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Offline Kakerlake

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084698#msg1084698
« Reply #24 on: July 03, 2013, 04:15:06 pm »
Roach {no Antimatter} 4 - 3 Jenkynator {no Discord}

Spoiler for 1: Loss vs. 60 Pony Stall:
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4ve 4ve 4ve 4ve 4vl 4vl 4vl 4vl 500 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 55v 55v 55v 55v 55v 55v 568 745 745 745 8pl

No Disco for me, rather early shield for him. Nymph came, gg.

Spoiler for 2: Win vs. Neurotoxin:
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vf 4vl 4vl 4vo 500 500 50u 50u 50u 50u 50u 50u 50u 50u 50u 6u5 6u9 6u9 8pj

Early Disco. 'nuff said.

Spoiler for 3: Loss vs. 60 Pony Stall:
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4vc 4vc 4vc 4vf 4vf 4vl 4vl 4vl 4vm 4vm 4vm 4vm 4vo 500 500 50u 50u 50u 5c2 5c2 5c2 5c2 5c2 5c2 5de 5de 5de 5de 5de 5de 5de 5de 5de 6tt 6tt 6tt 8pj

.1: desynch
weird stuff in weird places.
.2:
Took a while, not enough luck with mutations for me and some huge luck as well as badluck for him.
Also his deck seemed a rather good counter

Spoiler for 4: Loss vs. Mutation Bow:
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vg 4vg 4vh 4vh 4vh 4vh 4vh 4vh 4vl 4vl 4vl 4vo 4vo 4vo 500 500 50u 50u 50u 6u9 6u9 6u9 8pt

.1: desynch
weird stuff in weird places. (did win though. still desynch is desynch)
.2:
Horrible 1 Pillar draw for me. Was still rather tight.

Spoiler for 5: Win vs. 60 Pony Stall:
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4t9 4t9 4t9 55k 55k 55k 55k 55k 55k 55k 55p 55p 55p 55s 55s 55t 55t 55t 561 562 562 562 56i 56i 56i 576 576 576 576 576 576 576 576 576 576 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5ia 5ia 5ia 5ia 5ig 5ig 5ig 5ig 5ig 5ig 5jm 5jm 5jm 5jm 5jm 74b 74b 74b 8pp

rather early Titan.
He surrendered.

Spoiler for 6: Win vs. Mutation? Bow:
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4vc 4vc 4vc 4vg 4vl 4vl 4vl 4vl 4vo 4vo 500 500 50u 50u 50u 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5ia 5ia 5ig 5ig 5ig 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 6u9 6u9 6u9 8pj

Horrible no mutations for him, neat stuff for me.
Nymphs started multiplying, his stuff... dealt 1 damage each.

Spoiler for 7:Win vs. 60 Pony Stall:
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4vc 4vc 4vc 4vg 4vg 4vl 4vl 4vl 4vo 4vo 500 500 50u 50u 50u 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5ia 5ia 5ia 5ig 5ig 5ig 5ig 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 6u9 6u9 6u9 8pj

Came to like this deck. RNG said I should use 49 cards for this deck, I prefer fewer cards though.
His shield came before my disco, which spelled HIS doom. trololol.
Played Nymphs so he stayed low with his quanta and when I managed to be enough powerful, I swarmed with Nymphs.
Desynch happened somewhere, but he was a good sportsman and handed me the win here. Thanks.

gread games Jenkar, thanks for the awesome match!

Offline LaxadarapTopic starter

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084801#msg1084801
« Reply #25 on: July 04, 2013, 03:42:20 pm »
If Marsu has Lazy, wouldn't he have only 1 strength right now?

Sorry, did not see this until now.  Yes he would.  (He would be unable to use adaptable).
My signature is too messy to read >.<

Offline Odii Odsen

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084802#msg1084802
« Reply #26 on: July 04, 2013, 03:53:20 pm »
Odii Odsen 3-4 Dragoon

R1 Win / R2 Loss
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5c0 5c0 5c4 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ae 7ae 7ae 7ak 7ak 8pn

R3 Loss
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61o 61o 61o 61o 61o 61o 61o 61o 61o 61u 622 622 622 622 622 625 625 625 625 625 625 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pu

R4 win / R5 win / R6 Loss
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c2 5c2 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5cg 5cg 5de 5de 5de 5de 5de 5de 8pn

R7 Loss
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5bu 5bu 5bu 5bu 5bu 5bu 5c6 5c6 622 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pn

Good games.
"It doesn't matter where you are.
It doesn't matter who you are.
It doesn't matter you are.
Odii will beat you regardless of chances." - RavingRabbid

Offline Dragoon

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084805#msg1084805
« Reply #27 on: July 04, 2013, 04:05:58 pm »
I honestly didn't think I'd win. I felt that he had the advantage against my weaknesses and the arena effects. GGs Odii. You had me sweating.

Spoiler for Odii Odsen vs. Dragoon:
Name:Odii Odsen
Style:Berserker
Strengths:+ First Blood: In the first two matches you may use 5 additional upgraded cards (refreshes against new opponents).
Tough: You are defeated when you lose one additional duel.
Weaknesses:- Coward: When facing an opponent, if he/she can use more upgrades than you (in the 1st game) you lose access to all non-starting strengths (for the duration of the round).  Ex.  Player A can use 3 upgrades in the first game.  Player B can use 6 upgrades in the first round.  Player A has coward.  Player A loses all strengths except for starting strength while playing Player B. 
- Mindless: You must not change your deck until you lose with it.

 
--Narnia--  :life  :aether
Overview: A strange land full of furry talking animals on the far side of a lamp-post.  For some reason time slows down when in this alternate universe.  Environmental Advantage:  You may use any shield (unless an ability is stopping you).  Environmental Disadvantage: You may not any card that utilizes a timer: Dimensional Shield (even if you have it as a style card), Silence, Cloak, Wings, Sundial, Shard of Sacrifice, Shard of Patience, Freeze, Basilisk Blood.
Name:Dragoon
Style:Assassin - Dune Scorpion, Poison, Basilisk Blood, Aflatoxin
Strengths:Self-Confident: If eight or less gladiators remain in the brackets, replace Self-Confident with two strengths. May only be taken as starting strength.
Tough: You are defeated when you lose one additional duel.
Weaknesses:Berserk: You may use up to six copies of Rage Potion but must not use shields or any card that causes your HP to increase (except where required by arena rules).
Skinny: All decks must be exactly 30 cards. You also must use two less upgrades than normal.



Game 1 - Loss
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5fb 5fb 5fb 5fb 5fb 5fb 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61q 61q 61r 61r 61r 61r 61r 61r 63a 63a 63a 8po

Brought the wrong deck. I figured he'd use Giant Frog, but I was thinking he'd use it with Dragons, not Fractal.

Game 2 - Win
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5bt 5c9 5c9 5cg 5cg 5cg 8pn

Since it didn't look like he had any significant CC, I went with an all-out rush. Barely won thanks to a coin toss.

Game 3, 4, 5 - Win, Loss, Loss
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5cg 5cg 5cg 61q 61q 61q 61q 61q 61q 8pu

This was my all-arounder deck. It won against his third deck which I can't recall. But then it lost to his Adrena-Scorpion decks in game 4 and 5. Game 4 I had an awful 7-pillar opening hand so I tried again. Game 5 I had a weak 2-pillar opening hand. But still, his deck was definitely better. I needed to pull out the big guns.

Game 6 - Win
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5fb 5fb 5fb 5fb 5fb 5fb 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61q 61q 61r 61r 61r 61r 61r 61r 63a 63a 63a 8po

PU'd his adrena-scorp and then killed everything.

Game 7 - Win
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5bt 5c9 5c9 5cg 5cg 5cg 8pn

I thought he might go back with a fractal deck to circumvent all my CC. So I went back with my all-out-Lightning-resistant rush. Got lucky in drawing all 3 of my Nymphs early on with a good pillar draw.
« Last Edit: July 04, 2013, 04:11:22 pm by Dragoon »

Offline Calindu

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  • Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.Calindu brings all the vitality and activity of a Life Nymph.
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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084808#msg1084808
« Reply #28 on: July 04, 2013, 04:25:41 pm »
Calindu 3-0 Marsu

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5i4 5i4 5i4 5i4 5i4 5i4 5ig 5ig 5ig 5ig 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5jm 7gk 7gk 7gk 7gk 7gk 7gk 7i6 7i6 7i6 7i6 7i6 7i6 8pp


Game 1: Won toss, won by a turn.
Game 2: Won toss, won by a turn.
Game 3: Lost toss, won by a turn.

Ggs Marsu!
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
War

Offline Marsu

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084809#msg1084809
« Reply #29 on: July 04, 2013, 04:29:37 pm »
Marsu 0 - 3 Calindu

Basically mirror match every game, but 12 ups vs 0 ups. And I didn't have a single strength. Hooray randomized gladiator. ._.

Game 1 (Loss)

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52v 52v 52v 52v 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7h0 7h0 7h0 7h0 7h0 7h0 8pp


Lost cointoss, we both had average draws, 12 ups win.

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52l 52l 52l 52v 52v 52v 52v 542 542 542 542 542 542 542 542 542 5i4 5i4 5i4 5i4 5jm 5jm 5jm 5jm 7h0 7h0 7h0 7h0 7h0 7h0 8pp


Lost cointoss, we both had average draws, 12 ups win. Also illegal deck on my part as my weakness doesn't allow me to use shields, but it didn't even matter.

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52v 52v 52v 52v 542 542 542 542 542 542 542 542 542 5i4 5i4 5i4 5i4 5i4 5i4 5jm 5jm 5jm 5jm 5jm 7h0 7h0 7h0 7h0 7h0 7h0 8pp


Won cointoss, we both had average draws, 12 ups still win.

GG's Cal. Looking forward to face you under slightly more even circumstances next time. :-)

/e: Rofl @ your weakness being a greater strength than my two strengths combined.

Offline Onizuka

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084845#msg1084845
« Reply #30 on: July 04, 2013, 08:55:34 pm »
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595 595 595 595 595 595 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5ld 5ld 5lh 5ls 7jo 7jo 7jo 7jo 7jo 7ju 7ju 7ju 7ju 7ju 7ju 7k2 8pm


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5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5la 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5lk 5ls 5mq 5mq 5mq 5mq 5mq 5mq 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7ju 7ju 8pq


During my potty break I realize I had vain. So first 2 wins turn to losses.

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4ss 4t9 4t9 4t9 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rm 5ro 5ro 5rs 5rs 5t2 5t2 5t2 5t2 5t2 7q5 7qe 7qe 7qe 7qe 7qe 7qe 8ps


I quit early because vag has an early eternity and plenty of quanta to support it

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4ss 4t9 4t9 4t9 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rm 5ro 5ro 5rs 5rs 5t2 5t2 5t2 5t2 5t2 7q5 7qe 7qe 7qe 7qe 7qe 7qe 8ps


1 mark starting hand meant I was too slow to catch up, normally this would probably be mine.
You're just as selfish as I am. You're just not as good at it yet.

Offline vagman13

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084847#msg1084847
« Reply #31 on: July 04, 2013, 08:59:53 pm »
vag 4 - 0 oni

game1 : (illegal deck by oni)

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5lh 5lh 5ls 5ls 5ls 5ls 5ls 5mq 5mq 5mq 5mq 5mq 5rg 5rg 5rg 5rg 5rj 5rj 5s4 5s4 5s4 5s4 5s4 5s4 7jo 7jo 7jo 7jo 7jo 7jo 8ps

game 2 : (illegal deck by oni)

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5l8 5l8 5la 5la 5lj 5lj 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5lk 5ls 5ls 5ls 5ls 5rh 5rh 5rh 5rh 5rh 5rh 7jp 7jp 7jp 7jp 7jp 7jp 8ps

game 3 : ( RNG win)

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5lf 5lf 5lf 5lf 5lf 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rk 5rk 5ro 5ro 5ro 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 8pq

game 4 (RNG win) :
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5ld 5ld 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 7ju 7ju 7ju 7ju 7ju 7ju 7k1 7k1 7la 7la 7la 7la 7qe 7qe 7qe 7qe 7qe 7qe 8ps


Offline taker

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1084997#msg1084997
« Reply #32 on: July 05, 2013, 05:01:28 pm »
taker 3-1 Shantu


I lost round 1
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 592 593 593 593 593 595 595 595 595 59c 5f2 5f2 5f2 5f2 8ps

Won round 2:
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58o 58o 58s 58s 58s 58s 594 594 594 594 594 594 596 596 596 596 596 59c 5aa 5aa 5l8 5l8 5l8 5lc 5lc 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

I won round 3 and round 4:
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 591 591 591 592 596 596 596 596 596 59c 5f2 5f2 5f2 5f2 8ps

Offline Shantu

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1085000#msg1085000
« Reply #33 on: July 05, 2013, 05:05:29 pm »
Game 1: Win
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4t9 4t9 4t9 4t9 4t9 4t9 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 778 778 778 778 778 778 77a 77a 77a 77a 77a 77a 8ps

A nice rush to get a feel for him. He had an almost full pillar draw, made my job easy.

Game 2: Loss
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4t9 4t9 4t9 4t9 4t9 4t9 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 778 778 778 778 778 778 77a 77a 77a 77a 77a 77a 8ps

Same deck 'cause why not. What I feared came true: a 43 cards light stall, eek. It came quite close sometimes but not close enough.

Game 3: Loss
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4t9 4t9 4t9 4t9 4t9 4t9 58o 58o 58o 58o 58o 58o 58o 58o 596 596 596 596 778 778 778 778 77a 77a 77a 77a 77a 77a 77f 77f 8pl

Should have used this in the previous game, of course when I choose the deck I should have used in the previous game it won't be good in the next. No wardens drawn, and my damage was 1 turn short of getting him. Probably thanks to his wardens.

Game 4: Loss
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4t9 4t9 4t9 4t9 4t9 4t9 52h 52h 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 594 594 594 594 594 594 596 596 596 596 596 5c2 5c2 5c2 5c5 5c5 77c 77c 77c 77c 7ai 7ai 8pn

Same deal as in the previous game concerning the deck choice. He had more CC than I, keeping my wardens occupied. And my healing wasn't enough.

The moral of the story is: Wardens OP. Relics too.

Good games. Looks like not even Terminacentaur is invincible. :)

Offline Zso_Zso

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Re: Colosseum II - Round 2 https://elementscommunity.org/forum/index.php?topic=50169.msg1085112#msg1085112
« Reply #34 on: July 06, 2013, 02:08:41 am »
Zso_Zso 4 - 2 majofa

First 3 games:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t9 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52q 52q 710 713 713 713 713 713 71b 71b 71b 71b 8pk


Game 1 WIN:
Solid rush against a very late-start NT deck (majofa did not draw tears for a very long time).

game-play video:


Game 2 WIN:
Very close game due to his healing, won by 1-turn 7HP.

game-play video:


Game 3 LOSS:
Hope shield + healing spelled my doom here, while I had no defense.

game-play video:


Game 4 and 5:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t9 4t9 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5lk 5lk 5lk 5ls 5ls 5ls 5mq 5mq 5mq 5mq 5ro 5ro 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 8ps


Game 4 WIN:
An almost-mirror match with RoLs + Hope + nymphs on both side, even play-out was mirrored at the beginning (have it recorded, might upload to youtube and link it). But my deck was a couple of cards bigger plus I had eternity, so the game was mine when both sides blocked all damage and/or healed to 100hp each turn.

game-play video:


Game 5 LOSS:
Of course, majofa countered my deck this time with a plague-infested death rush.

game-play video:


Game 6 WIN:
Hover over cards for details, click for permalink
Deck import code : [Select]
4t9 4t9 52p 52p 52r 52r 52r 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5ls 5ls 5ls 5mq 5mq 5mq 5mq 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 8pk

Since he had to play the same deck again, I figured I can trick him into killing my RoLs with plague while I put up a bone-wall. It worked and I got a big wall allowing me to sail to victory despite my nymph turning into skeleton by the Unholy shield pretty fast.

game-play video: 


« Last Edit: July 06, 2013, 04:11:08 am by Zso_Zso »
Roses aren't red, Violets aren't blue.
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blarg: Zso_Zso,majofa