The Colosseum IIOriginal idea by:
The Mormegil | Developed by:
The Mormegil and
kev | Modified by
Laxadarap | Old Art by:
Google! New Art by: Various* | Organized by:
Laxadarap and
majofa*New art is linked between image tags for each image* Earn your fortune betting which gladiator will emerge a champion.
It's back and better than ever, featuring 13 arenas! Twice as many places to wage war means twice the fun!
HOW TO SIGN UP?“Welcome to the Colosseum, kid!” The Colosseum director manages a smile though it’s clear he’s given this speech several hundred times before. “Anyone with a forum and a chat account can sign up to fight. Listen to everything I have to say about the rules here very carefully. Then write your name and time zone on the signup sheet in a separate topic. If you cannot find a signup topic, or if it is locked, we’re all full and you’ll have to wait for the event to restart.
The number of gladiators allowed in here is
32. If we’re full you can still signup as a reserve and you’ll get a chance to join if any of the 32 gladiators chicken out during round 1.”
BUILDING YOUR GLADIATOR“First thing you gotta know here, kid, is there’s all sorts of different gladiators you’ll fight against. Each of your opponents has a fighting style as well as strengths and weaknesses. Understanding your opponent and yourself is an important first step towards not dying.” The director pauses, his weathered eye sizing you up. “Actually, tell me a bit about yourself.”
In order to participate in this event, you need to build a Gladiator. You must choose an avatar, a style, strengths, and weaknesses and then PM the Event Organizer with your decisions. Do not share your Gladiator with your opponents!
Step 1: Paste this code into your PM to the Organizer:
[table][tr]
[td]*picgoeshere*[/td]
[td][table]
[tr][td][b]Name:[/b][/td][td][color=gold]***[/color][/td][/tr]
[tr][td][b]Style:[/b][/td][td]***[/td][/tr]
[tr][td][b]Strengths:[/b][/td][td]***[/td][/tr]
[tr][td][b]Weaknesses:[/b][/td][td]***[/td][/tr]
[/table][/td]
[/tr][/table]
Step 2: Go here (
http://www.tektek.org/dream/dream_flash.php?) and build an avatar. When you’re done click “Save Avatar”, copy the resulting code, and paste it over *picgoeshere*in your PM.
Step 3: Choose a style, one strength, and two weaknesses. Replace the *** in your PM with your selections and your
Forum Name. Please copy the entire description for strengths and weaknesses: it will be much easier to check them that way.
STYLESEvery fighter has a specialty. Choose one of the following styles. Style Cards may be used during deckbuilding throughout the event.
+ Assassin - Dune Scorpion, Poison, Basilisk Blood, Aflatoxin
+ Beast Tamer - Fractal, Firefly Queen, Empathic Bond, Mitosis
+ Berserker - Rage Potion, Momentum, Adrenaline, Pulverizer
+ Energy Adept - Nova, Black Hole, Antimatter, Photon
+ Golden Templar - Eternity, Crusader, Reflective Shield, Silence
+ Harbinger - Deflagration, Pandemonium, Thunderstorm, Chaos Seed
+ Healer - Sanctuary, Purify, Heal, Holy Light
+ Iron Bodyguard - Earthquake, Stone Skin, Titanium Shield, Titan
+ Knife Specialist - Discord, Vampire Stiletto, Enchant Artifact, Dagger
+ Magus - Lightning, Fire Bolt, Drain Life, Ice Bolt
+ Midnight Denizen - Steal, Skull Shield, Minor Vampire, Cloak
+ Planar Being - Dimensional Shield, Immortal, Seraph, Morning Star
+ Warrior Eternal - Parallel Universe, Reverse Time, Miracle, Anubis
+ Wind Adept - Fog Shield, Flying Weapon, Butterfly Effect, Dragonfly
+ Winged Fighter - Wings, Blessing, Pegasus, Sky Blitz
STRENGTHSTo begin the event choose one Strength for your Gladiator. With each win during the event you may choose one additional Strength, although no Strength may be chosen twice:
+ Adaptable: You may ignore one of each Arena's Environmental Effects.
+ Arena Improviser: Choose an arena (excepting final arena). If you play in it, you may use 8 additional cards from any element.
+ Arena Veteran: Choose an element. Whenever you play in an arena that uses that element, you may use 6 upgraded cards. (This works for final arena as well)
+ Attuned: When you use only cards from one element in your deck, you may use 6 more upgraded cards.
+ Brave: If your opponent has access to more upgrades than you, you win after one less victory.
+ Brutish: You may use an additional six upgraded cards in every deck. Choose one extra Weakness.
+ Chemist: Any alchemy cards or nymphs you use may be upgraded.
+ Comeback Kid: For every duel you lose, you may use 2 shards in your deck (refreshes upon a new opponent).
+ Copycat: Choose one style card from your last round's opponent. All decks used this round must use at least one copy of that card. This may only be taken as a starting Strength.
+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
+ Flawless: Choose one of your Weaknesses. You may ignore it for the remainder of the Event.
+ Honey Charger: Choose one of your opponent's strengths. It is disabled for this match. May only be taken as a starting strength. Send at the end of the previous round. (Send round 3 ban at end of round 2).
+ Intimidating: Your opponent must use six less upgraded cards. Choose an extra weakness.
+ Merciless: Elemental Mastery wins count as two wins.
+ Mighty: You may use up to three extra upgraded cards in your decks.
+ Patient: From the fourth match in a single round onwards you may use 8 additional upgraded cards (refreshes against new opponents).
+ Resourceful: You gain the last card from a chosen Style as an additional Style Card. (Chosen at the beginning of the event, or whenever you acquire the strength).
+ Revenge: After a defeat, you may use 4 extra upgraded cards. Resets after a win. Does stack.
+ Self-Confident: If eight or less gladiators remain in the brackets, replace Self-Confident with two strengths. May only be taken as starting strength.
+ Shardually Inclined: For every duel you win, you may use 1 shard in your deck (refreshes upon a new opponent).
+ Specialized: When you acquire this strength, choose one of your style cards. You may use this card upped in every deck.
+ Talent Thief: At the start of the round, choose one of your opponent's Style Cards. You gain access to that card for the remainder of the round.
+ Tough: You are defeated when you lose one additional duel.
WEAKNESSESTo begin the event choose two of the following Weaknesses for your Gladiator:
- Berserk: You may use up to six copies of Rage Potion but must not use shields or any card that causes your HP to increase (except where required by arena rules).
- Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round). Ex. Player A can use 3 upgrades in the first game. Player B can use 6 upgrades in the first round. Player A has coward. Player A loses all strengths except for starting strength while playing Player B.
- Crybaby: You may use 6 copies of Nymph's Tears in every deck, but must not use Fire cards.
- Focused: You must have at least 10 copies of any combination of your Style Cards in every deck.
- Lazy: Strengths gained from victories are postponed until only two gladiators remain.
- Mindless: You must not change your deck until you lose with it.
- Pious: You may use up to six copies of Guardian Angel or archangel in any deck but must never use Darkness cards.
- Skinny: All decks must be exactly 30 cards. You also must use two less upgrades than normal.
- Sloppy: You must not use more than four copies of any card in any deck.
- Slow: your deck must have at least 36 cards in it.
- Stubborn: You can only switch between two different decks each round.
- Stupid: Every other opponent bested doesn't earn you a strength.
- Unfocused: You may only use 3 copies of any style card used in your deck.
- Unimaginative: You must always use the same mark as you chose for your first battle.
- Vain: All decks must include 3 relics (yes, this stacks with the Jungle Temple environmental disadvantage).
- Weak: You must use 6 less upgraded cards in every deck.
(http://tektek.org/avatar/45668044) | Name: | kevkev60614 | Style: | Knife Specialist | Strengths: | A Dog's Luck: If your opponent win's the coin toss he does nothing the first turn. | Weaknesses: | Coward: If your opponent can use more upgraded cards than you, lose all your Strengths except your starting one. Weak: You must use 6 less upgraded cards in every deck.
|
|
SeedingSeeding will not be done via traditional RNG. It will be based on community percieved skill level, and should give us an opportunity for upsets
. If two people tie in the betting, we will see what happens. Either a split prize (what happens in real life), or you both get 10k prizes.
All 32 players are placed in a poll
-Each person can vote for 5 people (this is done after gladiators are revealed)
--Players are then ranked by their amount of votes and seeded 1-32
===
Battles take place as follows:
1________________\
32------------------------/_________\
(Jungle Temple) |
16_______________\---------------/
17------------------------/
(Barren Expanse)
8________________\
25------------------------/_________\
(Floating Heart) |
9________________\---------------/
24------------------------/
Each grouping of players will fight at the same place, making it so each foe will fight an opponent who also fought at the same place in the previous round.
Players won't know what the next arena is until the battle phase ends. (At the start of the 'training' phase players will choose their additional strength --> so they know their opponent and arena)
Organizer will make it so no player will ever fight in the same Arena. (All 12 Arenas will be used exactly ONE time in the first 2 rounds)
ARENAS AND BATTLESThe Colosseum Director continues the tour, but it looks as if his mind is elsewhere. “Battles will occur in one of twelve randomly determined arenas with the final battle to occur in a special, hidden arena. Players must build decks using style cards and/or any cards from the two arena elements. Each arena also has certain other constraints.”
--Jungle Temple-- Overview: a jungle temple, filled with poison traps and animated statues. At the center of the temple, an evil Idol emanates a terrible curse.Environmental Advantage: you may use Forest Scorpion, Deathstalker, Dune Scorpion and Hematite Golem, both unupped and upped.Environmental Disadvantage: every deck must have one Relic for each 10 cards it contains, unless it has at least 50% cards from either Darkness or Light (i.e. 4 cards in a 31-40 card deck must be Relics).
--Arctic Arena-- Overview: frozen stairs and ice over collapsing buildings. Portals connect the different places and extradimensionals beings have established themselves here.Environmental Advantage: Every deck with at least three Floodings may use up to six copies of one card from another element, even if it is not a Style card.Environmental Disadvantage: You must not use more than 4 shields and / or weapons TOTAL in any deck of a game (not a match) (i.e. 1 weapon and 3 shields is okay, 4 weapons and 4 shields is not).
--Fire Stronghold-- Overview: a stronghold built inside a volcano, home to demons, devils and dragons; gladiators will need to overcome terrible shadow menaces and incantations while the dragons may prove a valuable ally.Environmental Advantage: Dragons may be used upped. Environmental Disadvantage: You may not use any quanta source from non-Arena Elements (non / ).
Spoiler for Banned Cards:
Hover over cards for details, click for permalink
4vc 4vj 50u 52g 52v 542 55k 576 58o 58u 5aa 5bs 5bv 5de 5i4 5jm 5l8 5ld 5lj 5ls 5mq 5mq 5oc 5od 5oj 5ok 5pu 5rg 5t2 61o 63a 7jp 8po
Includes upped counterparts as well. Photon (unupgraded ray of light) is allowed. Non
/
standalone mark cards are not allowed.
You may still use any Mark you choose. You may also not use more than 15 fire cards (this includes quanta. 6 phoenix and 10 fire pends is illegal.)
--Chronos' Palace-- Overview: the Palace of the God of Time Chronos, who punishes those who don't pay the due respect.Environmental Advantage: Ghost of the Past, Archangel and Electrum Hourglass may be used upped.Environmental Disadvantage: If you don't have at least one third of your deck composed by Light cards, you may not use any upgraded card except for those granted by the Environmental Advantage.
--Lunar Mausoleum-- Overview: The Mausoleum is illuminated only occasionally by the lunar light; spirits of dead people rest here and grant their counsel to those who can listen. Gravity is enhanced here, and faster creatures are slowed considerably.Environmental Advantage: If your deck contains at least 4 Soul Catchers, you may use up to six copies of a single upped spell of your choice in your decks, even if it is normally not allowed.Environmental Disadvantage: You may not use any creature whose cost is 3 or less.
--Floating Heart-- Overview: A core of highly energetic plasma is confined on a floating island. It is said that the core is the heart of a dying god.Environmental Advantage: If your deck contains 6 Novas or Supernovas, you may use 4 cards from any element, even if they are not Style cards. The cards must be different from each other, and from different elements.Environmental Disadvantage: You may not use more than four copies of the same Style Card in any of your decks, except for Entropy and Air Style Cards.
--Stormy Ship-- Overview: A sea battle is about to commence as all looks calm, but the waves suddenly start to pick up power. A storm is coming. Environmental Advantage: If all of your creatures are airborne, ignore the disadvantage. Environmental Disadvantage: Seasickness: You may not use any creature with an ability, unless it is a water creature.
--Barren Expanse-- Overview: The great city has closed it's gates, and is forcing you to battle to the death to gain entry. If you don't, the desert will claim you. Environmental Advantage: Pharoahs, Scarabs, Devonion Dragon, and Anubis may be upgraded You may use shriekers (not graboids). Environmental Disadvantage: Dehydration: If you lose two duels in a row, you lose the match (if not, it is still a best of 5).
--Forsaken Cathedral-- Overview: This once holy place has been overrun by the very things it tried to hold at bay. This is no longer the bastion to the gods it once was. Environmental Advantage: If your creatures are used in a False God's deck, you may upgrade them.
Environmental Disadvantage: Worship: You must have a relic in your deck for every 3 upgraded cards gained from the environmental advantage. (For example, if you use 6 upgraded shriekers, then you must use 2 relics. However, you may use ability upgrades on these cards without incurring the penalty).[/list]
--Lightless Pit-- Overview: A perfectly rectangular hole in the ground. Not too deep, but no light seems to reach to the bottom. Fighting will be close quarters, and the spectators often throw down anything they can find. Environmental Advantage: Scavenger: You may use 6 weapons of any type (even if not style cards, or arena elements) in addition to weapons you would have been able to use normally. Environmental Disadvantage: Cramped: You may not use any creature with more than 5 base hp. You may use creatures with 5 base HP.
--Strange Shrine-- Overview: A strange formation that seems to defy the laws of gravity. There is a floating waterfall that randomly stops flowing, then reverses, flowing upwards. You get a strange feeling as you approach it. Environmental Advantage: You may use shards. You may choose one card that your opponent may not use in their deck. Environmental Disadvantage: For every shard in your deck, you must use a relic.
--Narnia-- Overview: A strange land full of furry talking animals on the far side of a lamp-post. For some reason time slows down when in this alternate universe. Environmental Advantage: You may use any shield (unless an ability is stopping you). Environmental Disadvantage: You may not any card that utilizes a timer: Dimensional Shield (even if you have it as a style card), Silence, Cloak, Wings, Sundial, Shard of Sacrifice, Shard of Patience, Freeze, Basilisk Blood.
--Final Arena-- Arena Elements: choose one element from your starting arena. Both you and your opponent can use that element as an Arena Element.Overview: a simple arena in the middle of the world's largest city. People from every country come here to see the final match of the gladiatorial season. Hundreds of thousands eyes are looking at you.Environmental Advantage: you gain access to elitary equipment. You may use 15 extra upgraded cards in your decks.Environmental Disadvantage: the public wants to see an awesome fight. If you have 4 or more different cards in your deck that you used in any other deck previously this round, you must use 10 less upgrades.
DUELSDeckbuilding has the following rules (unless the Arena rules restrict this further):
1) You may use any mark as well as any pillars, pendulums, and mark cards.
2) You may only use Style Cards or cards from elements in the Arena List.
3) You may not, generally, use upgraded cards.
4) You may not use shards.
5) Other restrictions may apply due to strengths, weaknesses, or those specific to an arena.
Matches are best-of-five, meaning that the first player to net 3 wins (barring specific Strengths or Weaknesses) is the winner. It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desync error, happens. Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.
This will most likely be the first event hosted with the new and improved PvP Parasite system. Notes on this coming soon (expect the 1st or the second of the month) Each round the Organizer will create a thread for each match so that the crowd may better cheer on its champions. Duel results must be posted in the same thread, along with decks.
COLOSSEUM BETTING“Don’t lose sight of what you are.” The Colosseum Director gestures grandly to the crowd trickling in, just starting to fill the massive stadium. “These people are the reason the Colosseum exists, not you. They come from all around the forum to bet on which of you scrubs will die first. There’s a betting form, see, and whoever makes the most correct picks walks away with a small fortune. In fact it’s recommended Gladiators gamble as well. You have to bet on yourself to emerge a champion, but what good would the electrum be to you if you’re dead anyway? Ha!
Anyway here’s (
https://docs.google.com/spreadsheet/ccc?key=0AqCh8-BfWOzYdHZhTWdGeHhRZDR1T3JLMEg1bW9QQUE&hl=en_US#gid=9) what the form looks like. A week is given after I know all the gladiator details but before the battles start to hand yours in.”
This is the old form, will publish the new one after signups close.
WINNING AND REWARDS“To the victor goes the glory, kid. And a forum award icon:
The spectator or gladiator with the most correct picks in the bracket will earn a reward code for 10,000
.
Best of luck out there, kid. You’re gonna need it…”
FAQQ. The Jungle Temple Disadvantage and the Vain Weakness state I must use Relics... but I sold them all!A. If you use a useless, unplayable card instead of a Relic - like a really expensive off-element Dragon, you are good to go. Post your deck code including the useless card you used, and the Organizers will understand. Please don't use cheap cards, as things like Discord still exist, and above all don't play those cards in ANY case. A single screenshot from your opponent where you play these supposedly "useless" cards will result in a forfeit loss. Also, if you take Vain and are in the Jungle Temple, you need to take 6 (or even more) relics, meaning in some cases you will need to have a different card in your deck.Q. What about Other cards?A. It's sort of implicit in the rules, but the only Other card you can use - except your Style ones - is Quantum Pillar. Any pillar can be used, but you may use only cards from the Arena Elements and from your Style Cards.Q. Alchemist states I can use any Alchemy card upgraded. What does it mean?A. It means that you can play any Alchemy card as upgraded, of course. You may not use Alchemy cards if you aren't normally able to use them, but if you can use them you are allowed to upgrade them. The list of Alchemy cards is as follows: Quintessence, Unstable Gas, Liquid Shadow, Aflatoxin, Basilisk Blood, Antimatter, Rage Potion, Black Hole, Adrenaline, Luciferin, Precognition, Nymph's Tears.Q. There are a bunch of contradictory weaknesses out there. What to do with them?A. Don't take them. For instance, if you take both Skinny and Slow, you'll be forced to play decks with at least 40 cards while having to play only 30 cards decks. Therefore, every single one of your decks will be illegal. Beware of such combinations.Q. When do Coward and Brave kick in?A. When the opponent may use more upgrades than you. This counts total upgrades that may be used on the first match. Potential upgrades for certain cards - such as, but not limited too, those for all Elemental Advantages or the ones granted by Alchemy - are not counted. Upgrades from First Blood are counted, but upgrades from Revenge and Patient are not (they may not be used in the first round). If an opponent has more upgrades on the first game but loses them (as with First Blood), Coward still applies throughout the whole match.Q. How is the winning bettor determined?A. As it says above, whoever has the most correct picks wins. Ties will be broken by correct finalist, then number of correct semifinalists, then number of correct quarterfinalists, etc.Q. What happens if you have access to "negative" upped cards?A. Your opponent gains upgrades to balance it to zero. For example, if opponent has 2 upgrades, and you have -2, your opponent may use 4 upgrades.Q. When do you choose your the style card for "specialized"?A. When you make a character, send me the card.Q. What happens if I use crybaby but don't use nymph tears? Can I use fire cards??A. No, if you pick crybaby, you can never use fire cards.[/list]