*Author

Ifailgood

  • Guest
Re: Fast-Draw Unupped Pillarless AI3 Grinder https://elementscommunity.org/forum/index.php?topic=6298.msg143600#msg143600
« Reply #60 on: August 21, 2010, 09:45:02 pm »
I used a lobotomizer because I didn't have Arsenic. :P

It works okay, but not as good as Arsenic's posion.

Mavyrk

  • Guest
Re: Fast-Draw Unupped Pillarless AI3 Grinder https://elementscommunity.org/forum/index.php?topic=6298.msg143644#msg143644
« Reply #61 on: August 21, 2010, 11:04:16 pm »
 My version of this deck is -2 crimson dragon, +2 phoenix, -1 fog shield, +1 wings.

Phoenix helps with the chance burst of the deck, and gives you something to do if you draw a dragon (read: phoenix) while the opponent's phase shield is out, letting you immolate the phoenix to pump your other creatures (since you're running out of pump quanta), then bring the phoenix back when the shield is down. It's situational, and cases can be made for both, but I like it.

I never find that I have too little air quanta, and wings really ups the win/loss ratio of t50, and probably helps with EMs.

For those that don't have an arsenic (like myself), just replace it with a blessing. It's worse, but it's a suitable solution.

Waff

  • Guest
Re: Fast-Draw Unupped Pillarless AI3 Grinder https://elementscommunity.org/forum/index.php?topic=6298.msg143813#msg143813
« Reply #62 on: August 22, 2010, 06:11:28 am »
pretty much 70-80% winning rate against AI3

Scaredgirl

  • Guest
Re: Fast-Draw Unupped Pillarless AI3 Grinder https://elementscommunity.org/forum/index.php?topic=6298.msg143934#msg143934
« Reply #63 on: August 22, 2010, 10:47:53 am »
The problem with this deck is that I made some changes to it later without doing any actual testing. I'm pretty sure that the original version, while not even close to perfect, was better than this one. For example this new version overuses :death quanta.

Also there is the huge problem of Precognition costing 2 :time which slows unupped version considerably.

While it's not the worst possible deck, I wouldn't recommend this deck to anyone because there are much better options available.

ike1218

  • Guest
Re: Fast-Draw Unupped Pillarless AI3 Grinder https://elementscommunity.org/forum/index.php?topic=6298.msg144884#msg144884
« Reply #64 on: August 23, 2010, 04:00:18 pm »
i think my variant is better :

lycanthrope x1
nova x4
momemtum x1
graviton fire eater x1
crimson dragon x2
deflagration x1
immolation x5
lava golem x2
photon x5
blessing x1
fog shield x1
precognition x4
vampire stiletto x1 (i would like to put arsenic, but I don't have it :( )

orcdead

  • Guest
Re: Fast-Draw Unupped Pillarless AI3 Grinder https://elementscommunity.org/forum/index.php?topic=6298.msg145022#msg145022
« Reply #65 on: August 23, 2010, 08:55:05 pm »
This deck is easily defeated by at least 2 AI3. Lobo+Ice Shield+Ice dragons=death (80). Otyugh+Blessings=death (95%). Personally I prefer raboid/shrieker dech, cause it has much more chances to survive and defeat enemy...

edxju

  • Guest
Re: Fast-Draw Unupped Pillarless AI3 Grinder https://elementscommunity.org/forum/index.php?topic=6298.msg147577#msg147577
« Reply #66 on: August 27, 2010, 11:16:09 pm »
instead of arsenic, i found that vampire stilleto works much better.
btw SG, i love this deck. it's personally one of my favorite decks. i upgraded a couple of the cards and it works fantastically against top 50s. one time, i did 30 damage on my first round.

edxju

  • Guest
Re: Fast-Draw Unupped Pillarless AI3 Grinder https://elementscommunity.org/forum/index.php?topic=6298.msg150269#msg150269
« Reply #67 on: September 01, 2010, 07:47:42 pm »
Code: [Select]
4vj 4vj 4vj 4vj 6u1 74e 7ae 7di 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7gl 7jp 7jp 7jp 7jp 7jp 7n0 7qb 7qb 7qb 7qb 7qb 7qb 7tb
I just tweaked the deck a bit for t50 purposes. I find this so much more effiecient than other speedbows people are building. ;D

LongDono

  • Guest
Re: Fast-Draw Unupped Pillarless AI3 Grinder https://elementscommunity.org/forum/index.php?topic=6298.msg172728#msg172728
« Reply #68 on: October 08, 2010, 03:58:05 am »
I am guessing this idea was before the new version, but jut so you know it worked great for me, so far I tested against AI3 and the results so far are, 22 wins 1 loss.
My loss was by a deck out? Yes
The squid is too good. XD
I did have an issue with drawing more than 1 precognition ( 4one time ) HOWEVER after a few turns it pays off.
Fog is good, it won me a few games.
I do not have a rare weapon yet so I added another Nova, and I think I took out a dragon for something... idk.
Also I am thinking of running Phoenix like a few post above me said but idk just yet. I use to run, unupgraded phoenix rush with lava golems and I liked it because it allows me to basically run 2-3 defrags easy, but I cant really do that in this deck.
Also I prefer Vampire weapon over arsenic.
Arsenic swings for 2, and adds 1 poison. Vampire stiletto swings for 4 and heals for 4, a 4-8 HP swing.
Then next turn arsenic swings for 2 and adds a poison and poison will do 1. Vampire stiletto  swings for 4 and heals 4.

In 2 turns Vampire stiletto has done 8 damage and healed for 8 in 2 turns. A 16 HP swing.
In 2 turns Arsenic has done 5 damage, only 5 HP swing.
Turn 3 Arsenic will have done 9 total, and Vampire stiletto will have done 12 and healed for 12.
Turn 4 Arsenic will have done 14 total, and Vampire stiletto will have done 16, and healed for 16 total.
Turn 5 arsenic will have done 20 total, and vampire stiletto will have done 20 total and healed for 20.

Turn 6 you start making up for the damage you lacked at the start, but you will die faster due to no healing.

Both of these weapons clash with one other card in the deck.
Vampire stiletto  will do more starting damage and will only cost 1 darkness, while Arsenic will cost 2 death, and wont pay off for many turns.

Now I think the only real debate issue is those 2 Death worth more in this deck than that 1 darkness?

Edit/addition
Well 38 games won, and 2 losses with no rare weapons. Now I have a score of 500 so I can choose a rare weapon. A weapon helps this deck so much it is crazy, the only reason I lost to the AI3 squid deck is because of no weapon, I believe that either Arsenic or Vampire stiletto will raise the decks winning percentage.
Arsenic cost 2 and can make your water guy that poisons just useless at times, so I will most like choose Vampire power over Poison power.   
Keep up the good deck building.  8)
Note: Second time I lost was not due to deck out, it was HP damage.

poison venom

  • Guest
Re: Fast-Draw Unupped Pillarless AI3 Grinder https://elementscommunity.org/forum/index.php?topic=6298.msg205478#msg205478
« Reply #69 on: November 20, 2010, 08:01:43 pm »
nice deck
this is my version to it.

Code: [Select]
4vj 4vj 4vj 4vj 5f2 5f2 6u1 71a 74e 7ae 7dm 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7ds 7gn 7jp 7jp 7jp 7jp 7n0 7qb 7qb 7qb 7qb 7qb

Joeysandwich

  • Guest
Re: Fast-Draw Unupped Pillarless AI3 Grinder https://elementscommunity.org/forum/index.php?topic=6298.msg214428#msg214428
« Reply #70 on: December 01, 2010, 04:29:43 pm »
I've been trying this one and it's a very fast deck. Precogs are completely unnecessary though, since all they do is take up a slot of a card you would draw and play anyway. Instead I subbed in an Immo, Photon, Qint, a Phoenix, Hourglass (upgraded), and a fire-time pendulum. I also took out the dragons and added two more phoenixes.

As it stands now this deck only looses to completely bad draws, like no Immos or Novas until the end, and Reverse Time. It was much worse with the dragons though. At least a Phoenix is only delayed slightly by direct damage and really only affected by reverse time to gum up the works with the deck. Even then reverse time isn't as impacting when you have the hourglass out. Quint I usually throw on the first pump-able creature that it can go on. Once that happens you're pretty much golden.

I've done about sixty battles with mine so far and I'm hovering at about 85-90% win with it. Bad draws/reverse time are what affect it the most. This is only vs AI3 though.

On a side note, the speed at which you get hosed or win is greatly increased, and though there are very few elemental masteries out of this deck, you wind up with a great many more spins and subsequent cards. I figure my old rainbow takes about five times longer to play a match and even though it won more elemental masteries for me, this deck is a better money earner if you're looking to grind AI3s for money.

Offline pikachufan2164

  • Legendary Member
  • ******
  • Posts: 2938
  • Country: ca
  • Reputation Power: 40
  • pikachufan2164 soars like the Phoenix, unable to be repressed.pikachufan2164 soars like the Phoenix, unable to be repressed.pikachufan2164 soars like the Phoenix, unable to be repressed.pikachufan2164 soars like the Phoenix, unable to be repressed.pikachufan2164 soars like the Phoenix, unable to be repressed.pikachufan2164 soars like the Phoenix, unable to be repressed.pikachufan2164 soars like the Phoenix, unable to be repressed.pikachufan2164 soars like the Phoenix, unable to be repressed.
  • Phase in, phase out.
  • Awards: Rouser of Willng3 RecruitsWeekly Tournament WinnerWar #5 Winner - Team AetherSlice of Elements 3rd Birthday CakeTeam PvP #4 WinnerSlice of Elements 2nd Birthday Cake 	2nd Trivia Winner
Re: Fast-Draw Unupped Pillarless AI3 Grinder https://elementscommunity.org/forum/index.php?topic=6298.msg214461#msg214461
« Reply #71 on: December 01, 2010, 05:30:59 pm »
I've been trying this one and it's a very fast deck. Precogs are completely unnecessary though, since all they do is take up a slot of a card you would draw and play anyway. Instead I subbed in an Immo, Photon, Qint, a Phoenix, Hourglass (upgraded), and a fire-time pendulum. I also took out the dragons and added two more phoenixes.

As it stands now this deck only looses to completely bad draws, like no Immos or Novas until the end, and Reverse Time. It was much worse with the dragons though. At least a Phoenix is only delayed slightly by direct damage and really only affected by reverse time to gum up the works with the deck. Even then reverse time isn't as impacting when you have the hourglass out. Quint I usually throw on the first pump-able creature that it can go on. Once that happens you're pretty much golden.

I've done about sixty battles with mine so far and I'm hovering at about 85-90% win with it. Bad draws/reverse time are what affect it the most. This is only vs AI3 though.

On a side note, the speed at which you get hosed or win is greatly increased, and though there are very few elemental masteries out of this deck, you wind up with a great many more spins and subsequent cards. I figure my old rainbow takes about five times longer to play a match and even though it won more elemental masteries for me, this deck is a better money earner if you're looking to grind AI3s for money.
Precogs, when used in a 30 card deck, help thin out deck size. In a standard Quantum Tower speedbow, once you reach the 5-7 quanta limit for each element other than :time, you stick in however many Precogs you need to get to thirty cards.

If you look at jmdt's Speedbow (http://elementscommunity.org/forum/index.php/topic,11757.0.html), you'll see how Precogs are used to speed up the deck -- once you draw a Supernova, you've effectively removed three cards from your deck.
I'm doing science, and I'm still alive.

Level 2 Magic Judge.

 

anything
blarg: