Hi, I've posted this before. You could take a look at
http://elementscommunity.org/forum/index.php/topic,4505.0.html This is an attempt to promote the usage of duo decks. I will post similar theme in the near future.
History behind Mind creatures:
Mind creatures are vengeful, full of hatred. Despite their inability to exist in the realm of living for a substantial period of time, they can wreck havoc. They thrive on harming the living soul, growing stronger as they inflict pain and injuries. Even then, no one dares to kill them for their malice and spite will seek to take revenge even in death. Beware them for they are the worst kind of nightmare one will ever encounter in their lifetime.NOTE: ALL MIND CREATURES COME INTO PLAY WITH 1 POISON COUNTER. (
http://elementscommunity.org/forum/index.php/topic,16361.0.html)
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http://elementscommunity.org/forum/index.php/topic,16358.0.html)
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http://elementscommunity.org/forum/index.php/topic,16357.0.html)
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http://elementscommunity.org/forum/index.php/topic,16359.0.html)
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http://elementscommunity.org/forum/index.php/topic,16356.0.html)
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http://elementscommunity.org/forum/index.php/topic,16355.0.html)
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http://elementscommunity.org/forum/index.php/topic,16360.0.html)
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http://elementscommunity.org/forum/index.php/topic,16354.0.html)
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http://elementscommunity.org/forum/index.php/topic,16353.0.html)
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http://elementscommunity.org/forum/index.php/topic,16352.0.html)
Possible Decks based on Mind ThemePhilotic rush with Spite/Malice, Spirit/Soul backed up by Bonewall + Boneyard. Using Death pillars with
1) Earth mark -- Quantum denial, while plate armor is used to buff up Spirit
2) Life mark -- Using redemption/rejuvenate + Nature wrath/gaia wrath for complete control of the field.
3) Gravity mark -- for momentumed Spirit/Soul with strategic use of Gravity Pull -- on Spite/Malice.
Permanent SPAM + Creature SPAM so that one will never die. Life pillars with Death mark.
Essential cards: Philotic Bridge, Lenity, Wisdom, Boneyard, Retribution, Nature Wrath, Spite/Malice for permanent control.
Weakness of this theme: Sundial, Diamond Shield, Phase Shield effectively nullified this whole theme unless you have Outbreak/Invigorate with Redemption/Rejuvenate to keep your creatures alive.
10 out of 12 shields can effectively nullify the concept of this deck:
Air - Fog Shield ( You miss = most card effects from Mind cards won't be applied)
Darkness - Dusk Mantle (Same as above)
Death - Bone wall (No dmg = No effect from Mind cards)
Light - Hope (same as above)
Entropy - Dissipation Shield (same as above)
Life - Thorn Shield (If poisoned further,
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Aether - Phase Shield (No dmg = No effect from Mind cards)
Time - Procrastination (1 turn of inaction = almost death for most Mind creatures)
Water - Ice Shield (same as above, but much worse!)
Fire - Fire Shield (Self-explanatory)
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Comment!