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Offline ralouf

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg498184#msg498184
« Reply #264 on: May 14, 2012, 02:21:42 pm »
Getting the needed cards to build very competitive unupped deck take 2 days if you play a little. I don't think guys with 500k score have an advantage on noobs.
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Offline RavingRabbid

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg498191#msg498191
« Reply #265 on: May 14, 2012, 02:55:21 pm »
Getting the needed cards to build very competitive unupped deck take 2 days if you play a little. I don't think guys with 500k score have an advantage on noobs.
I don't think a player that has played 2 days has every shard, every rare and knows the metagame well enough.
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Offline Newbiecake

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg499414#msg499414
« Reply #266 on: May 16, 2012, 05:47:07 pm »
If this difference in skill doesn't exist, as stated by veteran CL and BL players, can't the rewards for BL be increased to the old CL rewards instead of CL's rewards be decreased to BL's rewards currently?
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Offline Jenkar

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg499429#msg499429
« Reply #267 on: May 16, 2012, 06:12:49 pm »
If this difference in skill doesn't exist, as stated by veteran CL and BL players, can't the rewards for BL be increased to the old CL rewards instead of CL's rewards be decreased to BL's rewards currently?
Nope. Amount of codes is fixed.
The balancing i did was improving bl rewards and nerfing cl rewards. There are no ''extra codes'' in the current system.
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Offline Cheesy111

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg500117#msg500117
« Reply #268 on: May 17, 2012, 08:19:51 pm »
I think that Beginner's League should be left to Beginners. Or at least, let beginners have a way to start a league without being hammered by some 500k more score guy with all the cards.

I completely disagree.  I was a noob when I started BL last season, and after playing a hundred games or so I think I have a pretty accurate picture of the current meta and competitive decks.  I was completely smashed by Jenkar and xdude when I started playing League, it's true.  But over time I got better, learned the meta and even made my own (quite competitive) original deck.  It's OK to get smashed by good players at the start of the league - honestly, the only way you  can truly learn the metagame is through play.  I don't have nearly enough upgrades to be able to compete in Champion's League, and once you get past the hump of creating a FG grinder, it's not hard at all to have enough money to buy enough unupped cards for any unupped deck you want.  You don't need all the rares, either - trident, for example, is very rarely used, and SoR/SoSe are pretty much useless in competitive play. 

Offline Cheesy111

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg504285#msg504285
« Reply #269 on: May 26, 2012, 04:21:22 pm »
After playing a little while under the Krach system, one of the biggest disadvantages seems to be that it encourages higher-ranked players not to play lower-ranked players like ELO did, only more so.  While in ELO your score drop/rise was capped to around 20 or so, when a player is expected to win 42 games before losing one (Odii/YCH) it makes sense to avoid playing low-ranked players like the plague.  KRACH encourages inactivity over activity, and also encourages high-ranked players to only play among other high-ranked players just because the risk of losing a ton of score is not in any way worth the benefit of a tiny boost if you win.  Elements is not like chess where there is no RNG, and a grandmaster can confidently play a newbie knowing that if they play well they'll win.  Even if one brings a shrieker rush against a 60-card mono-water, one can still draw 8 pillars in a row and lose to a few toadies. 

Offline dragonsdemesne

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg504848#msg504848
« Reply #270 on: May 28, 2012, 01:14:29 am »
I'd like to see some way of increasing the number of people playing both leagues, especially CL.  It's tough to find a game in either, but even more so in CL.  What this means is that with a limited number of games played, most people won't hit their true rating, and the prizes will likely simply go to whoever has played the most games.  Sadly, I don't have any good suggestions for implementation.  More players would help, but we have no control over that, and having an in-game supported league would help a lot, too, because it would bring in people who don't visit the forums.

Offline Xenocidius

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg504951#msg504951
« Reply #271 on: May 28, 2012, 10:45:19 am »
The only way I can think of to make that happen is to merge both leagues and have players agree to play either non-upgraded or upgraded duels, or to allow players to participate in both leagues. It does seem quite silly having just 12 players in CL.
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Offline RootRanger

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg505102#msg505102
« Reply #272 on: May 28, 2012, 05:57:25 pm »
The only way I can think of to make that happen is to merge both leagues and have players agree to play either non-upgraded or upgraded duels, or to allow players to participate in both leagues. It does seem quite silly having just 12 players in CL.
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Offline ralouf

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg505103#msg505103
« Reply #273 on: May 28, 2012, 06:12:07 pm »
Maybe a less annoying metagame will make more players join the league ? I mean CL metagame is just.. Even without SoFOP I disliked the last season.
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Offline RootRanger

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg505134#msg505134
« Reply #274 on: May 28, 2012, 07:18:26 pm »
Maybe a less annoying metagame will make more players join the league ? I mean CL metagame is just.. Even without SoFOP I disliked the last season.
A less annoying metagame, you say?
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Offline ralouf

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg505190#msg505190
« Reply #275 on: May 28, 2012, 09:57:59 pm »
Ahah you converted me :)
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