Current version (January 2012)
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This is basically a PSNbow geared towards the current bronze league meta.
The current build is modified towards beating the increased number of rainbow decks.
I included the Discords cause at the time of designing, there were, and still are, an unhealty amount of mono aether decks in bronze. The discords really take care of that.
Only deck type that occasionally beats it is another rainbow rush with high HP.
On average, it takes around 10 minutes to earn a rare spin.
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The deck is geared towards beating mono aether and mono darkness decks (at the time of designing, those consisted more than 50% of the meta)
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This is the best overall build so far. If you are insecure about the current Bronze meta, I recommend using this version.
- It is very important to know when
not to play a discord. If by playing it you get below 2
and you cannot burst, then you're dead. The deck works with 2 SN played. That means only Discord if 1, you already played atleast 2SNs or 2, you'll stay over 2
.
- You can play a discord vs. a rainbow deck cause you will need the extra damage.
- When facing mono-aether, it is important to distrupt the opponent's quanta base before playing creatures. So, before bursting, 1, either play a discord or 2, have the explosion in hand so you can kill the dimshield and play a discord right away (wont work if the opponent has lots of
quanta already, in that case try to win with the chargers. If you could play the creatures but not the discord, simply don't play creatures. The AI won't put a shield up if there's no damage on your board. Wait for the discord then burst.
- Use precognition always if you can, and always before playing creatures; keep a good look at your opponent's hand. You can bait CC with the phoenix or with a tougher creatue (golem, crawler)
- If over 6 quanta of everything (3 SN played), then keep the rest of SNs in your hand. This is especially important vs. BH decks and NoTP decks
- If you played the Gargolye, don't be afraid to use its ability. Having played it means you'll have enough
quanta to play your golem too
- Manage your chargers wisely! In a lot of games, they will be the ones to win the game for you. If 2 is on the board, I usually keep the 3rd in hand.
- It takes practice to asses the correct amount of pressure needed. Sometimes it is not a good idea to play everything just to get wiped out by a Pandemonium. If you're way ahead, hold back. OTOH, vs. certain deck types you wanna need to go as fast as you can. There's no way to teach this, but pactice makes perfect.
- don'T forget to dive your Pegasus! you have no other use for the
in the deck.
Starting hands:
- no pendulums/no SN: you'll most likely have to discard. Always discard precogs first. In the 6th round you'll be able to play a charger but most times it is late by then.
- 1pendulum: Usually this is enough. With 1 SN in hand, you will be able to precog into a second one. You can play a few creatures as well. 1 pendulum (and nothing else) means a turn5 charger, but usually you'll draw into a SN.
- 2 pendulum: This is all you need. don't SN unless you can play creatures or have precogs in hand. With 2 SNs played, you can play almost any card in your deck. Usually 2SNs is all you need to win. 2 pendulums mean a t4 charger.
-3 pendulum: You're golden (although this means you won't have as much offense in your hand). Even with no SNs in hand, you can play them and set up a discord right away; you'll have 3
in the next turn anyways. 3 pendos translate into a t3 charger.
Most times you can burst in t2 or t3.
Session 1
Time played: 60 minutes.
Games played: 42 (1,42 min/game)
Games won: 33 (78,5%)
Games lost: 9
Rarespins: 4 (15min/spin)
here's an almost unupped version (much worse):
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