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bv23

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Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg107487#msg107487
« Reply #396 on: July 04, 2010, 06:53:40 am »
in SGs original version are 4 hourglases, i guess taking one out in a 40 to 45 card deck will get you killed as many times as the miracle will safe you in return, so no I wouldnt take out an hourglas, add the miracle instead and play with an unupped queen till you got enough towers upgraded

Offline Darer

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Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg107948#msg107948
« Reply #397 on: July 04, 2010, 10:49:04 pm »
in SGs original version are 4 hourglases, i guess taking one out in a 40 to 45 card deck will get you killed as many times as the miracle will safe you in return, so no I wouldnt take out an hourglas, add the miracle instead and play with an unupped queen till you got enough towers upgraded
Hm...using unupped pillars doesn't supply enough time quanta to play 4 glasses quickly...I myself rarely am able to play the 3rd upped glass nvm the 4th.

lawlmaster09

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Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg108696#msg108696
« Reply #398 on: July 06, 2010, 01:44:24 am »
the deck im using now:

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 55r 592 5c6 5c6 5f8 5li 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 74b 7q5 7q5 7q5
all i have been doing is grinding AI5, gonna battle a FG and ill let u know how it works.

mrkeki

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Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg110728#msg110728
« Reply #399 on: July 09, 2010, 12:39:03 am »
i have some shards (all three kinds) and was wondering how/if i should add them.

foyra

  • Guest
Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg110789#msg110789
« Reply #400 on: July 09, 2010, 02:24:28 am »
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 592 5c6 5c6 5f8 5li 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 6qq 6u3 6u3 6u6 71b 74b 74b 7n3 7q5 7q5 7q5 7q5 7q8Heres the version i've been using, EM's AI5 easily, and has EMed several of the Gods.

The Raven

  • Guest
Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg111733#msg111733
« Reply #401 on: July 10, 2010, 05:14:17 pm »
Can someone tell me how much money i need to complete this deck?
Assuming i already have Eternity and Fallen Druid.

I ask because i have 7 upgraded cards in my deck and i was wondering if i should sell them
and buy this or keep going...

lawlmaster09

  • Guest
Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg111993#msg111993
« Reply #402 on: July 11, 2010, 12:06:56 am »
Can someone tell me how much money i need to complete this deck?
Assuming i already have Eternity and Fallen Druid.

I ask because i have 7 upgraded cards in my deck and i was wondering if i should sell them
and buy this or keep going...
it depends on if it can farm FG's with a good %

1. if you dont even DREAM of beating a FG than YES
2. if you only SOMETIMES beat them than YES
3. if you USUALLY beat them than MAYBE
4. if you beat them 80% or more, than NO

this is just my advice, hope it helps :)

kitty45

  • Guest
Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg112305#msg112305
« Reply #403 on: July 11, 2010, 01:54:11 pm »
(almost) NON-UPGRADED False God Rainbow

Now that Sundial was nerfed, a lot of people have been looking for a good new deck to fight the False Gods. I decided to build a deck that would be accessible for newbie players, just like the "ultimate" deck I made when I first joined the game. My goal was to find a fully non-upgraded deck with 50%+ winning percentage.

After some vigorous testing I found out that there is no fully non-upgraded deck that can beat the Gods with a good winning percentage. Overpowered Sundial was the sole reason why my "ultimate" deck was so successful. Being able to draw those 2 extra cards (and stasis) really was the difference between life and death. Now that Sundial was nerfed things are different.


My "ultimate" deck used 53 cards. This one has only 40. The reason for that is that now that Sundials only give you one extra card, you have to make your deck smaller.

Mark is Time. This is the only viable option because you need Time quantum to draw extra cards. If you cannot draw extra cards, you will lose.
 
With a smaller deck, you have to take Eternity as you weapon. There's really no other choice because otherwise you will deck out way too often. Enchant Artifact is meant to be used with Eternity (or for Pillars if you are facing Seism).

I tried to keep the quantum usage as balanced as possible. Two most used elements are Time and Life so watch out for those.


This deck has to have some of the cards upgraded. You can play it as fully non-upgraded as well but after these 6-7 upgrades, the difference is huge. These are the minimum recommended upgrades:

Hourglasses (4)
Time is the most used quantum in this deck. You really need to upgraded those Hourglasses so hasten only costs 1 quantum. If you don't, you will run out of Time quantum in every single match. If you want you can try with 3 Hourglasses only.

Otyugh (2)
Otyugh is twice as strong when upgraded. It's vital to have upgraded version because the non-upgraded is pretty much useless in many situations.

Fallen Druid (1) (optional)
This guy is your main damage. You can do ok with only a Fallen Elf but that would mean matches take way too long. It's better to upgrade him before doing any serious False God grinding.


Here are some strategy tips: http://elementscommunity.org/forum/index.php/topic,182.0.html (http://elementscommunity.org/forum/index.php/topic,182.0.html). I wrote them for "ultimate" deck but most of the tips apply with this deck also.

How to prevent decking out using Eternity
When you have no cards left in your draw pile and would deck out the next turn, use your Eternity on your own cheap creature (like Skeleton) to put him back to your draw pile. Next turn you will draw that same skeleton, and use Eternity on him again! Keep doing this until the opponent (or you) dies.

I have tested this deck and it works pretty well. You can easily beat the easier Gods but guys like Scorpio and Seism are a problem until you get more cards upgraded.

If you have any suggestion and comments, please let me know.


Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 592 5c6 5c6 5f8 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 6u6 74b 74b 7q5 7q5 7q5 7q5
i cant find a non upgraded card in the bazzar

kitty45

  • Guest
Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg112306#msg112306
« Reply #404 on: July 11, 2010, 01:57:56 pm »
(almost) NON-UPGRADED False God Rainbow

Now that Sundial was nerfed, a lot of people have been looking for a good new deck to fight the False Gods. I decided to build a deck that would be accessible for newbie players, just like the "ultimate" deck I made when I first joined the game. My goal was to find a fully non-upgraded deck with 50%+ winning percentage.

After some vigorous testing I found out that there is no fully non-upgraded deck that can beat the Gods with a good winning percentage. Overpowered Sundial was the sole reason why my "ultimate" deck was so successful. Being able to draw those 2 extra cards (and stasis) really was the difference between life and death. Now that Sundial was nerfed things are different.


My "ultimate" deck used 53 cards. This one has only 40. The reason for that is that now that Sundials only give you one extra card, you have to make your deck smaller.

Mark is Time. This is the only viable option because you need Time quantum to draw extra cards. If you cannot draw extra cards, you will lose.
 
With a smaller deck, you have to take Eternity as you weapon. There's really no other choice because otherwise you will deck out way too often. Enchant Artifact is meant to be used with Eternity (or for Pillars if you are facing Seism).

I tried to keep the quantum usage as balanced as possible. Two most used elements are Time and Life so watch out for those.


This deck has to have some of the cards upgraded. You can play it as fully non-upgraded as well but after these 6-7 upgrades, the difference is huge. These are the minimum recommended upgrades:

Hourglasses (4)
Time is the most used quantum in this deck. You really need to upgraded those Hourglasses so hasten only costs 1 quantum. If you don't, you will run out of Time quantum in every single match. If you want you can try with 3 Hourglasses only.

Otyugh (2)
Otyugh is twice as strong when upgraded. It's vital to have upgraded version because the non-upgraded is pretty much useless in many situations.

Fallen Druid (1) (optional)
This guy is your main damage. You can do ok with only a Fallen Elf but that would mean matches take way too long. It's better to upgrade him before doing any serious False God grinding.


Here are some strategy tips: http://elementscommunity.org/forum/index.php/topic,182.0.html (http://elementscommunity.org/forum/index.php/topic,182.0.html). I wrote them for "ultimate" deck but most of the tips apply with this deck also.

How to prevent decking out using Eternity
When you have no cards left in your draw pile and would deck out the next turn, use your Eternity on your own cheap creature (like Skeleton) to put him back to your draw pile. Next turn you will draw that same skeleton, and use Eternity on him again! Keep doing this until the opponent (or you) dies.

I have tested this deck and it works pretty well. You can easily beat the easier Gods but guys like Scorpio and Seism are a problem until you get more cards upgraded.

If you have any suggestion and comments, please let me know.


Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 592 5c6 5c6 5f8 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 6u6 74b 74b 7q5 7q5 7q5 7q5
i cant find a non upgraded card in the bazzar
(almost) NON-UPGRADED False God Rainbow

Now that Sundial was nerfed, a lot of people have been looking for a good new deck to fight the False Gods. I decided to build a deck that would be accessible for newbie players, just like the "ultimate" deck I made when I first joined the game. My goal was to find a fully non-upgraded deck with 50%+ winning percentage.

After some vigorous testing I found out that there is no fully non-upgraded deck that can beat the Gods with a good winning percentage. Overpowered Sundial was the sole reason why my "ultimate" deck was so successful. Being able to draw those 2 extra cards (and stasis) really was the difference between life and death. Now that Sundial was nerfed things are different.


My "ultimate" deck used 53 cards. This one has only 40. The reason for that is that now that Sundials only give you one extra card, you have to make your deck smaller.

Mark is Time. This is the only viable option because you need Time quantum to draw extra cards. If you cannot draw extra cards, you will lose.
 
With a smaller deck, you have to take Eternity as you weapon. There's really no other choice because otherwise you will deck out way too often. Enchant Artifact is meant to be used with Eternity (or for Pillars if you are facing Seism).

I tried to keep the quantum usage as balanced as possible. Two most used elements are Time and Life so watch out for those.


This deck has to have some of the cards upgraded. You can play it as fully non-upgraded as well but after these 6-7 upgrades, the difference is huge. These are the minimum recommended upgrades:

Hourglasses (4)
Time is the most used quantum in this deck. You really need to upgraded those Hourglasses so hasten only costs 1 quantum. If you don't, you will run out of Time quantum in every single match. If you want you can try with 3 Hourglasses only.

Otyugh (2)
Otyugh is twice as strong when upgraded. It's vital to have upgraded version because the non-upgraded is pretty much useless in many situations.

Fallen Druid (1) (optional)
This guy is your main damage. You can do ok with only a Fallen Elf but that would mean matches take way too long. It's better to upgrade him before doing any serious False God grinding.


Here are some strategy tips: http://elementscommunity.org/forum/index.php/topic,182.0.html (http://elementscommunity.org/forum/index.php/topic,182.0.html). I wrote them for "ultimate" deck but most of the tips apply with this deck also.

How to prevent decking out using Eternity
When you have no cards left in your draw pile and would deck out the next turn, use your Eternity on your own cheap creature (like Skeleton) to put him back to your draw pile. Next turn you will draw that same skeleton, and use Eternity on him again! Keep doing this until the opponent (or you) dies.

I have tested this deck and it works pretty well. You can easily beat the easier Gods but guys like Scorpio and Seism are a problem until you get more cards upgraded.

If you have any suggestion and comments, please let me know.


Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 592 5c6 5c6 5f8 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 621 6u6 74b 74b 7q5 7q5 7q5 7q5
i cant find a non upgraded card in the bazzar
eternity

miniwally

  • Guest
Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg112413#msg112413
« Reply #405 on: July 11, 2010, 07:35:28 pm »
Don't need to quote it all. They're rares get them from top50 or people/Ai who are using them.

wavedash

  • Guest
Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg112491#msg112491
« Reply #406 on: July 11, 2010, 11:01:16 pm »
For fuck's sake, that quote took up half the page, an unneeded double-post, and answered by introductory guides and stickies. Ugh.

Has anyone tested this deck against Half-Bloods? Is it more profitable?

DRROXO

  • Guest
Re: (almost) NON-UPGRADED False God Rainbow https://elementscommunity.org/forum/index.php?topic=1615.msg114100#msg114100
« Reply #407 on: July 14, 2010, 05:42:29 am »
ive played this and it helped me more with an anubis and another bone wall and a deflag

 

blarg: