Lobotomy: i would say that the inconsistency is that it removes momentum, not that it doesn't remove adrenaline/GP. This is just nitpicking though.
TU: Dive/skyblitz will have the doubled current attack copied, but not the state of diving, meaning the copy's attack will not revert at the end of the turn. If the copy undergoes a dive/skyblitz itself, its attack will revert to the same value as the original (plus any permanent buffs it has received) at the end of that turn.
Copies of mutants gain a new random ability, and their attack and defense are set to the original's full attack and defense + 0-3 (determined separately for attack and defense). The obvious effect of this is that copied mutants get progressively stronger while receiving varying abilities. The less obvious effect is that damage is not copied, nor are the temporary attack gains from steam/dive/skyblitz.
Bolts: The cards actually round down, they just recieve one free 'count' of damage. The difference is when your quanta is a multiple of 10 - there is no decimal to round, but they still receive more damage than you might expect.
The bolt-spells all have their strength based on your quanta before paying the cost, but stone skin has its strength determined by your quanta after paying the cost.
Poison/infect: For further confusion, infect is the name of malignant cell's ability, which has nothing to do with poison. Also seen when singularity copies itself.The check for if a creature dies only occurs if it is targetted with something or after it attacks.
False. The check for attack/defense over 499 happens anytime you target a creature, meaning harmless spells like PU and SoR will reset it. The check for 0 hp only happens when taking damage or attacking, meaning you can fractal sparks without losing the original.