator pm's, I will start the betting system.  Expect battles in 5 days or so (I think 5 days is good for betting).
My signature is too messy to read >.<

Offline LaxadarapTopic starter

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Re: Colosseum II - Signups https://elementscommunity.org/forum/index.php?topic=49627.msg1079702#msg1079702
« Reply #43 on: June 12, 2013, 08:50:14 pm »
Ok, it appears that I counted 25 people, but that isn't a problem.  With a suggestion from Majofa, which I agree with, the voting that determines seeding will also determine bye's, and this will run as if there were 32 people (but with byes).  Unfortunately, I am still waiting on 3 characters: Vagman13, Blaze, and Marsu.  You have 24 hours from this time to send me a character, or you will be dropped from the event.  If you see any of these 3 perpetrators in chat, make sure to chastise them XD.

After this 24 hour extension is over, I will set up a 2 day poll, you may vote 5 times on the candidates you think most likely to win.  I will then take that and split it, giving another 2 day poll for greater accuracy.  This will determine seeding and byes. 

Time remaining for slackers:
Extension Finished
My signature is too messy to read >.<

Offline LaxadarapTopic starter

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Re: Colosseum II - Signups https://elementscommunity.org/forum/index.php?topic=49627.msg1079929#msg1079929
« Reply #44 on: June 13, 2013, 09:21:39 pm »
Bump because character sheets are up: http://elementscommunity.org/forum/index.php/topic,49825.0.html

Also, I swear that somebody dropped the event and told me, but I don't see any record of it anywhere (so I'm guessing it was in chat).  I would love it if whomever this was could let me know.  You are currently signed up in voting but this is my fault, not yours, so just let me know and I will amend this.  If you are all ready gone, somebody is going to get a lucky bye XD (I won't hold you accountable, as again, I should have written this down somewhere, I just figured I would have a record of it (but chat doesn't :()
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Offline Marsu

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Re: Colosseum II - Signups https://elementscommunity.org/forum/index.php?topic=49627.msg1079938#msg1079938
« Reply #45 on: June 13, 2013, 09:32:52 pm »
I'm quite sure that I read somewhere that if one does not send in a gladiator, he won't be dropped from the event, but receive a randomized one.

Offline LaxadarapTopic starter

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Re: Colosseum II - Signups https://elementscommunity.org/forum/index.php?topic=49627.msg1079939#msg1079939
« Reply #46 on: June 13, 2013, 09:35:22 pm »
So you are still in? I would have loved to have a PM or something :P
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Offline Marsu

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Re: Colosseum II - Signups https://elementscommunity.org/forum/index.php?topic=49627.msg1079941#msg1079941
« Reply #47 on: June 13, 2013, 09:39:39 pm »
Sure, I'd like to be. Didn't see a need for a pm when I read that anyone who doesn't react receives a randomized gladiator - 'not reacting it is, then'. :p

 

blarg: