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Offline GandoraTopic starter

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Golem's CControl [AI3 and maybe PvP2] https://elementscommunity.org/forum/index.php?topic=35574.msg447647#msg447647
« on: January 10, 2012, 06:40:05 pm »
Golem's CControl

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Hi everybody :)

I made a new Golem deck after having fun with my old one  ;) --> http://elementscommunity.org/forum/index.php/topic,33606.0.html (http://elementscommunity.org/forum/index.php/topic,33606.0.html)As you can see the new one has a lot of CC.
Because of this the deck isn't too fast ( wins from 8 to 12 turns, usually).
If you're not facing immortals, dim shields or cloaks, this deck is a lot of fun :D

I tried to to use every single element, but light wasn't able to make it in the deck.
As long as you're able to use SN you can last for while even if you don't immediately draw a Golem.
A pro is, that even if the opponent quickly has a lot of creatures you're able to deal with them.
And because many people have 30 cards deck, you rarely see more than 8 monsters, and this one
can deal with up to 12  ;)

So let me hear your suggestions/criticism to improve this deck   :D
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Offline mwaetht

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Re: Golem's CControl [AI3 and maybe PvP2] https://elementscommunity.org/forum/index.php?topic=35574.msg449044#msg449044
« Reply #1 on: January 14, 2012, 06:49:08 pm »
I don't like the idea of having only one PC card. You need three Supernova to run Fire Storm, so perhaps you should replace it with Deflagration.

Do you typically have enough :earth quanta to run Mitosis? I've not had much experience with them, but I think the general rule of thumb in PSNbows is to use about 20 quanta of your mark.

With only five sources of damage (six if you count Mitosis), this deck is very vulnerable to control. Offsetting this is the fact that Golems are hard to kill, but you might still get bad draws.

+1 Supernova. Although your off-element cards don't use much quanta, you absolutely must have Supernova in your hand, or you will have no defense whatsoever. (Not counting Improved Antimatter; you'll be dead before you can play it.)

Offline furballdn

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Re: Golem's CControl [AI3 and maybe PvP2] https://elementscommunity.org/forum/index.php?topic=35574.msg449090#msg449090
« Reply #2 on: January 14, 2012, 09:20:37 pm »
You could go with a weapon like pulvy for PC.

Offline GandoraTopic starter

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Re: Golem's CControl [AI3 and maybe PvP2] https://elementscommunity.org/forum/index.php?topic=35574.msg449097#msg449097
« Reply #3 on: January 14, 2012, 09:44:13 pm »
I tried your suggestion of replacing the fire storm. I agree that it's better. Thanks for the advice   :)

About the earth quanta, it really depends. If you got 2 to 3 pends early and mitosis late you obviously got enough.
But usually you got enough to get one at least every two turns. Also because the SN supports your amount of  :earth.
I recommend to try it out a little, you may encounter games where mitosis is quiet useless. xD

As you said, the deck IS vulnerable to control, i.e. against owl's eye or AM.
As stated in the OP, you can survive even without golems for a while, as long as you got a SN, because it allows you to kill lots of creatures just with the other cards.

The theme of the deck is CC, but it surely can be improved.
I.e. you can half the control cards, add the 6th SN and a pulverizer, precognitions to speed up your draws, more creatures etc.
I got to admit, that I didn't try too many variations, because I just wanted a deck with lots of CC.   ;)

I may try some changes when I got time and post them.  :D
If you got more ideas, or are going to try out something yourself, I'd appreciate to hear of it :)
Being a fan of Steel Golem, I'm always interested to hear how they do in decks built around them.   :P

Also I'm going to try a mix of the two decks mentioned in the OP (Modified Golems + Golem's CC). Looking forward to it  ;D
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Offline mwaetht

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Re: Golem's CControl [AI3 and maybe PvP2] https://elementscommunity.org/forum/index.php?topic=35574.msg449132#msg449132
« Reply #4 on: January 15, 2012, 01:46:32 am »
Something like this, perhaps?

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One of the big strengths of the Golem is its high HP, so a deck like this would hopefully work well. Lava Golem fits the theme and is an obvious choice in an Earth/Fire duo, and Quicksand and Explosion are just common sense.

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Re: Golem's CControl [AI3 and maybe PvP2] https://elementscommunity.org/forum/index.php?topic=35574.msg449141#msg449141
« Reply #5 on: January 15, 2012, 02:15:16 am »
Something like this, perhaps?

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One of the big strengths of the Golem is its high HP, so a deck like this would hopefully work well. Lava Golem fits the theme and is an obvious choice in an Earth/Fire duo, and Quicksand and Explosion are just common sense.
While that is a very powerful deck, that's a duo, while the OP's deck is a PSNbow.

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Re: Golem's CControl [AI3 and maybe PvP2] https://elementscommunity.org/forum/index.php?topic=35574.msg449175#msg449175
« Reply #6 on: January 15, 2012, 05:35:33 am »
Looks good. :)
Is one mitosis enough?  Or is it more of a life filler card (trying to get one from all elements) than a staple of the strategy?
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Offline GandoraTopic starter

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Re: Golem's CControl [AI3 and maybe PvP2] https://elementscommunity.org/forum/index.php?topic=35574.msg449215#msg449215
« Reply #7 on: January 15, 2012, 10:50:01 am »
@mwaeth: thanks for posting this :D looks great. I'm definitely gonna try it :D
maybe switch a shield for a pendulum?

@rutarete: i'm not sure about it either actually  ;)
it really depends. Sometimes it's very useful, because you can build up a great offense while destroying your enemy's creatures.
I wouldn't add more than one though because you need, unlike the other cards, 2 SN to use it. I play mitosis very carefully,
always hoping that nothing happens to that golem :P
possible changes to support mitosis could be: -1 thunderbolt -1 fire storm; + 1 quint/Sor +1 mitosis?

 
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Re: Golem's CControl [AI3 and maybe PvP2] https://elementscommunity.org/forum/index.php?topic=35574.msg449407#msg449407
« Reply #8 on: January 15, 2012, 11:35:18 pm »
If you're talking about your own deck, SN is probably higher on the priority list than a Pendulum. If you're talking about my deck, I lack any shield. However, the Other shields are useless, Fire Buckler kills your Lava Golems immediately if stolen and your enraged Steel Golems after a few turns, and another Quicksand would probably help more than Diamond Shield if you want to take out a Pendulum.

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Re: Golem's CControl [AI3 and maybe PvP2] https://elementscommunity.org/forum/index.php?topic=35574.msg449516#msg449516
« Reply #9 on: January 16, 2012, 10:46:51 am »
@mwaeth

I agree that 6 SN are better. I could replace the skull buckler for it, as steal can get me a shield  :)
But I was talking about your deck. And I was thinking about adding a diamond shield, but as you said one PC
would destroy it, and adding a PA for explosion may work but I guess that it's not worth it. I'll try it out though =P
Thanks again for your post :D
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Re: Golem's CControl [AI3 and maybe PvP2] https://elementscommunity.org/forum/index.php?topic=35574.msg451985#msg451985
« Reply #10 on: January 23, 2012, 07:54:35 pm »
 :rainbow :rainbow trials response :rainbow :rainbow

I want to start out by saying this is a really fun use of the PSN archetype.  I read through some of the changes you had considered and other people's comments and at the end of all that I was still left wondering... why only 5 creatures?  I know mitosis can get you more, and that steel golems are hard to kill... but a 20 fire quanta firebolt kills them in 1 shot.  any deck that runs 6 lightning bolts or an OE and some shockwaves can totally shut you out. 

The weakest card in the deck definitely feels like firestorm.  It takes 3 SN to play and hopefully you are killing things enough with your 6 other CCs that they can't swarm you.  If they are swarming you I would highly recommend using upped pandamoniums instead of anti matter and firestorm.  2 in the deck won't strain your entropy much but can have some really amazing results. 

Congeal is another card that just makes me a little sad on the inside.  I would definitely recommend adding a mind flayer in that spot.  It can come out on turn 1 and lock down many creature ability based decks.  Ultharid could be used instead (for more damage and durability) but I generally prefer the reliability of mindflayer off of 1 SN over needing 2 for the ultharid.

The deck needs more PC.  Dim shield or wings chains end the game for you and many other shields (permafrost/thorn carapace +healing) can make your life miserable.  An explosion would be a great addition. 

Because you really only run cheap things in off elements I really think 5 SN is enough to fuel the deck.  Yes it won't function well without one... but 3 will always leave you with an excess.  I'd rather add a stone tower than a 6th SN but I don't really think you need it.

Honestly the skull buckler is an amazing card but with no other (non pend) permanents in the deck it will have a giant target on it.  In it's place you could run a plague for more mass CC or I think you could put in a flesh recluse (more creatures are good!).  And this is also sort of true of rewind.  It is CC and it can get something mean out of play if you can't kill it, but 7/10 times then it comes right back at you.  There aren't a lot of great uses of 2-4 time quanta out there... if you think RNG likes you, a fate egg can always be the best card in your deck.  I know RNG and I are best friends.

So here's what I would go with:
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Re: Golem's CControl [AI3 and maybe PvP2] https://elementscommunity.org/forum/index.php?topic=35574.msg452427#msg452427
« Reply #11 on: January 24, 2012, 10:02:05 pm »
:rainbow :rainbow trials response :rainbow :rainbow

I want to start out by saying this is a really fun use of the PSN archetype.  I read through some of the changes you had considered and other people's comments and at the end of all that I was still left wondering... why only 5 creatures?  I know mitosis can get you more, and that steel golems are hard to kill... but a 20 fire quanta firebolt kills them in 1 shot.  any deck that runs 6 lightning bolts or an OE and some shockwaves can totally shut you out. 

The weakest card in the deck definitely feels like firestorm.  It takes 3 SN to play and hopefully you are killing things enough with your 6 other CCs that they can't swarm you.  If they are swarming you I would highly recommend using upped pandamoniums instead of anti matter and firestorm.  2 in the deck won't strain your entropy much but can have some really amazing results. 

Congeal is another card that just makes me a little sad on the inside.  I would definitely recommend adding a mind flayer in that spot.  It can come out on turn 1 and lock down many creature ability based decks.  Ultharid could be used instead (for more damage and durability) but I generally prefer the reliability of mindflayer off of 1 SN over needing 2 for the ultharid.

The deck needs more PC.  Dim shield or wings chains end the game for you and many other shields (permafrost/thorn carapace +healing) can make your life miserable.  An explosion would be a great addition. 

Because you really only run cheap things in off elements I really think 5 SN is enough to fuel the deck.  Yes it won't function well without one... but 3 will always leave you with an excess.  I'd rather add a stone tower than a 6th SN but I don't really think you need it.

Honestly the skull buckler is an amazing card but with no other (non pend) permanents in the deck it will have a giant target on it.  In it's place you could run a plague for more mass CC or I think you could put in a flesh recluse (more creatures are good!).  And this is also sort of true of rewind.  It is CC and it can get something mean out of play if you can't kill it, but 7/10 times then it comes right back at you.  There aren't a lot of great uses of 2-4 time quanta out there... if you think RNG likes you, a fate egg can always be the best card in your deck.  I know RNG and I are best friends.

So here's what I would go with:
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I want to thank you for this work :)
I'm really happy you left so much CC in it so it still maintains the original idea of the deck :D
I tried your version and it really works not bad as an allrounder :)
I was able to see how your changes had the very effect you mentioned in your post.
I especially enjoyed the Pandemonium and Fate Egg and often I was really happy to have more creatures.
So I have to say you made a great improvement for which I'm really grateful! :)

I was messing around with different versions too, as the build seems to be very versatile. So this is what I made and I'd be interested to hear your opinion if you have the time and the desire to comment it :)

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