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Offline FaycelessTopic starter

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Healing Grabbow [AI4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=40226.msg498886#msg498886
« on: May 15, 2012, 08:07:54 pm »
As someone who enjoys playing against AI4 from time to time, I'm slightly disappointed interest in AI4 farming has remained low even after the HP nerf.  I know many long-time players may still suggest rushing into FG with a 15% winrate deck, but that is, in my opinion, boring, tedious, and can be expensive for a new player if you don't win any cards.  Farming AI4 can provide rare cards and a steady supply of electrum. Plus, it's fun!  FGs are only fun if you have a fully upped deck with a decent win rate. So here's something I made before the nerf, it works even better now, of course:

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4sa 4sa 4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52p 52p 55v 55v 590 590 590 590 590 5c2 5f6 5f6 5ie 5lb 5og 5og 5v1 61s 8pm


Yeah, it's another grabbow variant, but it's made to take advantage of AI4.  It's a bit slow(11-17 TTW in most games), but AI4 is often low on CC, and even when it's not, shriekers can burrow until you need to pump out the damage.  You can keep yourself alive quite a long time with heal, black hole (they almost always have quantum pillars!) and nightmare.  Plague and Toadfish provide surprisingly effective CC in conjunction with Fog Shield preventing damage, and deflagration is best used to keep shields out of your way.

I find it wins between 50-60%, with a decent number of Elemental Masterys.  Using upped pillars and graboids helps, supernovas do not.  A weapon, particularly Vampire Stiletto, Arsenic, Discord, or Druidic Staff can help. (Titan, Pulverizer, and Eternity are bad in this deck. Trident could work with some changes)  It doesn't usually hurt to replace a Black Hole with a Shard of Focus. (use with care after the recent nerf!)

A lot of people probably will question the inclusion of Immortal, but I actually find it quite useful.  Don't like it?  Change it!  ;) Parallel universe could be fun.

Comments, thoughts, criticism, all welcome.  Let's make the most of the HP nerf to AI4!

Offline FraGs

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Re: Healing Grabbow [AI4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=40226.msg505377#msg505377
« Reply #1 on: May 29, 2012, 10:44:02 am »
Hey, I like your idea. And i'm also getting tired of people despising HB farming, especially since the nerf.
I'll start testing it right away.

Offline furballdn

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Re: Healing Grabbow [AI4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=40226.msg505489#msg505489
« Reply #2 on: May 29, 2012, 05:32:51 pm »
Healing? I expected more healing. You only have 1 heal and 2 BHs. HBs are usually monos or duos, so BHs don't look that useful without a discord.

Offline Chapuz

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Re: Healing Grabbow [AI4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=40226.msg505762#msg505762
« Reply #3 on: May 30, 2012, 12:57:10 pm »
Healing? I expected more healing. You only have 1 heal and 2 BHs. HBs are usually monos or duos, so BHs don't look that useful without a discord.
And a nightmare. I would call it control grabbow anyways.
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Offline Luciferin

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Re: Healing Grabbow [AI4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=40226.msg507014#msg507014
« Reply #4 on: June 02, 2012, 10:07:00 pm »
I tried this deck out, and more often than not the AI4 had a random quantum pillar played, which then made BH useful.

Offline ~Zytoc~

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Re: Healing Grabbow [AI4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=40226.msg508990#msg508990
« Reply #5 on: June 08, 2012, 01:42:03 pm »
Well,I got that you love that Immortal but why? There are other Aether cards that works better. Think like that,if a heavy-shrieker can't even touch to opponent,your immortal'll be useless. And that happens to Half-Blood grinders so much.So,I think you should put another one.

Offline Smarba

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Re: Healing Grabbow [AI4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=40226.msg536867#msg536867
« Reply #6 on: August 27, 2012, 12:57:23 am »
I'm giving this a try. Nobody has taken the time to build any other AI4 Farming Decks. I will let you know how it works out for me.

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Re: Healing Grabbow [AI4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=40226.msg536898#msg536898
« Reply #7 on: August 27, 2012, 02:52:30 am »
I'd switch the pegasus for another heal.
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Offline Mathematistic

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Re: Healing Grabbow [AI4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=40226.msg536943#msg536943
« Reply #8 on: August 27, 2012, 06:26:44 am »
Healing? I expected more healing. You only have 1 heal and 2 BHs. HBs are usually monos or duos, so BHs don't look that useful without a discord.

HBs like to include quantum pillars in their decks for nothing. But well, heals may be more cost-efficient since BH cost 4 :gravity and the quantum pillars might not come out early.
Discord is quite useless against HB, too.
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Re: Healing Grabbow [AI4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=40226.msg536946#msg536946
« Reply #9 on: August 27, 2012, 06:36:53 am »
HBs are monos or duos with QPs. Discord is great vs monos and duos. Combine that with BH and it becomes more effective. I'd also swap immortal for lightning.

Offline Mathematistic

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Re: Healing Grabbow [AI4][unupped][rareless] https://elementscommunity.org/forum/index.php?topic=40226.msg536947#msg536947
« Reply #10 on: August 27, 2012, 06:45:16 am »
HBs are monos or duos with QPs. Discord is great vs monos and duos. Combine that with BH and it becomes more effective. I'd also swap immortal for lightning.

Discord isn't gonna help much with their triple mark and excess pillars. Well, unless they got a bad draw/clogged hand, which is usually not the case. They almost always have excess quanta and a pretty empty hand. The scramble effect of discord is usually neutralised in 1-2 turns, which is not gonna help as much as the game is longer than your usual pvp. Since their deck is not specialised, you can't really ruin their plan like vs arena rainbows, as they have no plan whatsoever. The usual element common sense cannot be applied for HB.

Well, but, I have to say that an unupped deck won't have too much success against HB, as only upgrading can make up their hp/mark advantage. Although they're not organised, they dishes out damage as fast as an fully upped deck due to augmented quanta supply and (sometimes) card advantage.
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