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Offline 7wavemasterTopic starter

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DualBlitzer [Work in progress] https://elementscommunity.org/forum/index.php?topic=48995.msg1066519#msg1066519
« on: May 04, 2013, 08:50:13 pm »
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6qq 6qq 6qq 6qq 6qq 6qq 6tv 6u3 6u3 6u3 6u3 6u3 6u3 711 74g 77b 7ad 7di 7gt 7jq 7n9 7n9 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7ri 8ps


The main combo is to get out all your dragons sky blitz, then use all your hour glasses to draw 6 more cards to use 4 snovas to get enough quanta to sky blitz again.

Obviously you need to wait to have 7-6 cards left before starting the combo.  Also for hour glasses you shouldn't be using them but trying to get them all out so that you can draw 6 cards in one turn for the big finale. 

This deck needs some tweaks but the idea is to OTK as quickly as possible.

Offline xsindomanx

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Re: DualBlitzer [Work in progress] https://elementscommunity.org/forum/index.php?topic=48995.msg1067462#msg1067462
« Reply #1 on: May 06, 2013, 10:52:25 pm »
Replace at least half of your hourglasses with sundials? As you can see below, all if not most OTK decks use sundials, as they much cheaper and provides defense.

http://elementscommunity.org/forum/index.php/topic,48532.0.html
http://elementscommunity.org/forum/index.php/topic,45355.0.html
http://elementscommunity.org/forum/index.php/topic,48527.0.html

Having less time quarta consumption, you can change the mark to entropy (for fast SN use) or light (for fast sundial effect).
With cheaper and faster draw, you can work with just 1 sky blitz.
Probably a good idea to change amethyst dragon to a dragon of another element unless you use entropy mark.
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Offline TribalTrouble

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Re: DualBlitzer [Work in progress] https://elementscommunity.org/forum/index.php?topic=48995.msg1067463#msg1067463
« Reply #2 on: May 06, 2013, 10:53:51 pm »
Why Basalt? o.O Very low attack.

Offline omegareaper7

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Re: DualBlitzer [Work in progress] https://elementscommunity.org/forum/index.php?topic=48995.msg1067491#msg1067491
« Reply #3 on: May 07, 2013, 12:11:48 am »
Obsidian > Basalt. More damage that way.
This could use some defense as well, currently its a sitting duck for 5-7 turns, which is far to long given that it is upped.
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