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Offline ~NapalmTopic starter

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(Fire) Gen. Napalm Grenade 2 - (Time) Lt. Jen-i 0 https://elementscommunity.org/forum/index.php?topic=25105.msg320341#msg320341
« on: April 26, 2011, 02:53:18 pm »
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5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f6 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5rk 5rk 5rk 5rk 5rk 5rk 7ds 7ds 7ds 7ds 7ds 7ds 8ps


Game 1
So this game I started off with plenty of pillars 'n stuff, as well as 3 RT's. I figured I'd have this game made if I just drew some more MP's early on after I saw Jen's 1 pillar hand. I also figured this was a Nova Grabby. A Ghost and a Graboid came out, but when I didn't RT the Ghost, the Graboid evolved and another Graboid was played. Bum bum bum!!!! Buried the Ghost behind the unplayable Shrieker with 2 RT's. In a desperate bid to do something, the next Graboid let out a loud shriek and became a Shrieker. Because it hurt my poor minions ears, I RT'd that one too. At this point, I had 4 MP's and a Dragon on the field I believe. Solid win for me (Almost 50 hp), due to a pretty low quanta draw from Jen. and EQ made a small dent to my speed, but nothing serious.

Game 2
This game was a heck of a lot closer. I started with 3 Pends. Because I went second this time, I played only 2 of them. Glad I did, because an EQ took them both out right away. I then drew a Pillar and played both Pillar Pend to have a rather terrible quanta draw for the deck. Darn good thing MP's only cost 2 :fire. I played them out as I could, but I only had 2 RT's this time. I once again buried a Ghost behind a Shrieker, but Jen had enough pends to play them both soon after. Another EQ on my pillars this time prevented me from being able to play a Crimson Dragon I had in my hand, but I managed to topdeck a game winning Minor Phoenix (the 5th one in a 9 turn game). Hurray my little minions! On to victory!
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Offline Jen-i

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Re: (Fire) Gen. Napalm Grenade 2 - (Time) Lt. Jen-I 0 https://elementscommunity.org/forum/index.php?topic=25105.msg320345#msg320345
« Reply #1 on: April 26, 2011, 02:56:22 pm »
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Honestly, while I gave her a run for her money - there was no real contest here. RT and cheaper creatures trumped what I brought to the table.

I had a bad draw game 1 - 1 pillar doesn't support my deck very well

She top decked a phoenix to win the second game - against a solid draw by me
« Last Edit: January 28, 2019, 04:16:10 pm by Jen-i »
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Offline willng3

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Re: (Fire) Gen. Napalm Grenade 2 - (Time) Lt. Jen-I 0 https://elementscommunity.org/forum/index.php?topic=25105.msg320351#msg320351
« Reply #2 on: April 26, 2011, 02:57:58 pm »
Hold your fricken Phoenixes... it's coming.
This was just quoteworthy.

Funny, :fire using :time against... :time of all things and still winning :)
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Offline ~NapalmTopic starter

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Re: (Fire) Gen. Napalm Grenade 2 - (Time) Lt. Jen-I 0 https://elementscommunity.org/forum/index.php?topic=25105.msg320353#msg320353
« Reply #3 on: April 26, 2011, 03:00:01 pm »
lol will, you caught that x]

Also... we won against Earth with Earth... so why not! Next up... winning with Aether against Aether! mwahahahahaha! :))
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Offline SnoWeb

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Re: (Fire) Gen. Napalm Grenade 2 - (Time) Lt. Jen-I 0 https://elementscommunity.org/forum/index.php?topic=25105.msg320354#msg320354
« Reply #4 on: April 26, 2011, 03:00:27 pm »
Even a 3 cards salvage would have been nice. Hmmm. Sad days.

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Re: (Fire) Gen. Napalm Grenade 2 - (Time) Lt. Jen-I 0 https://elementscommunity.org/forum/index.php?topic=25105.msg320357#msg320357
« Reply #5 on: April 26, 2011, 03:02:15 pm »
Yay! Vengeance :). Just goes to show a little bit of fire makes everything better  :P

Also, well fought  :time heads

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Re: (Fire) Gen. Napalm Grenade 2 - (Time) Lt. Jen-I 0 https://elementscommunity.org/forum/index.php?topic=25105.msg320361#msg320361
« Reply #6 on: April 26, 2011, 03:05:12 pm »
I cannot really understand that deck Napalm...
Why not run upper RTs, go with the mark only and pack pillars instead of pendos? Seems clearly superior to me.
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Re: (Fire) Gen. Napalm Grenade 2 - (Time) Lt. Jen-I 0 https://elementscommunity.org/forum/index.php?topic=25105.msg320362#msg320362
« Reply #7 on: April 26, 2011, 03:06:16 pm »
I cannot really understand that deck Napalm...
Why not run upper RTs, go with the mark only and pack pillars instead of pendos? Seems clearly superior to me.
Except that it would have lost this matchup. Upped phoenixes cost only 2: ideal vs rt and eq
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Offline willng3

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Re: (Fire) Gen. Napalm Grenade 2 - (Time) Lt. Jen-I 0 https://elementscommunity.org/forum/index.php?topic=25105.msg320371#msg320371
« Reply #8 on: April 26, 2011, 03:13:09 pm »
Time has Rewinds, which would have killed :fire's deck had they taken them against unupped Phoenixes.
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Offline ~NapalmTopic starter

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Re: (Fire) Gen. Napalm Grenade 2 - (Time) Lt. Jen-I 0 https://elementscommunity.org/forum/index.php?topic=25105.msg320386#msg320386
« Reply #9 on: April 26, 2011, 03:27:32 pm »
The Pends were not there to fuel RT, although that was a helpful side effect. The Pends were there to ensure that Nightmare could not hurt us nearly as much. The MP's were to ensure that Nightmaring our OWN creatures would be of little benefit as well. And besides. MP is Fire's best rush creature, period. So in the end, it all worked out.
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Offline Boingo

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Re: (Fire) Gen. Napalm Grenade 2 - (Time) Lt. Jen-I 0 https://elementscommunity.org/forum/index.php?topic=25105.msg320453#msg320453
« Reply #10 on: April 26, 2011, 05:15:24 pm »
I feel your pain, Jen-I.  With those MPs, Napalm's matches have a way of being over just after the coin flip.  Congrats, Napalm, on another victory.
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Offline ~NapalmTopic starter

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Re: (Fire) Gen. Napalm Grenade 2 - (Time) Lt. Jen-I 0 https://elementscommunity.org/forum/index.php?topic=25105.msg320458#msg320458
« Reply #11 on: April 26, 2011, 05:19:42 pm »
Well thanks Boingo! You don't seem to love Minor Phoenixes as I do... Do not hate... Immolate! (And then play moar!!!)
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