Thunderstorm is worth 2 so obviously this card intended the alternative Airborne effect as a means of dilution. I believe that the Airborne effect combined with Air Blitz would be worth 1 and thus the dilution may not be sufficient. Web is a lot more situational but also a lot less Airish.
Both effects are well priced. Destroying 1 random pillar might not be worth a full though.
I cannot judge this well.
Neither the +2 damage effect nor +3 damage effect seem worth the unupped.
Again another dilution card. Here I think the dilution worked. 3hp of healing is almost worthless but 1 turn of grace is worth about 2 .
I cannot judge well
Another dilution card. I see a trend. Dilution cards work well with this Lucky Mechanic. Is the extra attack a random creature or targeted? I think the dilution would work best with random.
Unfortunately this is superior to Skeleton unless a shield is used. If a shield is used then it is worse than Skeleton. I cannot judge this well.
Both of these effects are worth more than 1 (3|2 to be precise)
Seems balanced
Another successful dilution (2 +c|0 +c)
Same 10 quanta shuffle as Discord? I think it is clear that Antimatter even random may be too powerful for this card.
Probably too onesided for 1 . Heal half current hp or lose all but 1hp might be more fitting
Analysis for upgraded will come soon.
EXPLANATIONS: Round One (Unupped)Once again Trees, you hit pretty much every nail on the head. 90% of what you brought up are concerns of mine. And yes, I had to keep telling myself to stop "watering down" the cards.
I suspected the Airborne effect wasn't going to cut it but I really wanted to avoid turning Wishbone into a destructive card. I felt it needed an "airier" quality. Perhaps 2 damage served instead of 1 by the lightning effect? Also note this would remove Invisibility, whether upped or no.
I agonized over this. I debated putting it to 2, then dropped it to 1 pillar at the last moment. Oddly, one of the harder cards to make.
Neither can I lol...hence the "1 turn" modifier.
It was originally intended as a permanent +2|+0 (
a la Fire Spirit) or 5 damage dealt, but I was worried that might be a little OP. Perhaps not, this is Fire after all. Also, I think this might answer your question as well, Manaboy. It is interesting to note that the card started as a global creature effect, then evolved to only controller's side of the field.
Dilution was all too easy with this one! And yes Manaboy, the original heal effect was for 5 (this
is Light, remember?)
This card came to me relatively easy. I think the swap on the payoffs is nice (Loaded Dice = win/win situation), tho Manaboy raises a valid concern: is this mechanic doable, or should it be trimmed? Same goes for Bone Domino.
All creature effects are meant to be random. Seeing as life has a fairly balanced creature system, I thought a randomizer like this on your side of the field might be nice for Life. (Take that, Adrenaline!)
Y'know, it was originally meant to be an Elite Skeleton with one Bone Shield, then flip-flopped all over the place. I'm still not satisfied myself. I will say this tho: this card will keep its ability to summon at least one Bone Shield. That idea just tickles me purple.
Told you it was broken.
Final card created. I toyed with the idea of a Black Hole effect, then realized Gravity Pull on the opposite end of the court might dilute the Momentum effect enough to not OP Gravity some more.
Too easy. This card made itself.
&
These two are possibly interchangeable. I'm debating the idea of dropping the Other and integrating its effect into Dreamcatcher, tho I can't see how a Dreamcatcher would fit with All or Nothing's mechanic. Seems more Entropy to me, at any rate. By the way, I figure the math on the Antimatter to be something like this: 4
for Antimatter. Cut that in half due to the 50-50 nature of the Lucky mechanic. Further cut that in half as it stands a 50-50 chance of actually landing on your side of the field. This is assuming your opponent has a creature out tho.
Review review review...I'll get to the Sticks in a bit.
Oh, it might help to think of these as cantrips. Slight little spells that aren't supposed to do much but help out a lot.