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Offline ddevans96Topic starter

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Quick Draw w/ Freedom {Upped | Rainbow | Fun | Charge} https://elementscommunity.org/forum/index.php?topic=26563.msg337681#msg337681
« on: May 20, 2011, 10:19:01 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77l 77l 77l 7do 7k6 7k6 7n9 7nq 7nq 7nq 7nq 7q5 7q5 7q5 7q5 809 80i 8ps


It's not very hard to grasp the strategy - if you play it right, you'll have 100 damage in one turn with nothing to stop you. This deck has three basic parts: Speed drawing, minor control, and the final smash itself. Some of these cards can be swapped out of course.

Once you get out an Hourglass, you draw as quickly as you can. The BBs, Fire Storm, and Sancs can be used for basic control. Once you're hand has 4x Shard of Freedom, 1x Ball Lightning, 1x Fractal, and 1 Sky Blitz. The second version of this deck - which I have in a spoiler below - was made long before the new generations of shards, and used chimera.
 
The downside of not having chimera is you can't use your BBs on BLs against creature less/immortal creature decks. There's drawing to 8 cards and discarding for that, however. Know thine enemy.

Weaknesses:

100+ HP Stalls - This deck is made for 100 HP only. Any more and you have to be tricky with BBs and sparks to win
Fastest Rushes - Can possibly kill you before you get set up
Permanent Control - Not because of the SoFres getting destroyed, as you hold them in your hand, but because of hourglasses. Can be circumvented by having Protect Artifact.

Other Ideas:

Supernovas: In before I get more people saying this needs supernovas. No, no, and more no. Especially not after the singularity addition.

Sundials, Phase Shields, Wings: These provide a good bit of stall when chained. However, Sundial will probably need to replace hourglasses, making you slower, and the latter two require heavy quanta of elements already used in the deck.

Purify, Plague, [insert cheap utility here]: These are definitely nice. My original deck had Explosion and Purify, however I ditched these for Chimera and Sanctuary. Shields as well would be a good addition, especially Dusk or Permafrost.

Unupped Versions: Maybe so, probably not. Everything is more expensive, while Balls, Towers, and Hourglasses at the very least have to be upgraded.

Spoiler for deck before SoFre:
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[/spoilers]
« Last Edit: January 07, 2013, 08:09:38 pm by willng3 »
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Offline Sevs

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Re: Quick Draw - Rainbow OTK https://elementscommunity.org/forum/index.php?topic=26563.msg337691#msg337691
« Reply #1 on: May 20, 2011, 10:32:17 pm »
Use a combination of sundials and Hourglasses also SN might be more helpful in saving deck space than the bunch of QT's

I think the 6 sundials is a very good way to stall till the OTK.
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Re: Quick Draw - Rainbow OTK https://elementscommunity.org/forum/index.php?topic=26563.msg337694#msg337694
« Reply #2 on: May 20, 2011, 10:33:46 pm »
Maybe put a Condor in there, play, fractal BL. Edit: for a  Secondary attack, in case the BL's fail or SoD happens.

Offline Dwerg

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Re: Quick Draw - Rainbow OTK https://elementscommunity.org/forum/index.php?topic=26563.msg337780#msg337780
« Reply #3 on: May 21, 2011, 02:30:07 am »
Why do you have 2 purify there, well consider changing it for a sanc since rainbow's otk main weakness in my perspective are black holes?
instead of 2 explosions, use 1 chimera, since you're supposed to end the game in 1 turn anyways
change from towers to snovas and from hourglasses to precognition + sundial
with precognition with 4   :time you can draw 4 cards in one turn and see your opponet's hand, which may be very useful
leave only like 3~5 towers just to avoid bad draws
having more of the cards you need for the combo would also help
cause doesn't matter if you draw fast if your fractal/blitz is the last card
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Offline ddevans96Topic starter

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Re: Quick Draw - Rainbow OTK https://elementscommunity.org/forum/index.php?topic=26563.msg337786#msg337786
« Reply #4 on: May 21, 2011, 02:39:42 am »
Why do you have 2 purify there, well consider changing it for a sanc since rainbow's otk main weakness in my perspective are black holes?
instead of 2 explosions, use 1 chimera, since you're supposed to end the game in 1 turn anyways
change from towers to snovas and from hourglasses to precognition + sundial
with precognition with 4   :time you can draw 4 cards in one turn and see your opponet's hand, which may be very useful
leave only like 3~5 towers just to avoid bad draws
having more of the cards you need for the combo would also help
cause doesn't matter if you draw fast if your fractal/blitz is the last card
Poison is a major weakness of this deck, and purify stops the bleeding long enough to get the combo out. Sanctuary would be an alternate source of healing though.

Chimera adds an extra card in your hand, and it would block you from one BL, leaving you with 92 damage, which would require an extra two blessings - no thanks.

Supernovas require a good amount of towers or an entropy mark to be effective early - this deck would provide neither.

Seeing the opponent's hand isn't useful at all because you only need one turn to pull the combo.

'Bad draws' would exist if I trimmed it to 5 towers and 6 supernovas, it doesn't with this version.

And lastly, this deck is designed to go down to the very last card quickly before the combo is executed - it's all the fun of the deck.

Maybe put a Condor in there, play, fractal BL.
Another card to the combo I really don't need. To be most effective, it would have to be played after the lightnings, which forces a space in your hand.
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Re: Quick Draw - Rainbow OTK https://elementscommunity.org/forum/index.php?topic=26563.msg337965#msg337965
« Reply #5 on: May 21, 2011, 01:11:21 pm »
Why do you have 2 purify there, well consider changing it for a sanc since rainbow's otk main weakness in my perspective are black holes?
instead of 2 explosions, use 1 chimera, since you're supposed to end the game in 1 turn anyways
change from towers to snovas and from hourglasses to precognition + sundial
with precognition with 4   :time you can draw 4 cards in one turn and see your opponet's hand, which may be very useful
leave only like 3~5 towers just to avoid bad draws
having more of the cards you need for the combo would also help
cause doesn't matter if you draw fast if your fractal/blitz is the last card
Poison is a major weakness of this deck, and purify stops the bleeding long enough to get the combo out. Sanctuary would be an alternate source of healing though.

Chimera adds an extra card in your hand, and it would block you from one BL, leaving you with 92 damage, which would require an extra two blessings - no thanks.

Supernovas require a good amount of towers or an entropy mark to be effective early - this deck would provide neither.

Seeing the opponent's hand isn't useful at all because you only need one turn to pull the combo.

'Bad draws' would exist if I trimmed it to 5 towers and 6 supernovas, it doesn't with this version.

And lastly, this deck is designed to go down to the very last card quickly before the combo is executed - it's all the fun of the deck.

Maybe put a Condor in there, play, fractal BL.
Another card to the combo I really don't need. To be most effective, it would have to be played after the lightnings, which forces a space in your hand.

You could:
1) play BL
2) Play Condor
3) Fractal BL
4) play BL
5) in case of something unexpected, Condor is backup in one package.

Offline ddevans96Topic starter

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Re: Quick Draw - Rainbow OTK https://elementscommunity.org/forum/index.php?topic=26563.msg337967#msg337967
« Reply #6 on: May 21, 2011, 01:23:54 pm »
You could:
1) play BL
2) Play Condor
3) Fractal BL
4) play BL
5) in case of something unexpected, Condor is backup in one package.
So...You're suggesting the condor has 1|2 stats when it attacks? If I used it all, it would need to be after I've played all the BLs, so it would actually have a decent attack.

And there is nothing unexpected if you use the combo all in one turn.
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Re: Quick Draw - Rainbow OTK https://elementscommunity.org/forum/index.php?topic=26563.msg337970#msg337970
« Reply #7 on: May 21, 2011, 01:34:32 pm »
Ok, what if he uses Shard of Divinity?

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Re: Quick Draw - Rainbow OTK https://elementscommunity.org/forum/index.php?topic=26563.msg337971#msg337971
« Reply #8 on: May 21, 2011, 01:34:54 pm »
You say explosion helps a lot more then Chimera, but what if the opponent has a jade shield?

Offline ddevans96Topic starter

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Re: Quick Draw - Rainbow OTK https://elementscommunity.org/forum/index.php?topic=26563.msg337975#msg337975
« Reply #9 on: May 21, 2011, 01:52:06 pm »
Okay, people are sorely misunderstanding the point of this deck, so I will explain the exact combo in more detail.

Hand:
2x Explosion
2x Ball Lightning
1x Fractal
1x Sky Blitz

Play Explosions on shield (and cloak first)
Play 1 BL. Bless Twice. Total 11 attack.
Play 1 BL. Fractal. Total 51 attack.
Play Sky Blitz. Total 102 attack.

If your opponent has jade shield or SoD, you need to hope that he does not have too much more healing or the means to destroy your 11|8 BL. If not it's good game, you lose.


Now picture this hand: 

2x Explosion
2x Ball Lightning
1x Fractal
1x Sky Blitz
1x Condor

Play Explosions on shield (and cloak first)
Play 1 BL. Bless Twice. Total 11 attack.
Play 1 BL. Fractal. Total 46 attack (because condor takes up an extra space in your hand)
Play Condor. Total 47 attack
Play Sky Blitz. Total 94 attack. (condor is at 2|2)
End turn. (since 7 creatures have died, condor attacks with a total of 9|9, so in total, 101 attack.)

Is one more card worth it, when it's still a OHKO?


Now picture this hand: 

2x Explosion
2x Ball Lightning
1x Fractal
1x Sky Blitz
1x Chimera

Play Explosions on shield (and cloak first)
Play 1 BL. Bless Twice. Total 11 attack.
Play 1 BL. Fractal. Total 46 attack (because chimera takes up an extra space in your hand)
Play Sky Blitz. Total 92 attack.
Play Chimera. Total 92 momentum attack.

To make this work, I would need to add two more blessings to the deck. Is that worth it?
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Re: Quick Draw - Rainbow OTK https://elementscommunity.org/forum/index.php?topic=26563.msg337999#msg337999
« Reply #10 on: May 21, 2011, 02:46:44 pm »
I like the deck, but it seems that your "non speedy" part is a problem from QT's alone.
I suggest removing your QT's for 6 supernovas, 6 time towers and maybe some field CC to get rid of quantum denial, RoF and improved plague cross my mind, because you're gonna need some more stall to get that combo out.

So, suggestion:
-14 QT's
+6 Snovas
+6 time towers
+1 Rain of Fire
+1 Improved plague (can be changed for another form of CC)
Time mark ----> Entropy mark.

You could even remove 1 purify for something more useful, because with CC 1 purify would be all you need. Perhaps you could add an eternity for CC as well, idk? :P
Even though I despise OTK decks, pretty nice.
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Re: Quick Draw - Rainbow OTK https://elementscommunity.org/forum/index.php?topic=26563.msg338059#msg338059
« Reply #11 on: May 21, 2011, 05:19:35 pm »
-14 QTs, -1 BB, +6 snovas, +6 sundials, +3 time towers?
(entropy mark, btw.)

 

blarg: