Strange Shrine: You may choose one card that your opponent may not use in their deck. Will cause deckbuilding delay and deadline conflicts
Stormy Ship: Only water creatures can use their abilities. Hard to SS and proove in some situations
Floating Heart: You may not use more than four copies of the same Style Card in any of your decks, except for Entropy and Air Style Cards. Hard to proove, one of those rules that depend on honesty.
+ A Dog's Luck: If your opponent win's the coin toss he does nothing the first turn. Can cause troubles with restarts, hence reshufles
+ Shardually Inclined: For every duel you win, you may use 1 shard in your deck (refreshes upon a new opponent). + Comeback Kid: For every duel you lose, you may use 2 shards in your deck (refreshes upon a new opponent). Hard to proove, one of those rules that depend on honesty
3rd time rewriting this post. *breathe in, breathe out, calm down.* These are my thoughts, feel free to discard them.
- Strange Shrine: If the ban is done per game it should not cause deadline conflicts. I'd increase (lower?) the disadvantage to 2 shards/relic, it seems way too harsh and way too discouraging of shard use. 2/relic should be harsh enough too.
I'd also increase the numbers on Shardually Inclined and Comeback Kid by one.
- Honey Charger could cause delay too. One way around is to send your choice in at the end of every round. In this case though, you couldn't choose according to the arena you are to fight in or your opponent's newly acquired strength.
- Stormy Ship: apart from the air creatures Laxa listed, Crusader, Pegasus and Anubis are the only creatures from style cards that are limited. Nymphs and flying weapons also. It doesn't seem to do much. Laxa's suggestion (complete ban) can work, especially if the list included non-active abilities too. Just make sure you post a list of creatures for clarity's sake.
- "Hard to proove, one of those rules that depend on honesty." These rules are present in many events and they generally work fine as far as I've seen. I don't think they need to be changed.
- Dog's luck: I'd probably get rid of this. Although it's a very nice strength, it can screw up games (and it will, it always does). And that results in sad/angry people.
- Narnia: Add Shard of Sacrifice and Shard of Patience to the banlist? What about Basilisk Blood and Freeze? If you have the strength Flawless (ignore the disadvantage), can you use Dimensional Shield or Wings?
- Lightless Pit: Can you mix weapons in those 6, or up to 6 from only one type? Can you use more than 6 weapons? (like 3 vamp daggers and 5 titans and 1 arsenic) Can you use creatures with exactly 5 hp?
- Forsaken Cathedral: I'd change the disadvantage to "Worship: You must have a relic in your deck for every 3 upgraded cards that you gain from this arena's Environmental Advantage" to prevent the discouraging of 'upgrade builds'.
- Fire Stronghold: I would like to see this arena changed in a way that would allow darkness decks to be viable. Last time around it was a mono fire fest because there was no reason to use darkness cards. Fire does everything better in this environment.
- Arena Improviser: with twice as many arenas, it might be a good idea to allow choosing two arenas instead of one.
- The Focused weakness seems to be a bit too harsh, could be lowered to 7 or 8 maybe.
- Lunar Mausoleum: number of Soul Catchers needed could be lowered to 4 maybe to make the advantage more viable.
- Cosmetic clean-up. The rules are somewhat hard on the eyes, some bolded names (like the names of strengths, weaknesses and styles), the Environmental effects in new lines and also in bold, some grammar fix, fixing image sizes could go a long way. I remember the previous event rules being that way. The forum move must have screwed up the code. Of course this is by no means a priority, just something I noticed.
Nothing else comes to mind at the moment.