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guolin

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg156077#msg156077
« Reply #732 on: September 11, 2010, 01:59:04 am »
Scorpio isn't a huge problem for me - a purple nymph (if you have one) would help against the big guns to help heal past healing. Permafrost Shield is crucial - they can also freeze Pufferfish, though not Physalias.
What does purple nymph replace in the deck?
Obviously antimatter.
But then the number of quints feels too few...
Hence my posted variation, Minimal CC Anti-FG Chargebow! (http://elementscommunity.org/forum/index.php/topic,12015.0.html) The extra quint works epicly against many FG's - you can choose a combination of lava destroyers, an elite queen (which I find as effective as fractal, as most CCYB variants don't include her anymore), and purple nymph (works wonders against such FG's like Paradox, Dark Matter [if you survive the black holes], Seism, etc.). Only one antimatter for the nymph though - the other antimatter has its uses, too. And yes, I've tested this variation quite a bit.

Averam

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg156094#msg156094
« Reply #733 on: September 11, 2010, 02:10:40 am »
Wish I had some nymphs... either purple or air... or both.

guolin

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg156107#msg156107
« Reply #734 on: September 11, 2010, 02:24:07 am »
Wish I had some nymphs... either purple or air... or both.
Oh yeah, I would love an air nymph. It would immediately replace my EQ.

Fallower

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg156177#msg156177
« Reply #735 on: September 11, 2010, 04:19:37 am »
Scorpio isn't a huge problem for me - a purple nymph (if you have one) would help against the big guns to help heal past healing. Permafrost Shield is crucial - they can also freeze Pufferfish, though not Physalias.
What does purple nymph replace in the deck?
Obviously antimatter.
But then the number of quints feels too few...
Hence my posted variation, Minimal CC Anti-FG Chargebow! (http://elementscommunity.org/forum/index.php/topic,12015.0.html) The extra quint works epicly against many FG's - you can choose a combination of lava destroyers, an elite queen (which I find as effective as fractal, as most CCYB variants don't include her anymore), and purple nymph (works wonders against such FG's like Paradox, Dark Matter [if you survive the black holes], Seism, etc.). Only one antimatter for the nymph though - the other antimatter has its uses, too. And yes, I've tested this variation quite a bit.
O_O I haven't seen that deck before!!!
Thanks for showing me, I'll try it. :D Hopefully it works, and its pretty different from CCYB too... Maybe I'll take out a lava destroyer for my :air nymph as usual. xD

Ehh I modified yours, and got a nymph variation like this(??? is mindgate):
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6ug 71c 77f 77f 7ak 7dq 7dq 7gp 7gp 7ng 7q5 7q5 7q5 7te 80h 80h 80h 80jSeems to work better too... But your :Darkness Nymph could be a good lobotomizer...

I managed to win scorpio with this deck.   :o

guolin

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg156601#msg156601
« Reply #736 on: September 11, 2010, 07:13:55 pm »
O_O I haven't seen that deck before!!!
Thanks for showing me, I'll try it. :D Hopefully it works, and its pretty different from CCYB too... Maybe I'll take out a lava destroyer for my :air nymph as usual. xD

Ehh I modified yours, and got a nymph variation like this(??? is mindgate):
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6ug 71c 77f 77f 7ak 7dq 7dq 7gp 7gp 7ng 7q5 7q5 7q5 7te 80h 80h 80h 80jSeems to work better too... But your :Darkness Nymph could be a good lobotomizer...

I managed to win scorpio with this deck.   :o

*stares at Air Nymph* If I ever get that dam Nymph...yeah, an Air Nymph works wonder in the deck, especially with the 3 quints. The Miracle and spell-card Antimatter is usually a lifesaver, though, and the heal skyrockets chances of EM. Mind gate looks interesting, though, with no Fractal.

Offline Dragoon1140

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg156604#msg156604
« Reply #737 on: September 11, 2010, 07:15:16 pm »
I have Air Nymphs up the yin-yang, so I might as well try out that build.
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Offline teffy

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg157955#msg157955
« Reply #738 on: September 13, 2010, 08:59:44 pm »
great deck. better than every FG deck I created.
Have to find my own variation, though.

I make +1 quint ( 2 Golem , 1 FFQ) ,+1 Holy Light (combination with miracle), -1 Fractal.
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Fallower

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg158231#msg158231
« Reply #739 on: September 14, 2010, 05:38:21 am »
*stares at Air Nymph* If I ever get that dam Nymph...yeah, an Air Nymph works wonder in the deck, especially with the 3 quints. The Miracle and spell-card Antimatter is usually a lifesaver, though, and the heal skyrockets chances of EM. Mind gate looks interesting, though, with no Fractal.
But antimatter will leave barely any entropy for the nymph... Miracle is too expensive to be useful... heal feels kinda useless with the shards. :P
Mind gate helped me draw a few CC from scorpio to kill the chrysoras xD And it also provides additional bait for explosions... the only problem is that you usually can't see the benefit of it since its usually luck... but it works better than fractal at least.(to me)

JJ 52

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg158700#msg158700
« Reply #740 on: September 14, 2010, 11:30:57 pm »
I have both an  :air nymph and a mindgate (instead of FFQ and fractal) I love them both. you just have to be careful sometimes to leave enough permanent slots for the UGs.

Clathius

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg159008#msg159008
« Reply #741 on: September 15, 2010, 01:44:10 pm »

I've got a pair of  :entropy and a pair of  :air nymphs.

You probably won't believe me, but personally I am not sure they work out as well as you might expect.   

The  :entropy is expensive to cast at 9 :entropy.  then 4 :entropy more to use, once.  With only seven towers and the mark, its going to take a long time to get her out, then a wait to use her, and then another wait to use her again.   The supernova based decks generate a burst of quantum for every color but  :entropy.   Keep in mind that as these decks have evolved, eternity has fallen out of favor because with only 7 towers, it was too difficult to cast the eternity and then reliably have 3 :time use it.    The nymph is even more expensive to cast and more expensive to use.   The mark helps some, but not as much as you think.   

For a select few games, she works and works soooo well its sick.  However, for every 1 of those games, I am sure there are 5 more where I am sitting there with 6, 7 or 8 :entropy and the nymph in my hand and getting smashed by a large creature every turn.  If I had an antimatter, that creature would have been countered.  Honestly, I took them out and went back to straight antimatters.   Essentially, the nymph vs antimatter trades more EMs for fewer wins.

The  :air nymph works a bit better because the supernovas help get her out and she is only  3:air to use.   But again, you need 11 :air to get her out and use her 1 time.   The gases also run against any mutated cells you have out meaning you cannot use the gasses until the end rather than popping 2-3 off to clear off weak creatures.   She is also blocked by several FG with shields where you really want to use her most: miracle, fire queen.

Compare this with the FQ who only costs 7 :air to get out and 2 :life to use.   

Truth be told, the nymphs work better in  :time-based rainbows with 12-14 towers, ~4 hourglasses.   But these decks are slower than the supernova decks and thus get run over early game far more often.   I also have not found a FG that the  :time version beats but the  :entropy does not BUT the  :entropy can easily beat seisim whereas the  :time has to get insanely lucky.   

Personally, I think the nymphs are the big lie of elements.  They are rare and everyone lusts after them, but once you get them, they are unwieldy to use and often there is a better choice.   

Offline TheOwner

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg159038#msg159038
« Reply #742 on: September 15, 2010, 03:27:08 pm »
Personally, I think the nymphs are the big lie of elements.  They are rare and everyone lusts after them, but once you get them, they are unwieldy to use and often there is a better choice.
That's not entirely true.  One anti-matter and one nymph has been working very well for me.  They aren't as big as people make them, but they really help.

Fallower

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg159423#msg159423
« Reply #743 on: September 16, 2010, 05:09:10 am »
Nah... I think nymphs were meant more for mono. :D
But thats not to say that they don't help this deck much, I have won pretty much most matches against scorpio once I put the purple nymph in, take a look.



Nymphs may not improve your win rate that much, but they definitely help against some gods. :D
And in case you say that I was lucky with my draws, look at the number of cards left in my deck. xD

 

blarg: