The following submissions are for the Trials of Air:
The Gale Storm SeriesGale Force | Hurricane Force (
http://elementscommunity.org/forum/index.php/topic,10819.0.html)
[/li] Sonic Blast | Hypersonic Blast (
http://elementscommunity.org/forum/index.php/topic,10821.0.html)
[/li] Updraft | Upwinds (
http://elementscommunity.org/forum/index.php/topic,10823.0.html)
[/li] Floating Island | Flying Dream (
http://elementscommunity.org/forum/index.php/topic,10822.0.html)
[/li] Cloud Hopper | Nimbus Traveler (
http://elementscommunity.org/forum/index.php/topic,10824.0.html)
[/li] Spirit of Air | Soul of Air (
http://elementscommunity.org/forum/index.php/topic,10825.0.html)
The theory behind this series of cards is mainly the "Return to Hand" mechanic which is surprisingly not currently in-game.
As a gust would throw your papers back at you, it seems fitting that
too would send what you put back at you, if of course, you have space in your hand.
Gale Force | Hurricane ForceBy far the most important ingredient in the series, rips through all vulnerable cards on the field. Anything that's not buckled down has a good chance of being destroyed, sent back to the owner's hand, or to the owner's deck.
Sonic Blast | Hypersonic BlastThe lance of
. Not a good card to combine in an
deck with too many upkeep cards, such as Soul of Air or Flying Dream, however a good card to combine with Cloud Hopper and Upwinds. Allow the Nimbus Traveler to Dive and once the 2 turns are up try to send it back with Hypersonic Blast, or freeze it if you will.
Updraft | UpwindsThe natural succession to the Airborne passive status. Meant to work well with Cloud Hopper and Sonic Blast. The wind push gives enough speed to airborne creatures such that they can directly attack and bypass shields. Works well with Floating Island | Flying Dream.
Floating Island | Flying DreamA distant paradise for Airborne creatures to retreat to. While giving up some of the benefits of extra HP and
per turn, a creature remains protect for a while. Combine with Upwinds' Rush to be truly invincible for 1 turn.
Cloud Hopper | Nimbus TravelerThe traveling unicorn, not to be confused with a Pegasus, this creature flies with an innate magical ability, treading lightly on the clouds. Not having amazingly different mechanics, this card has varying effects depending on your mark, and upgrades into something fairly different than its predecessor. Meant to work well with Updraft | Upwinds.
Roost it on Floating Island and Gale Force away, if you'd like.
Spirit of Air | Soul of AirThrow anything you'd like at it, you'll get something good in return anyways. Spirit of Air | Soul of Air created uniquely by yours truly (even the art), vanishes with even the slightest push, however is it worth it?. Reacts differently depending on if it is destroyed, returned to your hand, or returned to a deck. The Soul of Air could just be left on the field with no
to support its upkeep for a quick heal and healing counter to boot. Designed to benefit from Gale Force | Hurricane Force.[/li][/list]