Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
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So, I've been taking a break from my Entropy Anti-FG decks and went back to a Time based one for fun. It's basically a different assortment of cards which can all potentially beat an FG, but the main part to it is to lock down the FG's playing field with Malignant Cells when you can. Sundials act as bait for permanent controlling FGs, as well as stopping creatures, giving you a turn to draw and generate quanta. Fractal is there for it's amazing versatility with all that quanta floating about and for bringing Malignant Cells to your side of the field for mutating if you don't have any available target on your side of the field. It's a tiny bit
heavy, but you don't really see a difference with the draw power it has. The excess Bone Walls are there as bait, for stalling, and for getting Elemental Mastery by Fire Raining the Malignant Cells.
As with all bigger decks, the chance of having a bad draw is a bit high. For this one, having no draw power early hurts quite a bit. If Seism and other permanent control heavy FGs bothers you too much, you can switch out some Sundials for Protect Artifacts. I've beaten Divine Glory when I've had sufficient Bone Walls or when it didn't have any Fire Pillars. Most of the time I beat it with Fractal + Lava Destroyers. Rainbow is always a hassle. Dark Matter has an edge over the deck (I think it always does, unless it's an Entropy based Anti-FG deck). Eternal Phoenix is just plain terrible due to it's speed and permanent destruction. But, if I didn't miss any, the rest are okay and are beaten often.