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Offline Getawu2Topic starter

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Armoury https://elementscommunity.org/forum/index.php?topic=18448.msg234704#msg234704
« on: December 28, 2010, 08:55:39 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Some weird deck idea which is meant mostly for having fun. I only have faced AI3 with that deck yet and it worked quite good. The great advantage is that the deck is very situational and can react to almost every threat - the big problem of course is that you don't need most of the cards in the specific game and that it lacks a straight strategy.

Hover over cards for details, click for permalink
Deck import code : [Select]
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The Crusaders have many possible functions by endowing the following weapons:
Creature Control: Eagle's Eye, Eternity, Electrocutor
Permanent Control: Pulverizer, Poseidon
Regeneration: Vampire Dagger, Jade Staff
Quanta Control: Discord
Damage: Arsenic, Titan, Fahrenheit, Eagle's Eye


edit: After facing some AI5 I made some small changes - put away the Fahrenheit (which only really works in a firebased deck) and Discord (which rather helps AI5 to use it's abilities) and replaced them with QT - so I got a deck that seriously seems to work against AI5:

Hover over cards for details, click for permalink
Deck import code : [Select]
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« Last Edit: January 08, 2013, 12:43:01 am by willng3 »

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Re: Armoury https://elementscommunity.org/forum/index.php?topic=18448.msg234707#msg234707
« Reply #1 on: December 28, 2010, 09:09:02 am »
Must...have...animate...weapon...

Offline Getawu2Topic starter

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Re: Armoury https://elementscommunity.org/forum/index.php?topic=18448.msg234710#msg234710
« Reply #2 on: December 28, 2010, 09:20:11 am »
Must...have...animate...weapon...
Well, the idea is to replace the AW with Crusaders - but you can of course make a variation with flying weapons though it will cost some speed (and one might add one or two more towers):

Code: [Select]
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Offline thatnewguy

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Re: Armoury https://elementscommunity.org/forum/index.php?topic=18448.msg234711#msg234711
« Reply #3 on: December 28, 2010, 09:24:03 am »
Perhaps just 7 weapons to deal with most AIs? and 6 animates? Instead of 11 and 6? Maybe only use pulvy, arsenic, discord, EE, Vamp, elec and poisden?
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Re: Armoury https://elementscommunity.org/forum/index.php?topic=18448.msg234757#msg234757
« Reply #4 on: December 28, 2010, 12:58:15 pm »
I fought few times with deck like this and it was called "flying weapon deck" in my opinion:
-about 10 quanta towers
-2 deflagration cards (for shields or other stuff :D)
-I would delete: Arsenic, Jade Staff and Titan from deck
-maybe mind gate or electrum hourgkass?

 

blarg: