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Offline jippy99

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg478237#msg478237
« Reply #300 on: April 09, 2012, 03:51:03 am »
With the current prize system, 5th and 6th place will get an amount of 2k and 1k electrum. Many veterans will just forfeit the extra games, but it could mean a lot to newbies. Not sure if it has been suggested before, but I think there should be a designated place that TOs can store the unwanted codes, and put them into next week's tourney. It could even work like lottery, with cumulative bonus to attract people to play out the games.
I actually like this idea a lot, and given the fact that we don't have a great attendance as it is, this might help us.  Also, due to the fact that so many people have just been forfeiting their 5th-8th games, we might started banning people from the next week's tourney for doing so in order to encourage people to play.
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Offline Onizuka

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg478241#msg478241
« Reply #301 on: April 09, 2012, 04:20:34 am »
I don't see the problem with forfeiting 5th and 6th. Some people might have a tighter schedule/a tourney runs especially long/etc., and 5th/6th don't hold much distinction over each other when in the time it takes to play 2/3 matches you can easily win more than the difference/possibly even both of them combined. I could understand enforcing a ban if people were quitting the final match because they already get a mark, but 5th and 6th place are really nothing.
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Offline Higurashi

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg478294#msg478294
« Reply #302 on: April 09, 2012, 11:13:10 am »
We certainly won't ban anyone for forfeiting their final match. It's in their right to do so.

Leftover codes have thus far been stored for use in events like War bidding. Increasing future Tourney rewards with them is certainly an option.
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Offline Jenkar

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg482026#msg482026
« Reply #303 on: April 16, 2012, 08:52:49 am »
I dislike that Shards are autobanned in tournaments. Is there a reason as to why this is the case?
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Offline Cheesy111

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg482028#msg482028
« Reply #304 on: April 16, 2012, 08:58:48 am »
I dislike that Shards are autobanned in tournaments. Is there a reason as to why this is the case?
I second this. If a card is so overpowered as to be banned (something like, in my opinion, SoF), then ban the card.  It's better to refrain from banning a set of cards without having detailed reasoning for each one.

Offline Marsu

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg483258#msg483258
« Reply #305 on: April 18, 2012, 11:07:28 pm »
I think speedbuilding/draft tournaments reflect skill the most, and would wish for even more of them.

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg483290#msg483290
« Reply #306 on: April 19, 2012, 12:28:16 am »
I dislike that Shards are autobanned in tournaments. Is there a reason as to why this is the case?

As far as I can tell, it's to help the newbies who don't know how to make decks that can beat them.  It's not because of the rarity, since we allow other rares and nymphs.

Offline Jenkar

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg483293#msg483293
« Reply #307 on: April 19, 2012, 12:32:11 am »
I dislike that Shards are autobanned in tournaments. Is there a reason as to why this is the case?

As far as I can tell, it's to help the newbies who don't know how to make decks that can beat them.  It's not because of the rarity, since we allow other rares and nymphs.

Huh.
I don't think that shards, save SoFo, are cards which one *neeeds* to overconsideer to win.
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Offline nilsieboy

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg485529#msg485529
« Reply #308 on: April 22, 2012, 08:07:00 pm »
keep shards banned, they don't support creativity and we have leagues for free pvp.
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Offline Jenkar

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg485532#msg485532
« Reply #309 on: April 22, 2012, 08:09:46 pm »
keep shards banned, they don't support creativity and we have leagues for free pvp.
Actually, they do. A lot. Let's see.
Mono light stall, unupped, without sod? No possible.
SoR pharaohs/mito sor decks? Bubye.
SoG life firestalls, buh bye too. Add that to any life mark rainbow stall, too.
And that's just a few.
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Offline Higurashi

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg485534#msg485534
« Reply #310 on: April 22, 2012, 08:19:17 pm »
Listing deck strategies that Shards allow you to build has little to do with encouraging creativity. Tourneys strive to be restrictive in order to force a player to strain his skills; both knowledge about the metagame and deckbuilding. The more Shards you allow, the more similar will all deck strategies become, and the less unique will every element and element duo become.

They are also banned because they're pretty hard to get for a new player. Even more so than normal rares.
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Offline Cheesy111

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg485645#msg485645
« Reply #311 on: April 22, 2012, 11:14:26 pm »
The more Shards you allow, the more similar will all deck strategies become, and the less unique will every element and element duo become.

They are also banned because they're pretty hard to get for a new player. Even more so than normal rares.
I understand the hard to get for a new player part, but what's the basis for the first line? Why would shards make all strategies more similar?

 

anything
blarg: