It's back, everybody! Your favorite roleplaying game, Special Powers, is now open for business again. The first two were run by ZBlader, but he's been AFK for some time now and can't run this. So I'm taking up the mantle.
Old games:
Special Powers! (
http://elementscommunity.org/forum/index.php/topic,18476.0.html)
Special Powers 2: Second Epic (
http://elementscommunity.org/forum/index.php/topic,29735.0.html)
Sign up when you can, and we'll start in a few. TL:DR rules:
One power, not OP thx.3 items.Three actions a turn.Official alliances can have three people in them.No instakills. The other guy has to post before dying.Once dead, you must use three actions (one post) to revive yourself.Speak out of actions using the horizontal line code, shown below.
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Welcome to Special Powers! This is a pseudo-game like battle where you can join in randomly start fighting! Read the rules first, though.
-The battle will go on with each post as a turn. Players are free to ally up with and perform up to 3 actions in one post (eg : 1. Ally with Nepycros 2. Attack Flayne w/pie 3. Jump on a train), but if attacking another player the other player has to have a chance to defend (No instakills)
-You can only have 1 power at a time. Choose wisely. You may also start with 1 item. You can have 3 items max.
-If you feel you're falling behind, don't hesitate to ask for a summary. Me and the other players will gladly fill you in.
-If a player dies, they can't post for 3 turns/posts.
-Whoever manages to kill all opposing players wins.
-Alliances can only have 3 players max.
-- NOTE: You can make unofficial alliances without using an alliance point, but this means that if you use AoE attacks like Nova you have a chance of hurting your "allies".
-Players can join midgame but must follow the above rules.
-You are allowed to talk midgame and make comments like *facepalm* as long as you seperate the actions and the comments with:
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-If you post an action, wait until someone else takes an action in order to act again.
You can't godmod - this means no altering things on such a grand scale like blowing up the world or travelling back in time to cause an epic paradox that can't be negated. Think of this as a "RPG" of sorts where everyone's eternally battling against each other - it's best to start somewhere decent and gain powers over time.
Breaking Rules results in RNG penalties whenever I trigger an event.
From time to time I will create events or drop items that may cause some kind of effect or can be used by the players. Use your imagination when this happens!