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Offline ~Zytoc~

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Re: Tha gold league killer, V2.0 https://elementscommunity.org/forum/index.php?topic=29406.msg517585#msg517585
« Reply #216 on: July 03, 2012, 09:06:32 am »
After paying 3 water for a squid you won't really be able to use his ability more than 1/2 time in the game, while lobo only cost one, you already have hard CC to care about damage, loBo seems better vs flying staff for example.

Yes,in a long way,freeze is more expensive. Electrocuting is permanent.

Offline Hiddje123

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Re: Tha gold league killer, V2.0 https://elementscommunity.org/forum/index.php?topic=29406.msg517599#msg517599
« Reply #217 on: July 03, 2012, 09:48:41 am »
These decks worked better before the nova nerf. If you want a similar deck to this, try the luofoquebow that was a variant of this but was made after the supernova nerf.

Are you able to post a picture of it, link me to a topic of it, or tell me what it's compromised off? I can't seem to find it anywhere :O
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6s1 6tt 6u3 6u3 6u3 6u3 6u3 71b 74b 77f 77f 7ah 7dq 7gv 7k5 7n8 7q5 7t9 80g 8pj


Thanks man  :) too bad I still have to get another pulv, might take a while haha :S

Offline Holokausti

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Re: Tha gold league killer, V2.0 https://elementscommunity.org/forum/index.php?topic=29406.msg517629#msg517629
« Reply #218 on: July 03, 2012, 01:07:26 pm »
Thanks man  :) too bad I still have to get another pulv, might take a while haha :S
Could always replace the 2nd Pulvy with SoFo til you get another one.

Offline Calindu

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Re: Tha gold league killer, V2.0 https://elementscommunity.org/forum/index.php?topic=29406.msg517648#msg517648
« Reply #219 on: July 03, 2012, 02:49:02 pm »
Thanks man  :) too bad I still have to get another pulv, might take a while haha :S
Could always replace the 2nd Pulvy with SoFo til you get another one.

Stop teaching him to do bad things! Get a Steal instead.
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Offline Hiddje123

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Re: Tha gold league killer, V2.0 https://elementscommunity.org/forum/index.php?topic=29406.msg517665#msg517665
« Reply #220 on: July 03, 2012, 04:03:40 pm »
Thanks man  :) too bad I still have to get another pulv, might take a while haha :S
Could always replace the 2nd Pulvy with SoFo til you get another one.

Stop teaching him to do bad things! Get a Steal instead.

I actually figured that already, SoFo is way too vulnerable and will most likely get killed as soon as you spawn it.
This deck doesn't take away the initial problem I had, with a rather often bad draw from the start. It'll always be weak against fire stalls, but in many other cases getting that first pulv, ult, oty or whatever in the game is very important to have a head start and prevent your own creature being devoured/lobo'd etc. The main problem I encounter is that if you don't get a QT in a starting draw it will always result in you having to discard a card and not being able to bring out your first creature by at least turn 3 or even 4. This means the AI will pretty much always be ahead of you with control creatures already on the field to take care of anything you bring out.
It might be that I'm playing it wrong? I see it as a rush and spawn anything i can as soon as possible unless I'm 100% certain it'll be devoured or w/e straight away anyways.

Offline Werdbooty

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Re: Tha gold league killer, V2.0 https://elementscommunity.org/forum/index.php?topic=29406.msg532971#msg532971
« Reply #221 on: August 14, 2012, 11:12:18 am »
Spoiler for more quotes:
Thanks man  :) too bad I still have to get another pulv, might take a while haha :S
Could always replace the 2nd Pulvy with SoFo til you get another one.

Stop teaching him to do bad things! Get a Steal instead.

I actually figured that already, SoFo is way too vulnerable and will most likely get killed as soon as you spawn it.
This deck doesn't take away the initial problem I had, with a rather often bad draw from the start. It'll always be weak against fire stalls, but in many other cases getting that first pulv, ult, oty or whatever in the game is very important to have a head start and prevent your own creature being devoured/lobo'd etc. The main problem I encounter is that if you don't get a QT in a starting draw it will always result in you having to discard a card and not being able to bring out your first creature by at least turn 3 or even 4. This means the AI will pretty much always be ahead of you with control creatures already on the field to take care of anything you bring out.
It might be that I'm playing it wrong? I see it as a rush and spawn anything i can as soon as possible unless I'm 100% certain it'll be devoured or w/e straight away anyways.

No, no, I'm noticing the same problems. Quite often I'll get that bad initial draw, which often results in my having to discard something relatively valuable early on, and usually losing (depending on what the RNG decides to give me when I use a shard). Using a SoSe too early will also result in difficulties, especially if you're not paying attention to quanta.

Before I got my 5th shard, I was using a Discord as a replacement (alongside the pre-Nova nerf version of the deck). I actually had better success that way than after I picked up my final SoSe. Granted, I found I usually wound up with 2 to 4 Discords throughout the course of a match (due to SoSe), but at least then I didn't feel so irked discarding one if I had to. Since I nabbed that final SoSe, I've been swapping out cards one at a time and testing, and I seem to have had the most luck (grinding gold, streak-wise) with this:

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6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6u5 71b 74b 77f 7ap 7do 7gv 7k5 7n3 7qk 7t9 7t9 80b 8pj

I know, not much of a departure from the original, and I'm lucky enough to have that Golden Nymph, but I think this might be a bit more accessible for those with either (a) not enough shards to complete the deck; or (b) a preference for more creatures over Adreno (Mitosis). I also found a Fire Storm in place of the Golem can make for a nice change.

Incidentally, before I spun my 4th SoSe, I was using a Fallen Druid in its place. I suppose a Spectre would also suffice, without putting too much of a strain on quanta. And btw, I'm currently on a 5-0 win streak in Platinum, using the above deck. :D
« Last Edit: August 14, 2012, 04:55:25 pm by Werdbooty »
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Offline Hiddje123

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Re: Tha gold league killer, V2.0 https://elementscommunity.org/forum/index.php?topic=29406.msg533533#msg533533
« Reply #222 on: August 15, 2012, 10:40:28 pm »
Incidentally, before I spun my 4th SoSe, I was using a Fallen Druid in its place. I suppose a Spectre would also suffice, without putting too much of a strain on quanta. And btw, I'm currently on a 5-0 win streak in Platinum, using the above deck. :D

Does that gold nymph play a big roll in getting you those wins? Otherwise that isn't much help to me ;)

Offline Werdbooty

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Re: Tha gold league killer, V2.0 https://elementscommunity.org/forum/index.php?topic=29406.msg533536#msg533536
« Reply #223 on: August 15, 2012, 11:01:37 pm »
Not really, though I find it fills the "big hit" role of the missing Lava Destroyer nicely. My real reason for switching out the Hourglass though? SoFo. Golden Nymph tends to stick around longer.

"A kind of synthesis, but with some elements that perhaps you wouldn't have expected in advance. I always like that when that happens, when something comes that is more than the sum of the parts." —Evan Parker

Offline MystiK_

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Re: Tha gold league killer, V2.0 https://elementscommunity.org/forum/index.php?topic=29406.msg1004187#msg1004187
« Reply #224 on: October 01, 2012, 02:00:30 am »
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6u3 6u3 6u3 6u3 6u3 6u3 71b 74b 77g 77g 7ai 7dq 7gv 7k5 7n3 7q5 7t9 7tb 80g 8pj

This is the variant that I use. It's got a little bit of CC and PC and can outrush an opponent while soaking damage. SN is my only  :entropy since the SoSe's give at least 4 other  :entropy cards. Crusader and Vamp dagger work very well damage and healing wise.
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Offline kimham8a

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Re: Tha gold league killer, V2.0 https://elementscommunity.org/forum/index.php?topic=29406.msg1004193#msg1004193
« Reply #225 on: October 01, 2012, 02:22:22 am »
Is the winrate for any of the sosebows still any good against gold? I kind of stopped farming arena with this deck, or even any deck, a few weeks ago when its winrate dropped lower than 70%. Werdbooty's 5-0 on plat sounded promising. Did that hold for a few more games?
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Offline Pyrodinium

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Re: Tha gold league killer, V2.0 https://elementscommunity.org/forum/index.php?topic=29406.msg1015337#msg1015337
« Reply #226 on: November 13, 2012, 06:22:43 am »
I use a "1.5" version of this deck since I still lack two more SoSe's. I replaced the missing ones with a Sanctuary (to counter pests and ghostmares) and a purify (for poison rushes)

Offline raloufTopic starter

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Re: Tha gold league killer, V2.0 https://elementscommunity.org/forum/index.php?topic=29406.msg1015994#msg1015994
« Reply #227 on: November 16, 2012, 08:44:23 am »
Thos choices looks clever Pyro
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