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Offline dragonsdemesne

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438805#msg438805
« Reply #24 on: December 15, 2011, 05:12:04 am »
That's a fair point; converting does deny useful salvage.  I'd forgotten that salvage was permitted in round 10.

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438807#msg438807
« Reply #25 on: December 15, 2011, 05:21:40 am »
I don't know what cards Light converted, but I can't really see any advantage to this over giving Zeru their 30 worst cards and hoping he still wins, unless they couldn't give Zeru a legal deck and leave Majofa with a good vault.  Their decks would still have remained hidden, and if they scheduled Majofa's match first, they'd still keep his deck a mystery, and his is the more important battle. (general ups and 1 round ahead)  I may be overlooking something, though.
The suicide is mainly because they knew their deck stood no chance and didn't want to strenghten us with real salvages instead of pillars.
We would have eliminated you. :death would have been another story.

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438812#msg438812
« Reply #26 on: December 15, 2011, 06:34:07 am »
I don't know what cards Light converted, but I can't really see any advantage to this over giving Zeru their 30 worst cards and hoping he still wins, unless they couldn't give Zeru a legal deck and leave Majofa with a good vault.  Their decks would still have remained hidden, and if they scheduled Majofa's match first, they'd still keep his deck a mystery, and his is the more important battle. (general ups and 1 round ahead)  I may be overlooking something, though.
The suicide is mainly because they knew their deck stood no chance and didn't want to strenghten us with real salvages instead of pillars.
We would have eliminated you. :death would have been another story.
Exactly. Me and Naps discussed this and pretty much came to the conclusion that you made the best decision you could. To beat fire you would have had to split your decks and use your Rol/Hope which IMO would have been no problem. Beating death though with that was a very slim proposition. Light was looking at the long game and getting to the finals. Splitting the decks helps them in their first match but not their matches after that. Good luck Majofa and hope to see you in the finals.

Offline Jocko

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438816#msg438816
« Reply #27 on: December 15, 2011, 06:43:15 am »
I don't know what cards Light converted, but I can't really see any advantage to this over giving Zeru their 30 worst cards and hoping he still wins, unless they couldn't give Zeru a legal deck and leave Majofa with a good vault.  Their decks would still have remained hidden, and if they scheduled Majofa's match first, they'd still keep his deck a mystery, and his is the more important battle. (general ups and 1 round ahead)  I may be overlooking something, though.
The suicide is mainly because they knew their deck stood no chance and didn't want to strenghten us with real salvages instead of pillars.
We would have eliminated you. :death would have been another story.
I was talking about sending a legal deck with scraps instead of converting everything to pillars.

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438849#msg438849
« Reply #28 on: December 15, 2011, 10:26:26 am »
Converting to pillars/pends has little to do with denying salvage, but rather the fact that now you don't know what has been converted and what not, reshrouding their vault in mystery :) (otherwise Entropy would know almost exactly what is coming and prepare for it)
I doubt Light could care much for what Fire would salvage (given the unlikeliness of Fire beating both Death and Darkness/Earth)

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438862#msg438862
« Reply #29 on: December 15, 2011, 12:03:54 pm »
I would always choose two matches with 30% odds vs. one match with 50% odds. 
Well, that's a flawed plan.
A vault with a 30% win rate each match has a 2.7% chance to win 3 matches, and a 0.9% chance to win 4.
A vault with a 50% win rate each match has a 12.5% chance to win 3 matches.

Take a guess; which is better?

Light would only want to field two decks if a suicide would hardly help the other deck.
Actually your numbers are giving a certain permutation where the team wins 3 consecutive matches, ending 3-0. There are other possibilities for that team to win, where the match ends 3-1 and 3-2 and in different orders too.

Ending 3-0:
3 / 10 * 3 / 10 * 3 / 10

Ending 3-1 sample:
3 / 10 * 3 / 10 * 7 / 10 * 3 / 10

Ending 3-2 sample:
3 / 10 * 3 / 10 * 7 / 10 * 7 / 10 * 3 / 10

Then you add these values while permutating the 3-1 and 3-2 too (like losing first match then winning 3). Same goes for 50%. The numbers get bigger than you give.

ps. Sorry, at work and i felt like trolling a bit.

ps2: Also you do realize just because you have 2.7% chance to win 3-0 doesn't mean the opponents have 97.3% chance to win 3-0 :S Its actually 34.3%
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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438867#msg438867
« Reply #30 on: December 15, 2011, 12:22:51 pm »
I would always choose two matches with 30% odds vs. one match with 50% odds. 
Well, that's a flawed plan.
A vault with a 30% win rate each match has a 2.7% chance to win 3 matches, and a 0.9% chance to win 4.
A vault with a 50% win rate each match has a 12.5% chance to win 3 matches.

Take a guess; which is better?

Light would only want to field two decks if a suicide would hardly help the other deck.
Actually your numbers are giving a certain permutation where the team wins 3 consecutive matches, ending 3-0. There are other possibilities for that team to win, where the match ends 3-1 and 3-2 and in different orders too.
I was talking about matches; not the individual games that make up a match. That's why I said "match" and included the chance to win 4 matches.
ak65ala was probably talking about the matches as well; notice how he wrote "matches?"
While a team can lose individual games, a team has to win every match, which is why I didn't calculate 3-1 and 3-2 odds. They are irrelevant.
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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438874#msg438874
« Reply #31 on: December 15, 2011, 01:10:32 pm »
Converting to pillars/pends has little to do with denying salvage, but rather the fact that now you don't know what has been converted and what not, reshrouding their vault in mystery :) (otherwise Entropy would know almost exactly what is coming and prepare for it)
I doubt Light could care much for what Fire would salvage (given the unlikeliness of Fire beating both Death and Darkness/Earth)
There's only 1 problem, if Light would win, they could use the same deck against entropy, it's a different round, am I right?
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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438884#msg438884
« Reply #32 on: December 15, 2011, 02:13:35 pm »
Converting to pillars/pends has little to do with denying salvage, but rather the fact that now you don't know what has been converted and what not, reshrouding their vault in mystery :) (otherwise Entropy would know almost exactly what is coming and prepare for it)
I doubt Light could care much for what Fire would salvage (given the unlikeliness of Fire beating both Death and Darkness/Earth)
There's only 1 problem, if Light would win, they could use the same deck against entropy, it's a different round, am I right?
That's the problem Light had with the event card: they had to split up their vault in two, so cards used by one player couldn't be used by the other ever again.

Offline ak65ala

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438923#msg438923
« Reply #33 on: December 15, 2011, 03:44:32 pm »
I would always choose two matches with 30% odds vs. one match with 50% odds. 
Well, that's a flawed plan.
A vault with a 30% win rate each match has a 2.7% chance to win 3 matches, and a 0.9% chance to win 4.
A vault with a 50% win rate each match has a 12.5% chance to win 3 matches.

Take a guess; which is better?

Light would only want to field two decks if a suicide would hardly help the other deck.
Actually your numbers are giving a certain permutation where the team wins 3 consecutive matches, ending 3-0. There are other possibilities for that team to win, where the match ends 3-1 and 3-2 and in different orders too.
I was talking about matches; not the individual games that make up a match. That's why I said "match" and included the chance to win 4 matches.
ak65ala was probably talking about the matches as well; notice how he wrote "matches?"
While a team can lose individual games, a team has to win every match, which is why I didn't calculate 3-1 and 3-2 odds. They are irrelevant.
Hehee, totally taking this thread off topic... 

I said 2 matches with 30% odds vs. 1 match with 50% odds.  They give about the same odds for winning 1 match (51% vs. 50%). 

If light would have fought, even with something not so strong, they might have won.  Dropping their 'opponents' from 7 to 6 is important.  Defeating fire would have taken one variable out of their equation.  If they would have lost.... they would be in the same boat they are in now. 

I want an ironic final battle between light and fire, with fire winning.  Both to show everyone you don't lose war till your vault is below 30 & to show people suicides will never be the answer to victory.  We shall see how the dice fall.

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438925#msg438925
« Reply #34 on: December 15, 2011, 04:09:06 pm »
I find it funny that people think that my team is retarded and cannot form proper strategy. What we did was an optimal decision. Our vault was strong, perhaps the strongest of all, but I was still a good idea to destroy it under an event card like this. Of course you will laugh if we lose. However, the plan is good. Whether we win the War or not is a different story.

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Re: [R1] (Fire) Gen. ~Napalm 0 ~ (Light) Lt. Zeru 0 https://elementscommunity.org/forum/index.php?topic=34778.msg438941#msg438941
« Reply #35 on: December 15, 2011, 05:20:35 pm »
I find it funny that people think that my team is retarded and cannot form proper strategy. What we did was an optimal decision. Our vault was strong, perhaps the strongest of all, but I was still a good idea to destroy it under an event card like this. Of course you will laugh if we lose. However, the plan is good. Whether we win the War or not is a different story.
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